Barotrauma
Hazardous Reactors
 Acest topic a fost fixat, deci probabil este important
Foxtrot39  [dezvoltator] 18 iul. 2021 la 17:16
Compatibility patch request section
For mods you'd like to be compatible with mine

While not a priority for me by any means il try to make it when I can
Editat ultima dată de Foxtrot39; 21 iul. 2021 la 14:16
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ITA, of course. Maybe the rods could glow that way. Also, ITA has a cool hazmat suit.
In the patch you could make the hazmat suit craftable from plastic, lead etc.
Editat ultima dată de Krzeszny; 23 iul. 2021 la 7:51
Foxtrot39  [dezvoltator] 23 iul. 2021 la 9:09 
ITA was planned for a while but I want to make sure the main mod is about done before that, otherwise I end up having trouble knowing wich one has issue and wich doesn't
yep great ideas but need compatibility with the mother of all mod ITA ;)
I am currently using PuttPutt Extended Armory. In Lord_PuttPutts mod fully depleted fuel rods are deconstructed to obtain depleted uranium. Loading his mod over this one only gets rid of the depleted uranium functionality as far as I can see(you can still buy bullets from stations), so its not so bad, but compatibility would be nice nonetheless. I dont know on whose side it would be easier to implement.
Foxtrot39  [dezvoltator] 26 iul. 2021 la 22:02 
well I override all the fuel rods so the deconstruction into depleted uranium is removed in that process, I can make a patch for it but don't have time to do that right now
Foxtrot39  [dezvoltator] 20 mart. 2022 la 6:32 
will ask mod author for what it changed compared to AM to see if a patch is actually needed or not
Foxtrot39  [dezvoltator] 20 mart. 2022 la 9:17 
should be compatible by just making my mod override it via load order it seems
Editat ultima dată de Foxtrot39; 20 mart. 2022 la 9:17
Malakra 21 dec. 2022 la 13:53 
No role balance compatibility=?
Foxtrot39  [dezvoltator] 21 dec. 2022 la 14:45 
I don't modify role at all beside maybe engineer loadout so I don't see how it should have compatibility issue
Alan245 10 ian. 2023 la 3:35 
I believe that this mod would be incompatible with moveable and sellable wrecks as the wreck reactor would always be extremely radioactive. Would there be a chance of fixing it as not every submarine would have their nuclear reactor meltdown while sunk in the ocean?
Foxtrot39  [dezvoltator] 10 ian. 2023 la 9:15 
er not sure I can, wreck reactor are at 0% already so beside being highly radioactive they shouldn't blow up
Alan245 11 ian. 2023 la 3:40 
Alright then. Thanks for your reply.
barodrama
Hello, just checking if the compat issues with Dynamic Europa (sub spawn in pirate mission mainly with fuel rod errors) have been fixed on the latest updates. Thanks for all your hard work.
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