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Both rely on comparative prowess checks. What was your char´s prowess?
So, if you are a ♥♥♥♥, you target a gen IV vamp with low prowess and a lot of offspring, at least one of which is in your way.
Even better: You start a war, get into combat, let the enemy knights eat all the nasty debuffs from you and your knights, like scorpions touch etc., then you give them the fist of titans. Once they are all injured from combat and your fist you call Dagon on the commander or one of the knights with low prowess and a lot of offspring.
There you go, genocide for beginners. From Alamut with love.
Sadly, YOUR NPC's do not.
In my personal experience, Childer will never spend any lifestyle XP, even if you give them a land and title. You have to use Switch Character to manually seize control over them, if you want to actually learn any discipline abilities.
How to avoid getting slapped with quietus 8 or 9? Luckily, only very few characters have access to that power. Also, there are quite a few limitations.
The cooldown is about 10 years. Marginal success just gives wounds. To kill instantly you need a critical success, whic is highly unlikely to impossible unless your prowess is waaay better than the prowess of your target. The pimped version of the Call of Dagon is only effective against weaker opponents who preferably are already injured.
Unfortunately, the earlier levels in Quietus are heavy on debuffs. So do not fight Jamal, Sha Hiri, etc. when your prowess is not better than theirs AFTER all of their debuffs have kicked in. Or just be cool with them. Or just appoint another dude as army commander, who is not of your bloodline.
Might be easier and/or safer to kill everyone with access to both Call and Condemn and a prowess 50+. RE is indeed a resourceful man, but I am pretty sure that your house have fallen to Quietus powers alone.
That said, Call is way too OP. Canonically, it's applied to a victim you've been in contact with in the last hour. To me it's clearly a scheme, rather than a sureshot distant interaction. You could fail approaching. you could fail getting away after the touch. etc.
In my experience, just lobbing Call of Dagon at a hostile bloodline without any preparation is not very effective. Especially if their gen 4 person has roughly as much prowess as you do this won´t get you anywhere fast. Combined with enough debuff stacking, Fist of Titans, Bow of Yi and attrition through combat you can end a blood feud in one night.
Now you might think: So what? This war has lasted for 8.000 years, what are another 200 on average? Well, every failed attempt just wounds Azanael and ALL Black Angel Baali. They notice that. After the first try a lot of murder plots will get started. Intrigue is their best stat.
So first thing first, do I like how Call works against the primary target? Yes.
The formula devs use is much more simple than what we have in tabletop, but in the end it works as predicted. With a chunk of luck Sha'Hiri could have killed his equal with the Call alone, no objections. And I absolutely love the fact that NPC, sometimes, have a bite and do not act like toothless imbeciles. We do need more of that.
I think it would be better if Call was always applied after the battle, rather than a chance for it to be applied randomly in the course of war. That's to satisy the need of prior contact canonwise and that's minor objection.
Now, the area affect is completely different. OP was extremely polite, but the way he describes the incident, it clearly was WTF? rather than a WOW! moment for him. And it sucks in itself. I am all for grit and gurgles of blood, but random violence is a poor replacement for the actual danger. That's why I don't use Friends and Foes DLC for instance. It makes playthrough chaotically stupid rather than interesting.
We already had mass effects in the mod. Long time ago I was personally caught by surprise when NPC Thetmes completed the God Dreams. I took it as my own fault. I completed it myself before, I knew of consequences. Even if I did not, the wiki is there as a warning. Another player who was playing as Tzimisce has destroyed Voivodate in uprising AND then created custom empire in its stead, stripping de jure Carpathia to a single kingdom, suprise, controlled by Tremere. The WIll was complete, the player got slapped with the Prime Curse.
Ever since, I keep Persia in mind wherever I play. When playing as Salubri, for example, I keep track on Carpathia. They are good worries to have. Big things may happen in the world, I need to be aware. When I first completed the End of Ages I was kinda disappointed. I am about to rewrite the world, should not everyone feel the ripples?
Call of Dagon, even aplified by an elder power is completely different scale. It's out of the line. If anything, it deminishes global events. I should not be worried about my distant cousin getting in a local war half across the world. I may deside to kill all my elder relatives or key Assamites, but I'd love to do it for more personal reasons, rather than as a safety measure.
All in all, I would be happier, if collateral damage was tuned down. Two wounds max if prowess is 50+ and 80+, one wound max for lesser tiers.