Divinity: Original Sin 2

Divinity: Original Sin 2

Conflux Odin Library Add-on
Xorn  [kehittäjä] 2.9.2021 klo 21.17
Bug Reports
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Geomancer, Scoundrel skills, Unearth Corpse, Restoration, Contamination, Chloroform, Chameleon cloak and First Aid appear to be duplicated in character creation.

Some skills (Contamination, Chloroform and Chameleon Cloak) do not require levels to know. This may be an issue with Conflux.

Chilling Touch and Freezing Touch both exist.
Viimeisin muokkaaja on Space Wizzard Bowie; 4.9.2021 klo 17.56
Space Wizzard Bowie lähetti viestin:
Geomancer, Scoundrel skills, Unearth Corpse, Restoration, Contamination, Chloroform, Chameleon cloak and First Aid appear to be duplicated in character creation.

Some skills (Contamination, Chloroform and Chameleon Cloak) do not require levels to know. This may be an issue with Conflux.

Chilling Touch and Freezing Touch both exist.

I'm noticing this as well with skills like Fortify, First Aid, Venom Coating and Chameleon cloak. There are no duplicate spells if I disable this mod but still have the Odinblade overhauls enabled. The duplicate spells appear regardless of if you have a point in their respective tree or not.

If you select any spells listed as available but don't have the points to actually use them, you won't be able to use them upon loading into the game until you put a point in their tree.
icons bug on character create screen, how fix that?
Not sure if any other skills have a similar problem, but the effects of sawtooth blade and rupture tendons dont actually apply their effects. I have tested it with and without it enabled, i have moved it from top to bottom of the load order. The core conflux mod seems to work fine, but when ever i enable this it breaks the skills.

I am using all the odinblade mods and astronomer class. A couple gift bags enabled aswell. (and of course again, the core divinity conflux mod and script extender)
I did add this and the core mod mid game (early in fort joy), Perhaps that might be affecting it?
Viimeisin muokkaaja on Liz_Bith; 12.7.2022 klo 23.11
Xorn  [kehittäjä] 13.7.2022 klo 8.27 
Liz_Bith lähetti viestin:
Not sure if any other skills have a similar problem, but the effects of sawtooth blade and rupture tendons dont actually apply their effects. I have tested it with and without it enabled, i have moved it from top to bottom of the load order. The core conflux mod seems to work fine, but when ever i enable this it breaks the skills.

I am using all the odinblade mods and astronomer class. A couple gift bags enabled aswell. (and of course again, the core divinity conflux mod and script extender)
I did add this and the core mod mid game (early in fort joy), Perhaps that might be affecting it?

Are you talking about Odin's version of those skills? Conflux's version of those are shut down when Odin's Scoundrel is present and it uses his version instead.

Conflux was designed so you can turn it on mid-session without much problems. Depending on the Act you might miss a boss encounter but that's about it.
Xorn lähetti viestin:
Are you talking about Odin's version of those skills? Conflux's version of those are shut down when Odin's Scoundrel is present and it uses his version instead.

Yeah, whenever i enable the odinblade Library addon, it stops the effects of rupture tendons and sawtooth blade from actually applying. Although if i disable the addon but keep the core conflux mod enabled, it works as intended.
Viimeisin muokkaaja on Liz_Bith; 13.7.2022 klo 16.31
I am also seeing the duplicate skills in the character creation. Sometimes I am not even able to change out or select any of the skills
Viimeisin muokkaaja on Soulmancer; 1.1.2023 klo 8.21
it breaks Finder's Keepers from Odinblade's Scoundrel Overhaul (with this mod enabled, you don't get any AP back from it)
Xorn  [kehittäjä] 31.1.2023 klo 20.47 
dopameme lähetti viestin:
it breaks Finder's Keepers from Odinblade's Scoundrel Overhaul (with this mod enabled, you don't get any AP back from it)

It's not a bug. It was changed to gain 1AP instead of 2. With the reduced weight of Physical Armor in Conflux that skill is an auto use every time it's off CD. Still is even with the changes. Take 1 AP from a character with no cost. Why would you not use that every time?
The ability was already pretty much an auto use with Odin's mod alone, I always thought it was just supposed to be that good. Still, that all makes sense from a balance perspective, but now I wouldn't use it on any build because it's boring. I guess stealing ap and using it felt cool, now they just lose 1ap and you gain nothing. Maybe if it gave the ap back only if they were <half health or something idk
hello I notched that Arc brand and Thunderbrand are duplicates of each other
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