Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civ6 Plus: Harmony in Diversity v2.0
D  [developer] Apr 24, 2021 @ 8:46am
MOD Compatibility
We only support the gameplay mods in this collection and the UI mods in this collection. All other MODs are not ensured to be compatible with Harmony in Diversity.
You can report MOD incompatibility here, and we can try to support some of them if time allows.
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Showing 16-30 of 34 comments
Elkian Lionblood Sep 6, 2021 @ 3:54pm 
I think this is conflicting with either CQUI (https://steamcommunity.com/sharedfiles/filedetails/?id=2115302648) or Real Strategy (https://steamcommunity.com/sharedfiles/filedetails/?id=1617282434) - specifically being really weird about City Production Queues. Straight up can't queue anything in the city (starting town in a new game) and clicking the City name won't actually open the City overview. Strongly suspect the conflict is with CQUI as it provides both a City View page and auto-queue setting.

Would really like to play with both on but I'm not sure how to fix this short of turning off one of the mods.
D  [developer] Sep 9, 2021 @ 6:44am 
Originally posted by Elkian Lionblood:
I think this is conflicting with either CQUI (https://steamcommunity.com/sharedfiles/filedetails/?id=2115302648) or Real Strategy (https://steamcommunity.com/sharedfiles/filedetails/?id=1617282434) - specifically being really weird about City Production Queues. Straight up can't queue anything in the city (starting town in a new game) and clicking the City name won't actually open the City overview. Strongly suspect the conflict is with CQUI as it provides both a City View page and auto-queue setting.

Would really like to play with both on but I'm not sure how to fix this short of turning off one of the mods.
Thanks for the feedback, it is known to be not compatible with CQUI, and we do not plan to fix that as it is a bit complicated. Real Strategy is not needed as we have our own AI adjustments (some of them are from real strategy actually). We are planning to have more, but not at this moment.
Clover Sep 9, 2021 @ 10:59am 
Is this mod compatible with Golden Age: Brave New World?
STuRoK Oct 18, 2021 @ 11:32pm 
Originally posted by Flywingcpy:
Is this mod compatible with Golden Age: Brave New World?
Definitely not. Parts of GA was incorporated or used for ideas in this mod, so shouldn't be necessary. At the least, you'd have to un-tick most features of GA, and be careful to compare them.
STuRoK Oct 18, 2021 @ 11:35pm 
Anyone know if this will work with YAMP Enormous map?
STuRoK Oct 19, 2021 @ 3:09am 
Also, is there any way you could add some of CQUI's features into this mod? or more of Concise? Those UI mods add much needed QoL stuff that should simply be in the game.
D  [developer] Oct 23, 2021 @ 6:44am 
Originally posted by Flywingcpy:
Is this mod compatible with Golden Age: Brave New World?
Most parts of GA will conflict, so it is not recommanded to use them together.
D  [developer] Oct 23, 2021 @ 6:46am 
Originally posted by Storm:
Also, is there any way you could add some of CQUI's features into this mod? or more of Concise? Those UI mods add much needed QoL stuff that should simply be in the game.
Currently you can use Concise UI Reload. We may support part of CQUI functions in the future.
STuRoK Oct 23, 2021 @ 8:53am 
Thanks D!
Curt Nov 6, 2021 @ 11:00pm 
This mod is great! But if we can't use CQUI (that would be amazing), can we request to at least add the thing from CQUI where the buy price is shown the city production screen (both gold and faith)? That is the most painful thing to not have.
D  [developer] Nov 6, 2021 @ 11:13pm 
Originally posted by Curt:
This mod is great! But if we can't use CQUI (that would be amazing), can we request to at least add the thing from CQUI where the buy price is shown the city production screen (both gold and faith)? That is the most painful thing to not have.
You can use Concise UI Reload for that function. We may plan to adjust the construction panel UI in the future.
ungaretti3 Dec 29, 2021 @ 8:52am 
Hi everyone! I'm really enjoying the mod so far, thanks a lot.
Is it compatible with Terra Mirabilis or other Natural wonders mod?
kamino2016 Feb 6, 2022 @ 1:41am 
Hi, +1 for adding CQUI features. It is a great setback to not be able to use it.
mikmik1984 Feb 7, 2022 @ 6:17am 
I used this mod with Extended Eras, yet I encountered a weird balancing issue, where I finished a project Holy Site prayers, speding 14 turns of production and getting a measly yield of 31 GP points, on Extended Marathon, this is out of balance garbage, given that a Great Prophet costs 435GP points on that speed.
mikmik1984 Feb 7, 2022 @ 6:22am 
The balance problem is that Deity game where AI has these bonuses tend to accelerate ridiculously, so increasing GP, CIvic and Tech costs is manadatory, especially on larger maps, because tech costs do not scale with map size, but you get more culture and tech points on larger maps, because you have more cities. This results in the costs of techs and civics and GP being out of balance low the later the era.
It would be useful if a mod had a game creation slider that allows to choose the era progression cost increase Stellaris style, so you can balance out the progression of the eras to the other factors of game setup in order to avoid runaway progress in later eras.
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