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@Austen Yea sure, but as you mentioned, I'll need your help with that :D. How would you like to proceed in terms of communication, preferred is discord for me. Thanks!
@Bat I don't think that is necessary as all you have to do currently is press research XD but if you think it's a must then I'll give it a shot.
@BearishMouse I'll see if that is possible and try to make it happen :) thanks.
like picking energy district and then the auto build also build energy production support buildings
if it isent already like this, then ignore this xD
@Farsight Naa it's not but I suppose it could be. I'll add that to the list, thanks :).
https://i.imgur.com/bCblf3U.png
its a bug that makes the fleet manager think fleets are at full strength when they clearly are not.
@Farsight Yea, not sure if that possible as it's probably hard-coded into the game where I can't change it but I'll have a look.
There are already several mods doing this (with different approachs)
Mine (hehe) computes the research needed to research the tech and picks it once you have enough stored research points (the mod decides which tech to research based on the user settings). Closest to vanilla imho
This picks one tech every 3 months (from what I understood) regardless of your actual tech production
This does approximately the same, but the delay is customizable (from what I understood again)
I like the idea behind this one a lot: it's not only for repeatables, but for every researchs (you basically transfer your research points to a dummy country which researches the techs for you). May not be perfect tho (in term of time taken to research it) and it follows AI picking priority which isn't optimal
@RegiZero, I think the last approach would be most interesting for your mod (as you probably want to automate all researchs, not only repeatables?). If you want to just automate repeatables then I think you should take a look at all of them and contact the modder(s), maybe they will accept that you include their mod as is :)
(or maybe you want both automations?)
@TheFlyingPotato Ohh I guess there is, hmm. You are correct in assuming that I will auto mate all research and/or repeatables. However, It will HAVE to be based on your actual research speed and income otherwise that's a no go in my terms ;P. Thanks!
For all researchs the last link should point you in the right direction for modding it. Haven't looked at the code nor tested it tho.
So I don't know how exactly it works (as researching uses at max 2*production, where 1*production comes from the actual production and 1*production comes from the stored research points).
So ideally you would want to have the dummy country have a research production equal to half yours (the other half being supplied by the transfered stored research points). But you can't do that directly (or you need to hack our way around, which is possible, but quite annoying)
Maybe something like:
- if there is more than 10k stored research point, give a modifier that adds 5k research points production and remove 5k stored research points
(same for like 100k, 50k, 20k, 5k, 2k, 1k, 500, 250, ...)
So basically doing a (very) rough 50% in stored research points and 50% in research points production. While it isn't perfect at start, it should (probably) be somewhat accurate in the long run
Dunno if it's understandable :P
Gestalt empires basically always want this as a starting building as its unlocked from the start for them.
could you also make it so it tries to maintain a healthy balance of housing, crime, amenities on planets? (if the mod already does this then ignore this part of the post ^_^ )