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https://steamcommunity.com/sharedfiles/filedetails/?id=894934462
Enhanced Mod Manager
Use one of the manager and this mod,
My game freeze after I enter mod manage page.
It didn't show any error massage but it freezed.
I only used Task Manager to close game and delete this mod to recovery
If it is not referring to any of the files that are replaced as per the Conflicts section of the README (Mod Description) above, a log snippet would be welcome to help narrow down the cause.
If it IS referring to any of those files, then there is likely nothing to fix, as ENWS is likely operating by design. No, this is unlikely to change; please refer back to the README for why.
Thank you!
Do you fixed it ?
2) You're probably right; mods that make changes to core UI files tend to not play well together.
3) ENWS modifications to core UI files are, to my current knowledge, required for a variety of things it provides, among them the Natural Wonders slider, and dynamic tooltips for picker windows.
Sadly.. even with newest compatibilty updates -- there are still some strange issues.
1) FinalFreak's ModManager has lost basic functionality & prevents any regular mods from loading when yours is "activated".
2) There's a good chance Sukritact's CivSelectionScreen would also interfere with your (or his) custom "AdvancedSetup.lua+xml" encoding variations.
3) ???
Although, i'll have to admit my Mod list is extensive (45/70 on average are always active!)... which compounds the probabilities of implicit conflicts most often than not.
Frontend UI breaks hard when both this mod and ENWS are enabled. This is likely due to a combination of SNW++ reusing the existing Natural Wonder picker framework, and ENWS using its own. A future update will include a check to prevent having both mods enabled simultaneously.
While we're on the subject of this mod, can anybody ELI5 what the appeal is? What am I missing?
ENWS is currently "mostly" compatible with this mod. All new Natural Wonders are available within the picker without any other changes, and most of them will successfully spawn ingame. An update is currently being tested, which should enable full compatibility in this regard when complete.
When both are enabled, ENWS will reset the Natural Wonder spawn count for each built-in map size to its default value, e.g. 4 for a Small map. However, using the provided slider, this value can be changed to a maximum of double each of those default values, which is what they would be set to with TM alone.
you would do us a great favor if you were so amazing and update this mod.
When both are turned on, the slider to set the number of natural wonders disappears, and the indicated value is 'zero'. It doesn't matter how many we choose natural wonders2, 3 or more. Disabling the latter mod restores the mod to function in the new game creation interface. I did not start the game due to the fact that the game can last for many hours, and I did not want to spend this time to find out that there is actually no miracle of nature.