RimWorld

RimWorld

[LTO] Colony Groups
 This topic has been pinned, so it's probably important
BICKLEY  [developer] Jan 7, 2021 @ 7:07pm
Suggestions
Starting a new suggestions thread - keep it fresh.
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Showing 1-15 of 117 comments
Kai Jan 7, 2021 @ 9:54pm 
For more group icons consider military rank symbols.
Jackie Daytona Jan 10, 2021 @ 12:31pm 
the ability to toggle off job selections for a group(not the override buttons on left) so i can have complex jobs or job tab take control so i can tweak pawns individually and only have your buttons as an override command? maybe have group overall job skill % so i can know if someone is less efficient ect.
The Jan 13, 2021 @ 8:50am 
The ability to hide pawns in cryptosleep. Right now, if I place a pawn in a group, hide members of the group, and tell the pawn to get into a casket, it reappears in the main bar once it's inside.
BICKLEY  [developer] Jan 13, 2021 @ 9:20am 
The - will fix

Despawned units are set to leave groups, didn't consider cryosleep being counted as well
pointfeev  [developer] Jan 20, 2021 @ 11:45pm 
Could you add caravan sorting or perhaps make a mod for caravan sorting? I'm unable to find any mod at all to help with this. Perhaps you could sort by groups or sort by the default colonist bar sorting like work tab does?
BICKLEY  [developer] Jan 21, 2021 @ 2:56pm 
What exactly do you mean by Caravan sorting?
pointfeev  [developer] Jan 22, 2021 @ 2:47am 
I mean sorting colonists in the caravan creation screen by your groups or by profession name or etc.
Hun Alexander Jan 22, 2021 @ 6:42pm 
could you add option to set weapon draft image size?
Calio Templar Jan 23, 2021 @ 9:47am 
CE (and awesome inventory for vanilla-like shooters) loadout selection through group manage
icycooladdict Jan 24, 2021 @ 7:30pm 
I REALLY need this for animals too. I have them separated into groups and changing all their zones is annoying. Hope this mod might fill that niche.
BICKLEY  [developer] Jan 25, 2021 @ 5:25am 
icycooladdict - Yeah it was implemented before, had some issues we needed to resolve, and we should have animal group support coming again soon. Will include zone management, mass slaughter, mass banish, etc
KertieK Jan 25, 2021 @ 2:29pm 
i have two suggestions that would be a nice quality of life

- integration with awesome inventory (in colony/group management selecting the outfit uses the loadouts from awesome invenory)

awesome inventory

https://steamcommunity.com/sharedfiles/filedetails/?id=2050289408


- integration with pawn rules, selecting food restriction, sets the rules from pawn rules ( more complex than normal food restrictions )

pawn rules

https://steamcommunity.com/sharedfiles/filedetails/?id=1499843448


this is a really good mod, great work

Last edited by KertieK; Jan 25, 2021 @ 2:30pm
Would be possible to add the possibility, to see the "Caravan Group" while in map, while having the "Hide pawns outside the map"

Like. I like to have the "hide Pawns Outside the Map" but would be cool if the "Caravan" icon be shown while in a map, to remember us that, "Oh they were on a caravan!"
Inked. Jan 30, 2021 @ 11:16am 
Feature Request: Compatibility/Integration with Locks 2 so that you can define lock rules on a per-group basis.

e.g. having doors locked to everyone that isn't part of the 'Security Detail' group for instance.
Last edited by Inked.; Jan 30, 2021 @ 11:16am
pepperMoR Feb 2, 2021 @ 5:57am 
Fix or feature: SRTS compatibility. When you board ship with group all members are removed and group is deleted.
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