Sid Meier's Civilization VI

Sid Meier's Civilization VI

Enhanced Natural Wonders Selection
33 Comments
yofabronecoforo  [author] May 25, 2024 @ 4:00pm 
New published version expands minimum, maximum, and default Natural Wonders values to any map in the StandardMapSizes domain, including unofficial map sizes added by other mods. To make my life easier, minimum NW for a given map size will always be zero, default will be equal to the default Players value for that size, and maximum will be equal to twice the default Players value for that size, subject to other caps such as the amount of NW available for the selected Ruleset.
yofabronecoforo  [author] May 25, 2024 @ 11:35am 
@tmehmel5 I will look into it.
tmehmel5 May 13, 2024 @ 12:02am 
@yofabronecoforo Would it be possible for you to make this mod work with/compatible with this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=894934462
yofabronecoforo  [author] Feb 19, 2024 @ 2:55pm 
@HRSkull What other mods are you using?
HRSkull Feb 17, 2024 @ 2:10pm 
This mod's broken for me, the number of wonders is stuck at 0
yofabronecoforo  [author] Jan 22, 2024 @ 5:20pm 
v8 has been published. It contains a small change to the default and maximum numbers of Natural Wonders on standard map sizes, and compatibility with Start by Wonders. Frontend code shared by it and Enhanced Goodies and Hostile Villagers has been moved into a separate mod, Enhanced Community FrontEnd, which is now a dependency of this mod; in addition to making my life easier, this should fix the issue with duplicate parameters appearing in the Advanced Setup. I apologize for any inconvenience caused.
Luncor Dec 24, 2023 @ 1:36am 
@yfbncfr I am using (Start by Wonders, Detailed Map Tacks, More Maritime: Seaside Sectors, Religion Expanded) those are the ones affecting gameplay. I'm also using mods Real Great People (UI) and Colorized Historic Moments, Extended Policy Cards and Enhanced Mod Manager for better visuals, which is not affecting any gameplay.
yofabronecoforo  [author] Dec 22, 2023 @ 7:13pm 
@Luncor What other mods do you have installed and enabled?
Luncor Dec 21, 2023 @ 11:38pm 
This mod breaking game setup. When you change the amount of natural wonders or all other things, it's creating duplicate options.
yofabronecoforo  [author] Dec 17, 2023 @ 9:43pm 
v7 has been published, which allows Natural Wonders to be selected for prioritization (inclusion). Instruct the game to exclude some Natural Wonders, and prioritize the placement of others, all from a single picker!
yofabronecoforo  [author] Nov 16, 2023 @ 10:37am 
v6 has been published, which resolves the breakage with the main menu UI.
yofabronecoforo  [author] Nov 16, 2023 @ 10:37am 
@Zendude Thank you!
Zendude Nov 15, 2023 @ 1:48pm 
Just came here to say that this is (at least one) of the mods breaking the most recent patch--amazing to see ragnar is already aware and on it!
yofabronecoforo  [author] Nov 15, 2023 @ 1:28pm 
This mod currently completely breaks the main menu UI with the latest game update. An updated version of the mod that corrects this issue will be published soon.
west0208 Aug 24, 2021 @ 2:57am 
Not only Concise Mod Manager but also
Enhanced Mod Manager
Use one of the manager and this mod,
My game freeze after I enter mod manage page.
It didn't show any error massage but it freezed.
I only used Task Manager to close game and delete this mod to recovery
ubereffect Aug 21, 2021 @ 7:54pm 
@zzragnar0kzz - I believe west0208 is referring to Concise Mod Manager, which also replaces Mods.lua.
yofabronecoforo  [author] Aug 20, 2021 @ 12:27am 
@west0208 Can you please be more specific as to the type of error you are encountering?

If it is not referring to any of the files that are replaced as per the Conflicts section of the README (Mod Description) above, a log snippet would be welcome to help narrow down the cause.

If it IS referring to any of those files, then there is likely nothing to fix, as ENWS is likely operating by design. No, this is unlikely to change; please refer back to the README for why.

Thank you!
west0208 Aug 17, 2021 @ 10:50am 
This MOD make the MOD manage mods error
Do you fixed it ?
yofabronecoforo  [author] May 28, 2021 @ 10:30pm 
1) Thank you for the bug report. It appears this mod makes changes to not only Mods.lua, but also to Mods.xml. Either of these alone would likely cause conflicts with ENWS; both together absolutely would. Like SNW++, a future update will ensure that this mod and ENWS are not simultaneously enabled.

2) You're probably right; mods that make changes to core UI files tend to not play well together.

3) ENWS modifications to core UI files are, to my current knowledge, required for a variety of things it provides, among them the Natural Wonders slider, and dynamic tooltips for picker windows.
Zyxpsilon May 28, 2021 @ 8:17pm 
Ooooopppss. :)

Sadly.. even with newest compatibilty updates -- there are still some strange issues.

1) FinalFreak's ModManager has lost basic functionality & prevents any regular mods from loading when yours is "activated".
2) There's a good chance Sukritact's CivSelectionScreen would also interfere with your (or his) custom "AdvancedSetup.lua+xml" encoding variations.
3) ???

Although, i'll have to admit my Mod list is extensive (45/70 on average are always active!)... which compounds the probabilities of implicit conflicts most often than not.
yofabronecoforo  [author] May 28, 2021 @ 12:59pm 
Mod compatibility update: Select Natural Wonders++

Frontend UI breaks hard when both this mod and ENWS are enabled. This is likely due to a combination of SNW++ reusing the existing Natural Wonder picker framework, and ENWS using its own. A future update will include a check to prevent having both mods enabled simultaneously.

While we're on the subject of this mod, can anybody ELI5 what the appeal is? What am I missing?
yofabronecoforo  [author] May 28, 2021 @ 12:42pm 
Mod compatibility update: Terra Mirabilis

ENWS is currently "mostly" compatible with this mod. All new Natural Wonders are available within the picker without any other changes, and most of them will successfully spawn ingame. An update is currently being tested, which should enable full compatibility in this regard when complete.

When both are enabled, ENWS will reset the Natural Wonder spawn count for each built-in map size to its default value, e.g. 4 for a Small map. However, using the provided slider, this value can be changed to a maximum of double each of those default values, which is what they would be set to with TM alone.
yofabronecoforo  [author] Apr 2, 2021 @ 1:47pm 
@all An updated version has been uploaded to the Workshop. This should fix the issues with the City-States and Leader Pool selectors not rendering correctly. In addition, the buttons for those selectors now display amounts for selections of "everything," and their tooltips now dynamically update, like the enhanced Natural Wonders selector.
yofabronecoforo  [author] Mar 18, 2021 @ 3:46pm 
Thank you all for your interest! Cursory investigation reveals that the devs introduced a new type of submenu for the CS picker, along with new logic in the advanced setup to determine what type of submenu to display. These combined are breaking ENWS. I am investigating further, and hope to have a fix developed soon.
Borealis Jan 24, 2021 @ 3:12am 
I can confirm this as well. This mod causes the CS picker to play dumb and not show any CS descriptions.
you would do us a great favor if you were so amazing and update this mod.
makubaka Dec 19, 2020 @ 5:20pm 
I disabled All Mods but Mod Manager and still not seeing any descriptions for city-states. Hell I am not even seeing the screen from the dev vid on the update. No matter what I do. Something is off about all this.
scott248 Dec 18, 2020 @ 5:39pm 
This mod no longer works for the latest patch as on the city state picker there is no description of the city state. I disabled this mod and the city states descriptions are now showing.
Abhay Stark Dec 16, 2020 @ 3:53am 
Please make it available for TSL maps as well
leszek.j966 Nov 10, 2020 @ 5:48am 
@zzragnar0kzz Your mod: "Enhanced Natural Wonders Selection" conflicts with mod: PerfectWorld6.
When both are turned on, the slider to set the number of natural wonders disappears, and the indicated value is 'zero'. It doesn't matter how many we choose natural wonders2, 3 or more. Disabling the latter mod restores the mod to function in the new game creation interface. I did not start the game due to the fact that the game can last for many hours, and I did not want to spend this time to find out that there is actually no miracle of nature.
yofabronecoforo  [author] Nov 2, 2020 @ 11:52pm 
@leszek.j966 Those each count as one natural wonder. Together, they would count as two; the number of plots they collectively occupy is not taken into consideration.
leszek.j966 Nov 2, 2020 @ 11:18pm 
@zzragnar0kzz Some natural wonders occupy e.g.2 fields like Eyjafjallajökull, 3 fields occupies Ngorongoro Crater. Together we count as 2 or 5?
yofabronecoforo  [author] Nov 2, 2020 @ 9:25pm 
@leszek.j966 I'm not entirely sure I understand your question. Would you please clarify?
leszek.j966 Nov 2, 2020 @ 8:40pm 
@zzragnar0kzz if natural wonders occupies 2 fields it counts as one or two?