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When placed in any inventory slot mid-swap, the amount of Meteorite in that slot counts down as expected.
When "held" again, the Meteorite interrupts this countdown again.
Since the source code is not open-source yet, I cannot appropriately estimate how difficult this would be to fix, and as chain-swapping is considered an "alternative feature", it may not be as urgent as I initially thought it could be.
This being said, this is an issue with the mathematical logic behind placing and consuming. We are actively working on a fix for this.