Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In this case it is more or less trivial, as a little bloodloss won´t do much. In case of Tzims it might be relevant which prisoner becomes your new chair or umbrella.
Thanks, I wasn't sure what the human resource thing was for. I thought it was asking somebody to help with the brewing process.
For brewing the new system is overly complicated. When it comes to soulforging for wraiths, fleshcrafting for Tzims, fetish crafting for Garou etc. it really adds a lot of value. There it makes a difference which ghost goes into which item.
I can't figure out how to get the magical ingredients for a potion of immortality. I've gone on several expeditions through the Umbra, but never saw an opportunity to harvest them.
Also don't know if the Werewolf and Changeling elixirs are working at the moment? Because even when I'm playing on a game where these creatures exist, I'm getting an error message when I try to click on the alchemy recipe.
------------------------
Will say though, for the Debug options, THANK THE DEVELOPER for putting in an instant Journeys option. I was really hoping that would be added at some point, because waiting for it to tick down normally was just ridiculously long.
The immortality potion is super nice but also weird and complicated. My "immortal" hunter children keep dying when they bodge "find lair" journeys. Sometimes "immortal" werewolves still manage to murder each other. Aside from that they work as advertized. I even got arrogant, went on a steal gold mission with an immortal crew and kept stealing until the guards executed all of us. We got to keep the gold and simply resurrected. It costs faith sometimes. No problems.
As how to get it: You need to journey into the deepest corners of the dreaming. The fuel is very hard to get and I only found it in the dreaming, water is plentiful everywhere except for the astral reaches, herbs can be found in some remote locations from the dreaming, the underworld and maybe the fera areas.
Lastly, the production costs seem to vary from 1500 to 200, depending on where you are. Low development areas seem to be better. Probably it is tied to the strength of the gauntlet. You also need a lot of knowledge, otherwise the success chance is pretty low.
Pretty sure they mean immortal, in the sense they don't die from old age.
If you want somebody who's impossible to kill, you turn them into a Mummy with the Spell of Life.
Immortal is advertised as "cannot be killed by normal means". A knive in the back is quite mundane. So is some guardsman´s halbert.