RimWorld

RimWorld

[JPT] Keep It Quiet
 This topic has been pinned, so it's probably important
jptrrs  [developer] May 2, 2021 @ 3:47pm
Suggestion box for sounds that need correction.
If you found a modded sound effect that generates a noise area that's too big or too small, we can easily fix it. Comment here what are the sounds needing correction and link the corresponding mod and we'll take a look when we can.

OR

If you're comfortable editing XML files, you can do it yourself! Just find a file called Patches_noiseAdjustments.xml, inside Patches on this mod's folder, duplicate one of the patch operations and edit it to target your sound effect.
It should look something like this:

<!--Name of the mod--> <Operation Class="JPTools.PatchOperationFindModById"> <mods> <li>ModID.AsWrittenOnItsAboutfolder</li> </mods> <match Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationAdd"> <xpath>/Defs/SoundDef[defName="NameOfTheSoundDef"]</xpath> <value> <overrideNoiseVolume>X</overrideNoiseVolume> </value> </li> <!--repeat for other soundDefs that also need correction--> </operations> </match> </Operation>

Then paste that patch here, so we can properly incorporate it! I promise to credit the patch author on the change note. :-)

Even better if you can use GitHub and make a pull request! The file is here[github.com].
Last edited by jptrrs; May 2, 2021 @ 4:01pm
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Showing 1-13 of 13 comments
Teholb May 10, 2021 @ 10:51am 
Hi, the writing tables from https://steamcommunity.com/sharedfiles/filedetails/?id=2193152410 seem to cause excessive noise due to sharing properties with turrets. I'm terrible with code, I only know that it's linked to turrets via the RIMSqol mod. Thank you!!
jptrrs  [developer] May 16, 2021 @ 11:34am 
Originally posted by Teholb:
Hi, the writing tables from https://steamcommunity.com/sharedfiles/filedetails/?id=2193152410 seem to cause excessive noise due to sharing properties with turrets. I'm terrible with code, I only know that it's linked to turrets via the RIMSqol mod. Thank you!!

Done!
Teholb May 17, 2021 @ 3:41pm 
Awesome, thank you!

I did notice that in high-noise areas, such as around Windmills, if you have a colonist set to do a job such as harvesting/sowing a field, they can become stuck in a loop of seeking respite from the noise and trying to complete the job. They have t o be manually drafted and removed from the area to break the loop.

One other modded noise issue that may be common/used enough to warrant fixing is the basic windmill from Rimefeller. Currently it doesn't have a noise assignment. I'll try to learn how to implement patches as you described above so I don't spam you with these, especially for more niche mods. Thanks again for your work on this mod, it's really fantastic.

https://steamcommunity.com/sharedfiles/filedetails/?id=1321849735
jptrrs  [developer] May 21, 2021 @ 11:39am 
Teholb:
I'm looking into it. There definitely are some corrections to be made. But what do you mean by "basic windmill"? There doesn't seem to be any such thing in Rimfeller!
Teholb May 25, 2021 @ 1:16pm 
My mistake, they're actually from Vanilla Factions Expanded: Settlers.

https://steamcommunity.com/sharedfiles/filedetails/?id=2052918119
jptrrs  [developer] May 27, 2021 @ 9:51am 
Got it. I added the sound for the Watermill generators to it. I think its a good fit.
On the loop you mention, I wasn't able to reproduce. But I'd ask you to transfer that to the other pinned discussion, where you'll find instructions on how to report issues. Thx!
Mugi May 27, 2021 @ 12:06pm 
Washing machines from Bad Hygiene make an amount of sound comparable to a gunshot as long as they're working, which is a bit much!
https://steamcommunity.com/sharedfiles/filedetails/?id=836308268
Last edited by Mugi; May 27, 2021 @ 12:06pm
jptrrs  [developer] May 27, 2021 @ 2:49pm 
Cool! Just corrected it.
Mugi May 27, 2021 @ 3:32pm 
Thanks chief!
Mugi Jun 2, 2021 @ 6:23pm 
The various appliances from Replimat produce *massive* amounts of sound when activated.
https://steamcommunity.com/sharedfiles/filedetails/?id=1715402900
yannmes Jun 27, 2021 @ 10:56pm 
Hello, is it possible to make a patch for the cursed mods "RJW"? the range of the sound cover all the map!

Thanks!

edit : I did the patch and I pull it, and some other, on your github.
Last edited by yannmes; Jun 29, 2021 @ 11:11am
Big Ol' Bullseye Jul 4, 2021 @ 5:45am 
Originally posted by yannmes:
Hello, is it possible to make a patch for the cursed mods "RJW"? the range of the sound cover all the map!

Thanks!

edit : I did the patch and I pull it, and some other, on your github.
Are you saying that RJW is not compatible with this mod without your patch?
yannmes Jul 12, 2021 @ 11:09pm 
Originally posted by Big Ol' Bullseye:
Originally posted by yannmes:
Hello, is it possible to make a patch for the cursed mods "RJW"? the range of the sound cover all the map!

Thanks!

edit : I did the patch and I pull it, and some other, on your github.
Are you saying that RJW is not compatible with this mod without your patch?

Of course RJW is compatible with this mod, I mean, you'll not get any error or bug if you use them. But, the range of the sound is far too big when your colonist have some fun...
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