Sid Meier's Civilization VI

Sid Meier's Civilization VI

Enhanced Natural Wonders Selection
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Update: May 25, 2024 @ 3:54pm

expand minimum, maximum, and default Natural Wonders settings to any map in StandardMapSizes domain; minimum will always be zero, default will be a given map's default players value, and maximum will be twice that value, subject to caps due to available NW for the selected Ruleset

Update: May 25, 2024 @ 11:32am

maintenance release

Update: Jan 22, 2024 @ 5:12pm

v8 update
- Default number of NW for each standard map size changed to the default number of players for a given size; maximum number of NW for each standard map size changed to the maximum number of players for a given size.
- When Start by Wonders is present, copies the priority list to be used by that mod when determining starting plot assignments, and hide's that mod's picker button to reduce UI clutter during setup.

Update: Dec 17, 2023 @ 9:22pm

v7 Update:

- Added prioritization to the Natural Wonders picker; at game start priority items will be placed before any non-priority items if a valid plot exists
- Updated picker button text to display amount of priority selections when that amount is greater than 0
- Added block for mod Select Natural Wonders++ in modinfo
- New localized frontend text
- Update README
- IMAGES folder for screenshots

Update: Nov 16, 2023 @ 10:28am

- Updated MainMenu.xml to be compatible with the November 2023 game update
- Added dummy lua file for the Goody Hut Picker (EGHV) to prevent log errors when that mod is not present

Update: May 7, 2023 @ 11:50pm

Removed modified Mods.lua
MainMenu.xml template modified to use filenames EnhancedAdvancedSetup and EnhancedHostGame for AdvancedSetup and HostGame contexts, respectively
AdvancedSetup and HostGame XML templates renamed to EnhancedAdvancedSetup and EnhancedHostGame
EnhancedAdvancedSetup and EnhancedHostGame Lua scripts use include directives to integrate last imported AdvancedSetup and HostGame scripts, respectively
ENWS-specific SP modifications moved to AdvancedSetup_ENWS.lua and included where appropriate
ENWS-specific MP modifications moved to HostGame_ENWS.lua and included where appropriate
Modifications to GameSetupLogic.lua moved to GameSetupLogic_ENWS.lua and included where appropriate
New shared modifications moved to CommonFrontend.lua and included where appropriate
New script files imported in an Ingame modinfo action to enable compatibility with YnAMP
Configuration DB now incorporates table ContentFlags properly for dynamic picker content tooltips
Unused files removed
Readme updated
Comments refreshed in several files

Update: May 26, 2021 @ 8:05pm

overhauled content detection system
NaturalWonderPicker is now an additional UI component, instead of replacing MultiSelectWindow
replacement UI component(s) are now C6GUE
dynamic content tooltips for pickers update on installation/activation of recognized content
UI integrity survives starting a game and returning to the main menu

Update: Apr 10, 2021 @ 2:40am

Overhauled additional content detection system
Implemented modified CityStatePicker design and logic over MultiSelectWindow; enables slider and multiple columns for items within selector
Condensed NaturalWonderGenerator code; unneeded files removed

Update: Apr 2, 2021 @ 3:53pm

Added content check for Aztec DLC; NOW all official content through the complete New Frontier Pack is supported.

Update: Apr 2, 2021 @ 1:27pm

Updated for all official content through the complete New Frontier Pack.
Repositioned a few options within the SP Advanced Setup and the MP Host Game screens to provide a more fluid and uniform experience.
Dynamic tooltip text now also applies to the City-States and Leader Pool selectors in addition to the Natural Wonders selector, in both SP and MP.