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Done!
I did notice that in high-noise areas, such as around Windmills, if you have a colonist set to do a job such as harvesting/sowing a field, they can become stuck in a loop of seeking respite from the noise and trying to complete the job. They have t o be manually drafted and removed from the area to break the loop.
One other modded noise issue that may be common/used enough to warrant fixing is the basic windmill from Rimefeller. Currently it doesn't have a noise assignment. I'll try to learn how to implement patches as you described above so I don't spam you with these, especially for more niche mods. Thanks again for your work on this mod, it's really fantastic.
https://steamcommunity.com/sharedfiles/filedetails/?id=1321849735
I'm looking into it. There definitely are some corrections to be made. But what do you mean by "basic windmill"? There doesn't seem to be any such thing in Rimfeller!
https://steamcommunity.com/sharedfiles/filedetails/?id=2052918119
On the loop you mention, I wasn't able to reproduce. But I'd ask you to transfer that to the other pinned discussion, where you'll find instructions on how to report issues. Thx!
https://steamcommunity.com/sharedfiles/filedetails/?id=836308268
https://steamcommunity.com/sharedfiles/filedetails/?id=1715402900
Thanks!
edit : I did the patch and I pull it, and some other, on your github.
Of course RJW is compatible with this mod, I mean, you'll not get any error or bug if you use them. But, the range of the sound is far too big when your colonist have some fun...