Divinity: Original Sin 2

Divinity: Original Sin 2

Conflux Odin Library Add-on
Xorn  [desarrollador] 2 SEP 2021 a las 21:17
Bug Reports
Feel free to report any bugs or typos.
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Mostrando 1-11 de 11 comentarios
Space Wizzard Bowie 4 SEP 2021 a las 17:35 
Geomancer, Scoundrel skills, Unearth Corpse, Restoration, Contamination, Chloroform, Chameleon cloak and First Aid appear to be duplicated in character creation.

Some skills (Contamination, Chloroform and Chameleon Cloak) do not require levels to know. This may be an issue with Conflux.

Chilling Touch and Freezing Touch both exist.
Última edición por Space Wizzard Bowie; 4 SEP 2021 a las 17:56
Mononé 🤍 23 NOV 2021 a las 22:13 
Publicado originalmente por Space Wizzard Bowie:
Geomancer, Scoundrel skills, Unearth Corpse, Restoration, Contamination, Chloroform, Chameleon cloak and First Aid appear to be duplicated in character creation.

Some skills (Contamination, Chloroform and Chameleon Cloak) do not require levels to know. This may be an issue with Conflux.

Chilling Touch and Freezing Touch both exist.

I'm noticing this as well with skills like Fortify, First Aid, Venom Coating and Chameleon cloak. There are no duplicate spells if I disable this mod but still have the Odinblade overhauls enabled. The duplicate spells appear regardless of if you have a point in their respective tree or not.

If you select any spells listed as available but don't have the points to actually use them, you won't be able to use them upon loading into the game until you put a point in their tree.
45fg45 9 MAY 2022 a las 10:49 
icons bug on character create screen, how fix that?
Liz_Bith 12 JUL 2022 a las 23:09 
Not sure if any other skills have a similar problem, but the effects of sawtooth blade and rupture tendons dont actually apply their effects. I have tested it with and without it enabled, i have moved it from top to bottom of the load order. The core conflux mod seems to work fine, but when ever i enable this it breaks the skills.

I am using all the odinblade mods and astronomer class. A couple gift bags enabled aswell. (and of course again, the core divinity conflux mod and script extender)
I did add this and the core mod mid game (early in fort joy), Perhaps that might be affecting it?
Última edición por Liz_Bith; 12 JUL 2022 a las 23:11
Xorn  [desarrollador] 13 JUL 2022 a las 8:27 
Publicado originalmente por Liz_Bith:
Not sure if any other skills have a similar problem, but the effects of sawtooth blade and rupture tendons dont actually apply their effects. I have tested it with and without it enabled, i have moved it from top to bottom of the load order. The core conflux mod seems to work fine, but when ever i enable this it breaks the skills.

I am using all the odinblade mods and astronomer class. A couple gift bags enabled aswell. (and of course again, the core divinity conflux mod and script extender)
I did add this and the core mod mid game (early in fort joy), Perhaps that might be affecting it?

Are you talking about Odin's version of those skills? Conflux's version of those are shut down when Odin's Scoundrel is present and it uses his version instead.

Conflux was designed so you can turn it on mid-session without much problems. Depending on the Act you might miss a boss encounter but that's about it.
Liz_Bith 13 JUL 2022 a las 16:30 
Publicado originalmente por Xorn:
Are you talking about Odin's version of those skills? Conflux's version of those are shut down when Odin's Scoundrel is present and it uses his version instead.

Yeah, whenever i enable the odinblade Library addon, it stops the effects of rupture tendons and sawtooth blade from actually applying. Although if i disable the addon but keep the core conflux mod enabled, it works as intended.
Última edición por Liz_Bith; 13 JUL 2022 a las 16:31
Soulmancer 1 ENE 2023 a las 8:15 
I am also seeing the duplicate skills in the character creation. Sometimes I am not even able to change out or select any of the skills
Última edición por Soulmancer; 1 ENE 2023 a las 8:21
timmytwoinch 31 ENE 2023 a las 15:27 
it breaks Finder's Keepers from Odinblade's Scoundrel Overhaul (with this mod enabled, you don't get any AP back from it)
Xorn  [desarrollador] 31 ENE 2023 a las 20:47 
Publicado originalmente por dopameme:
it breaks Finder's Keepers from Odinblade's Scoundrel Overhaul (with this mod enabled, you don't get any AP back from it)

It's not a bug. It was changed to gain 1AP instead of 2. With the reduced weight of Physical Armor in Conflux that skill is an auto use every time it's off CD. Still is even with the changes. Take 1 AP from a character with no cost. Why would you not use that every time?
timmytwoinch 3 FEB 2023 a las 18:00 
The ability was already pretty much an auto use with Odin's mod alone, I always thought it was just supposed to be that good. Still, that all makes sense from a balance perspective, but now I wouldn't use it on any build because it's boring. I guess stealing ap and using it felt cool, now they just lose 1ap and you gain nothing. Maybe if it gave the ap back only if they were <half health or something idk
A Sad Kitty 2 SEP 2023 a las 1:57 
hello I notched that Arc brand and Thunderbrand are duplicates of each other
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