Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 1 (discontinued)
 This topic has been pinned, so it's probably important
ravien_ff  [developer] Jul 19, 2021 @ 12:17am
📣 Announcements
Announcements on the scenario will be posted here, such as when there's an update or important news.
Subscribe to this discussion by pressing the button to the right to receive a Steam notification when there's a new post.

Recommended when running a server so you know when there's a scenario update available.
Last edited by ravien_ff; Aug 22, 2023 @ 6:42pm
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Showing 16-30 of 145 comments
ravien_ff  [developer] Aug 22, 2021 @ 12:19am 
Please give Steam time to update your scenario files. You may have to perform a file validation through Steam or unsubscribe and resubscribe to get the update.
If updating a server please make sure the scenario files on your PC are up to date and the server is stopped, then copy the scenario files over to your server again.

Servers that use modified configs are responsible for managing their configs using tools such as Notepad++ or WinMerge.

Update for Reforged Eden (Build 2):
  • Fixed reputation config file so performing actions on one faction gives the intended reputation gain or penalty with other factions.
    Updated the DefReputation.ecf file for this change. Please make sure you use the updated file for your servers to prevent losing reputation with other factions!

The faction info displayed in-game may be INCORRECT for some faction interactions due to a reported game bug.
For example it might say that killing Zirax reduces your reputation with Traders but this is merely a display issue and you actually lose reputation with Zirax for killing traders.
The reputation matrix should be set correctly, do not rely on the in-game faction info.
ravien_ff  [developer] Aug 28, 2021 @ 8:36pm 
Update for Reforged Eden (Build 2):
  • Updated barking dialog in Dialogues.csv file.
  • Replaced ultra rare container with a rare container in the salvaged Zirax ship in Colonist Scrapyards. (Eden_CV_ColYardWreck4.epb)


Reminder:
Please give Steam time to update your scenario files. You may have to perform a file validation through Steam or unsubscribe and resubscribe to the scenario to get the update.
Some changes may not apply to existing save games. Unless explicitly mentioned, a new save game is not mandatory but it is always a good idea to keep a backup of your save games.
If updating a server please make sure the scenario files on your PC are up to date and the server is stopped, then copy the scenario files over to your server again.
Servers that use modified configs are responsible for managing their configs using tools such as Notepad++ or WinMerge.
ravien_ff  [developer] Sep 6, 2021 @ 3:37am 

Important announcement from the Empyrion main page:
Source: https://empyriononline.com/threads/important-announcement.98712/#post-442477

Hi Galactic Survivalists,

We are very sorry but something broke in the last patch. DO NOT update the game and server atm.
If you have done this already then the best is to shutdown and wait till we fixed it so things dont get worse then it is.

Note: this only applies to Old SaveGames. If you start a fresh SaveGame then everything works fine


Update has been reverted.
Last edited by ravien_ff; Sep 6, 2021 @ 3:53am
ravien_ff  [developer] Sep 7, 2021 @ 10:50am 
A new game is NOT required.
I ask everyone please do not spread rumors and please do not argue about this. A new save game is optional and entirely your decision or the decision of the server admins.
ravien_ff  [developer] Sep 17, 2021 @ 8:31pm 
Empyrion 1.6 is expected to release next week.

I plan on updating Project Eden and Reforged Eden sometime on the 24th.
A new save game will not be required, but some of the new game and scenario content will not show up in existing save games.
Last edited by ravien_ff; Sep 17, 2021 @ 8:34pm
ravien_ff  [developer] Sep 21, 2021 @ 2:07am 
  • Updated loading screens with 1.6 update info.

Scenario update for 1.6 is planned for later this week. Full update notes will be posted on the workshop.
A new save game is not required for the update.
Some new content will only show up in a new save game however.
ravien_ff  [developer] Sep 22, 2021 @ 9:32pm 
  • Added back missing Reforged Galaxy prefabs (Kennex Station, etc).
    Will only show up in a previously unvisited playfield or after wiping the affected playfield.
ravien_ff  [developer] Sep 24, 2021 @ 4:47pm 
Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
Version 1.6 (build 3)

Update for Project Eden:
  • Added new ARC and Wastelanders factions from 1.6:
    ARC and Wastelanders space POIs and ships can be found in some orbits in the new Wastelanders faction territory. (new saves only)
    More integration will come later.
  • Updated the PDA to add the new 1.6 missions. (Might only show up in a new save)

  • Set civilian POIs in starter systems that were missing a faction to Colonists faction.
  • Fixed incorrect traders in Colonist Main Trade Hub and updated decals.
  • Added gravity generator to Polaris Gas Refinery.
  • Removed Admin core from Alien Growth Lab.
  • Reduced CPU and blast damage on antimatter tank to match normal pentaxid tank. Doubled volume capacity.
  • Increased projectile velocity of light railgun and heavy railgun turret by 25% and damage by 30%. Increased fire speed of manual alt mode of light railgun turret and added alt fire to heavy railgun turret. Also gave them a very slight homing speed so they can more reliably hit targets in multiplayer.
  • Bolter rounds now require titanium plates instead of steel plates and increased nitro crafting requirement.
  • Added new close range flak turret. Fires a field of flak shells that explode for high consistent damage to a single drone (would be AOE but that doesn't really work out in practice), but deals almost no damage to ships. Requires a (cheap) schematic from loot or UCH quartermasters.
  • Added Project Eden weapon schematics and medical items to rare alien container loot.
  • Reduced number of Drone Swarm drones set to spawn on Hell planets by 50%. Planetary Drone Swarm POIs now have additional ion turrets so they are riskier to attack.
  • Changed Voidium formation chance on Hell planets from 50% to 100%.
  • Added aurora to Sienna and a chance of aurora on some cold planets as a test. There are some rendering issues where the game won't render it from far away.
  • Fixed HVs not being spawnable on Brooding Temperate planets.
  • Q class stars now count as an anomaly for the galaxy survey mission.
  • Fixed signal bug with Data Matrix and removed bugged item from Long Range Relay.
  • Changed several planets to use the dynamic PvPProb setting instead of the static PvP setting.
  • Updated orbits in the starting systems.
  • Lowered max number of Zirax attack ships in Legacy asteroid fields from 8 to 5 to try to prevent crashes on servers.
  • Reduced the health of Magmacite and all 4 mission ores by 50%, so they should mine twice as fast (especially in Reforged).
  • Added new loading screenshot thanks to Stan.
  • Added new visual variations of star classes. (new saves only)
  • Various other tweaks and fixes.

  • (Reforged) Added Pentaxid Hydroponics Bay.
  • (Reforged) Increased Bolter Turret CPU cost for BA and CV versions to 2,500 and 2,083 (1/6th CPU cost of Reforged Miniguns).

Update for Reforged Galaxy V1.6-01
Big update. Shouldn't require a new savegame.
  • Added Player Class System (see below, only available in new save if in singleplayer)
  • Reduced Unlock level for the Sniper Rifle from 7 to 5.
  • Added new Health Pack that fully restores HP and does so much faster.
  • Reduced Trooper and Wildlife Entity damage across the board.
  • Added a brand new and amazing hacking system for Communication Satellites.
  • Indigestion no longer reduces health (leftover from vanilla)
  • Added Undelivered Cargo for Colonists.
  • Player weapons no longer inflict status effects on other players in PvE playfields.
  • New trader-only foods and drinks available from the applicable vendor
  • Fixed damage issue with handheld rocket launchers vs sentry guns. They should one-shot, or almost one-shot a sentry gun now instead of taking 4-5 shots.
  • New projectile and explosion effects for appropriate weapons.
  • Returned Heavy Laser Turrets to their previous hitscan settings since they can now use custom tracers. (yay!)
  • Deco Access Terminal (ConsoleSmallMS01) can now be used to send signals (accompanied by a "beep") like a switch and will accept keycards, tokens, signals and number code locks.
  • Overhauled Localization and connection between the configs and the localization. This means a smaller file to load when connecting to a server, and weapons will show colored shield damage scaling on the ammunition.
  • Overhauled Flak Turrets so they are far more accurate.
  • New Elite Submachine Gun
  • New DC-17 Heavy Laser Pistol
  • New status effect: Suit Puncture > Vents a portion of the player's oxygen supply. Avoid being shot in your O2 tank. (Currently doesn't do anything due to a bug)
  • Hacking Software should now drop from containers
  • Security Keycards are now dropped by Zirax Commanders.
  • Rearranged epic loot drops so that ALL epic weapons, armors and drills are an equal chance.
  • Reformatted enemy status effects so they're arranged in order of lowest to highest chance which should reduce the sudden applications of being hit with 3 status effects from one hit.
  • The problem is how Empyrion calculates chances.
  • Completely replaced Anomalous Station and Matter Converter.
  • New Zirax Com Station for space.
  • New trading and mission materials.
  • New resources: Salt, Graphite and Sulfur. These are passive item resources predominantly used by missions and trading (Intended for 1.7 update in the future).
    Salt can be found by digging sand on beaches and on the ocean floor, as well as some surface rocks.
    Graphite can be found by mining dark rocks, asteroids and granite.
    Sulfur can be easily found by mining magmatic rock on lava planets and moons.
  • New Advanced Solar Panels for Bases.
  • Increased Torque yield for CV RCS.
  • Kenex Station now has a Data Broker on the Com Deck to sell hacked data to.
  • Added GIN Console to starter trade station.
  • Fixed extra layer in Xenu Drone Base.
  • Heavy Ion Turrets can now be salvaged for large upgrade kits.
  • Numerous Bugfixes
  • Long-Range Radar now has it's own icon.
  • New Tracer, explosion, impact and projectile effects.
  • New trader-only buff foods. (Hotfix incoming, since I forgot to add them to a trader)
  • Added two new repeatable missions for Polaris (Red Planet and Desert Strike)
    These missions will only appear in your PDA on Desert Planets and Barren Metal. More missions will be added that are also dependent on which planet you're on.
  • Replaced the Reforged Nutrition System with a new version that gives buffs based on the quality of your food.
    THIS IS NOT A REPLACEMENT OF THE FOOD SYSTEM (You have no idea how many times i've needed to explain this)

Class System:
Select a class via a new PDA mission. Choose from Soldier, Marksman, Agent, Vanguard, Specalist, or Engineer.
Literally ran out of room in the change log, please see the Reforged Galaxy update notes for details on the class system:
https://steamcommunity.com/sharedfiles/filedetails/changelog/2135628600


A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.
Last edited by ravien_ff; Sep 24, 2021 @ 11:05pm
ravien_ff  [developer] Sep 24, 2021 @ 11:12pm 
Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
Version 1.6 (build 3)
  • Updated loading notes to clarify that the new class system only shows up in new save games for singleplayer. Multiplayer seems to show up in existing save games.
ravien_ff  [developer] Sep 27, 2021 @ 12:43am 
There is currently a bug with some custom effects that causes error spam in-game.
I've reported it so hopefully it can get fixed but in the mean time please make sure to fully exit the game when you stop playing.
If you quit back to the main menu then resume a save game or join a server without fully restarting the game you may encounter error spam in combat.

I updated the loading screen notes to notify people about this.
ravien_ff  [developer] Sep 28, 2021 @ 3:50am 
A possible solution for getting the scenario to work on Nitrado from Pyrrhos:
(I have not tested personally)

"For all those who found the error
ERR- Could not load asset bundle 'eden_blockmodels'.
on a server, here is a solution:
If you have the possibility, upload the scenario as a zip file to the server and let the hoster unpack it.
The problem is that the files eden_blockmodels, eden_itemmodels, eden_projectiles, eden_soundeffects, rg_projectiles
do not have the correct byte size under normal FTP upload!"

If you're using Nitrado try this and see if the scenario works properly. Hope this helps and big thanks to Pyrrhos for the heads up!
ravien_ff  [developer] Oct 1, 2021 @ 2:58pm 
Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.

Version 1.6 (build 4)
Project Eden:
  • Fixed name of Auxiliary CPUs.
  • Sentinel Flak Turrets can no longer be repaired in repair to template to fix issues. Impact damage increased from 1,700 to 2,000. Schematic market price increased from 10,000 to 25,000.

Reforged Galaxy v1.6-02
Hotfix Update
For some reason the Steam Workshop Discussion tab for workshop items has vanished, along with my Upcoming changelog, so now I can't remember everything I did.
  • Added Solar Cells to a couple of older traders until 1.7, when all traders and POIs will hopefully be replaced with RG-specific ones that won't keep getting broken by updates.
  • The new POIs will have their own unique traders with trader missions.
  • Adjusted targeting parameters on some weapons that means a number of turrets will no longer fire curving shots, they'll just fire more accurately in general.
  • Fixed Trader numbering so that Advanced Upgrade Kits correctly appear in QuantumSTAR traders again.
  • Fixed Red Planet polaris repeatable mission for Barren Metal Planets that didn't appear after completing the Polaris
  • Introduction mission (Chapter 3: Industrial Concern)
  • Fixed dialogue loop involved with turning in the mining shipments from the Desert Strike polaris mission at the GIN console.
  • Updated Engineer mission descriptions to include the note that mining and salvage only applies to handheld tools due to game limitations.
  • Added Deconstruction Recipe for Nightvision Goggles so they can be deconstructed or fed to the factory.
    Fixed missing BaseItem tag on Solar Cells in the Advanced Solar Panel recipe (already fixed it for RE).
  • Added Salt, Sulfur and Graphite buyers among existing traders (Temporarily, so you can offload the initial testing loads for money)
  • Reassigned localization for Spam and Fortify Hacking Software so they're on the correct item.
  • Fixed overlapping effects with the new Food Buffs (unintended)
    For the time being they have different icons since the count of status effect is directly linked to the icon assigned and you can't apply custom icons to status effects. Don't ask me why it works that way, I have no idea.
  • Reduced health loss from broken legs and other bones.
  • Removed T2 Weapons and T1 Suit Boosters from Ultra Rare Container loot.
  • I'm sure there was something else...


A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.
ravien_ff  [developer] Oct 1, 2021 @ 3:20pm 
Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.

Version 1.6 (build 4)
Project Eden:
  • Beam laser turrets now allowed in blueprint but not allowed to repair to template.


A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.
ravien_ff  [developer] Oct 1, 2021 @ 5:25pm 
Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.

Version 1.6 (build 4)
Project Eden:
  • Sentinel Flak Turret now restricted to space only. (Should have been like that from the start)


A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.
ravien_ff  [developer] Oct 1, 2021 @ 10:07pm 
Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.

Version 1.6 (build 4)
Project Eden:
  • Sentinel Flak Turret now allowed in blueprint. (sorry for so many updates)


A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.
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