Sid Meier's Civilization VI

Sid Meier's Civilization VI

Enhanced Natural Wonders Selection
yofabronecoforo  [developer] Oct 31, 2020 @ 5:55pm
Feature requests
It pretty much does exactly what it says on the tin.

Possible adjustments which I've considered include changing other map values to help ensure that the game spawns all selected NWs up to the number chosen with the slider, particularly with larger amounts. Doing this would also likely allow even greater maximum numbers of NWs on each standard map size.

However, my lua-fu is weak, and it is currently beyond my ability to completely guarantee that every selected NW successfully spawns.

Anything more is probably beyond the intended scope of this mod, but I'm willing to entertain suggestions. If you are able, and willing, code contributions are also welcome; you can find this project on GitHub at https://github.com/zzragnar0kzz/C6ENWS

Above all, I hope this mod does what you want it to, and I thank you for using it!
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Showing 1-2 of 2 comments
Grifenpierre Mar 2, 2021 @ 12:49am 
With the addition of the CS picker, the mod require a slight fix. The CS picker forgot what City state do, is it possible to fix it ?

Now in terms of feature that could be added, one that could be usefull is to allow to select and force some natural wonders to be present in the game (Other mods (sukritact wonder selector++) do but from experience their not compatipable)
yofabronecoforo  [developer] Mar 18, 2021 @ 3:42pm 
@Grifenpierre Cursory investigation reveals that the devs introduced a new type of submenu for the CS picker, along with new logic in the advanced setup to determine what type of submenu to display. These combined are breaking ENWS. I am investigating further, and hope to have a fix developed soon.

As for your other suggestion, ENWS can already be used to force the appearance of specific natural wonders, by excluding undesired NW. That said, it can only place NW within the limits of the generated map; if you specify Delicate Arch, but the generated map does not contain a suitable plot or plots for it, it won't spawn. With this in mind, in most cases, if you set the slider to X, and select X NW in the chooser, those specific X NW will spawn.
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Showing 1-2 of 2 comments
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