Barotrauma

Barotrauma

BaroTraumatic
Lakanaloa May 16, 2023 @ 2:00pm
Headsets
Are there any plans to fix the range and or degradation of headsets? This takes a mostly enjoyable mod to an annoying slog when communication is needed during multiplayer.
This has been busted for awhile now and apparently no word on it or notes in any patches.
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Showing 1-15 of 19 comments
Brianna The Brave May 16, 2023 @ 2:15pm 
I second this is mostly annoying as you just chew through headsets. Actually needing to replace batteries was probably enough. There are good ideas bumping around in here but it is mostly annoying. Having an option or breaking it into another mod may allow player choice.
MasonMachineGuns  [developer] May 16, 2023 @ 5:36pm 
yeah it didnt make it last update but im sick of trying to balance the disposable battery, no batteries that's how its gonna be
Lakanaloa May 16, 2023 @ 5:40pm 
Originally posted by MasonMachineGuns:
yeah it didnt make it last update but im sick of trying to balance the disposable battery, no batteries that's how its gonna be

Appreciate the response, honestly, as long as the headsets actually work I'd personally be thankful, lol. But yeah, at least from my friend group the literal first thing we've done with new headsets is blast the batteries out into the trash somewhere. It's just no fun to have something that's ready to explode on you without any real input.
MasonMachineGuns  [developer] May 16, 2023 @ 6:05pm 
yep we will go back to just find a battery and that's it. no shortcuts
Micdon Jun 23, 2023 @ 1:56pm 
How to disable the headset batteries? I want to do this because I'd like to have the mod running without needing batteries for headsets.
qwerty883 Jul 16, 2023 @ 6:26am 
me and my friends were going to play with this mod but didn't solely because of the headsets
zang Jul 17, 2023 @ 5:28pm 
Is that update that fixes the headset batteries coming anytime soon? It really does make it more difficult even in singleplayer. Bots cant hear your orders from too far away and having the headset merely equipped drains the battery like I'm using it to melt a glacier.
Im_Gonna_Crumb Jul 30, 2023 @ 2:39pm 
I personally prefer the headsets requiring batteries, sure it is annoying that battery is consumed constantly but you should always be keeping spare batteries in a recharge station or a battery in your sub. Also if you have problems with the battery drain I recommend looking for an advanced headset.

Though the headset system isn't perfect either, bots should spawn with batteries and not consume battery charge.
zang Jul 30, 2023 @ 3:15pm 
For me it's just a little bit of extra steps for no reason. The battery drains way too fast to be considered sensible. A headset isn't going to drain an entire futuristic battery cell two minutes. It's bothersome and a completely unnecessary detriment to the already active gameplay the mod provides.
spaceweezle Oct 4, 2023 @ 5:10pm 
I'm new to the game so this may not be worth much. But it seems the battery life for headset is excessive. I put batteries in my headset, went into station bought some stuff and when I got back to the helm they were dead.

I just don't know how you are expected to maintain 3 or more sets on a new game. If you're playing with a hardcore mod config it can take hours to cross 1 map, but the batteries only lasts a few minutes.

I feel the game is already under enough inventory micro strain to where swapping out headsets and batteries for yourself and AI crew so frequently borders on lunacy.

More worrying is that they run out even if not used at all. I think its reasonable to expect headsets to last several orders of magnitude longer than they currently do.
Do you guys think headsets are better now? because they seem to be overriding my Advanced Headset mod, i mean i cant make them anymore... not a big deal for me because i spawn them on my custom sub, lol.... but still kind of annoying.
Hoodoo Brown Oct 30, 2023 @ 1:31pm 
I highly recommend the unlimited battery for bots mod as a workaround to everyone
spaceweezle Oct 30, 2023 @ 1:50pm 
It becomes a non-issue once you unlock auto-injector headsets. Still a pain to manage before then.
Draconis🐊  [developer] Feb 27, 2024 @ 8:52am 
I make a submod that removes the battery requirement for headsets
You May 4 @ 1:49pm 
(I am writing this despite the developer post above me, as their phrasing isn't exactly cohesive with what the other developer said, and I'm hearing a lot of "remove" going around.)

I know a lot of people loathe the headset batteries with a passion, but they add extra depth to traitor rounds, some hardcore mods like the high-stakes neurotrauma/immersive mods, and some other roguelike mods that demand strategic resource management. It's also something we never knew we needed in our campaign as it is surprisingly fun to have one of our sub-duty crewmembers on comm duty, mainly the captain or engineer in my group of 5, that always has a headset running while the rest of the crew use their batteries more strategically for emergency use or regular check-ups.

A nice way of fixing the battery problem while also working around this fun "Comm Officer" idea is by reducing the volatility of the batteries and the radio range for normal headsets so they can only really work well within the radius of a large submarine (working from the leftmost side of the R-29 to its rightmost side, for example), and adding a new long-range headset that sends and receives communications over a distance much greater than the average headset for use in mining, salvage, ruin, or recovery missions; but requiring much more dangerous and expensive batteries to function. This long-range headset can communicate with standard headsets within its large radius, and would be best used while inside the submarine, or sparingly outside the submarine, as you probably don't want your headset to blow up while you're inside an atmospheric diving suit of any kind...

If you do remove the batteries: Please make a standalone mod - maybe an "Immersive Batteries" mod - for those of us who enjoy the added chaos of having one more thing that can go wrong in the already extremely technical and mechanically over-saturated, high-pressure game that is Barotrauma.
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