Barotrauma

Barotrauma

Hazardous Reactors
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Foxtrot39  [pengembang] 18 Jul 2021 @ 5:16pm
Compatibility patch request section
For mods you'd like to be compatible with mine

While not a priority for me by any means il try to make it when I can
Terakhir diedit oleh Foxtrot39; 21 Jul 2021 @ 2:16pm
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Krzeszny 23 Jul 2021 @ 7:42am 
ITA, of course. Maybe the rods could glow that way. Also, ITA has a cool hazmat suit.
In the patch you could make the hazmat suit craftable from plastic, lead etc.
Terakhir diedit oleh Krzeszny; 23 Jul 2021 @ 7:51am
Foxtrot39  [pengembang] 23 Jul 2021 @ 9:09am 
ITA was planned for a while but I want to make sure the main mod is about done before that, otherwise I end up having trouble knowing wich one has issue and wich doesn't
Stravinsky 24 Jul 2021 @ 2:40am 
yep great ideas but need compatibility with the mother of all mod ITA ;)
underm1nd 26 Jul 2021 @ 9:18pm 
I am currently using PuttPutt Extended Armory. In Lord_PuttPutts mod fully depleted fuel rods are deconstructed to obtain depleted uranium. Loading his mod over this one only gets rid of the depleted uranium functionality as far as I can see(you can still buy bullets from stations), so its not so bad, but compatibility would be nice nonetheless. I dont know on whose side it would be easier to implement.
Foxtrot39  [pengembang] 26 Jul 2021 @ 10:02pm 
well I override all the fuel rods so the deconstruction into depleted uranium is removed in that process, I can make a patch for it but don't have time to do that right now
Xiivait 20 Mar 2022 @ 12:05am 
a patch for Neurotrauma if possible please
https://steamcommunity.com/sharedfiles/filedetails/?id=2776270649
Foxtrot39  [pengembang] 20 Mar 2022 @ 6:32am 
will ask mod author for what it changed compared to AM to see if a patch is actually needed or not
Foxtrot39  [pengembang] 20 Mar 2022 @ 9:17am 
should be compatible by just making my mod override it via load order it seems
Terakhir diedit oleh Foxtrot39; 20 Mar 2022 @ 9:17am
Malakra 21 Des 2022 @ 1:53pm 
No role balance compatibility=?
Foxtrot39  [pengembang] 21 Des 2022 @ 2:45pm 
I don't modify role at all beside maybe engineer loadout so I don't see how it should have compatibility issue
Alan245 10 Jan 2023 @ 3:35am 
I believe that this mod would be incompatible with moveable and sellable wrecks as the wreck reactor would always be extremely radioactive. Would there be a chance of fixing it as not every submarine would have their nuclear reactor meltdown while sunk in the ocean?
Foxtrot39  [pengembang] 10 Jan 2023 @ 9:15am 
er not sure I can, wreck reactor are at 0% already so beside being highly radioactive they shouldn't blow up
Alan245 11 Jan 2023 @ 3:40am 
Alright then. Thanks for your reply.
Meme Marine 19 Mar 2023 @ 10:13am 
barodrama
Hello, just checking if the compat issues with Dynamic Europa (sub spawn in pirate mission mainly with fuel rod errors) have been fixed on the latest updates. Thanks for all your hard work.
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