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Ideally, this mod should have diablerie mechanic similar to possession for a demons. Each year there is a chance to kill a host, so should be a chance to lost control to a diablerized soul. Stronger soul means bigger chance. Not one time 5% chance - but yearly check.
Not really. I mean you can set your house rules to whatever, but it's far from standard practice. Mod does not have willpower as stat, so it uses RNG instead, but in spirit it follows rather mainstream approach to posession. Main penalty from dieblerie is social, you carry the evidence of your crime on your soul for awhile and anyone with auspex can see that. Not everyone understands what exactly what they see, but you look different, and that difference does not look pretty.
Helena and Camilla were unaffected thousands years after diablerie. Actually, everyone on Tremere Council are 4th gens through diablerie of Salubri methuselahs and, except for Tremere himself, live happily thereafter. I would be careful with generalizations. Same plot idea being abused over and over again in cannon happens due to the lack of creativity, and it rarely serves as hardcoded rule. When in doubt, consult the rulebook.
That said, OP's idea is absolutely outlandish from the first glance. It's not about lore, it's about basics of self-reservation. You want to teach your underlings about eating souls of more powerful vampires. You want to make them grow more powerful through it. I mean yes, in the setting wfere NPCs are harmless imbecilles by design it all makes sence. Otherwise, I would say it's dangerously stupid idea.
That´s classic WoD: Damned if you do, damned if you don´t. Of course you could just allow cainites of lower generations to embrace, but not everybody follows the rules and the higher-ups like their hierarchies.
If you live among vitae-addicts, dependant on diablerie to survive, it does not mean there is more vitae on the market. In fact it means there is more demand, so free handouts are less likely. Nor does it make you personally safer somehow. Even in cartonish V5 Sabbat there is still internal strife, conflict and cannibalism. So need to carefully maintain balance of power does not go anywhere, you still need to watch your back as well as your front.
"Faith" in the mod is rather awkward construct. Strange mix of the Path with political stance with ideological agenda with domestic laws. Worst part of it, it makes Prince a subject to his own laws. Generally speaking, you want to keep your personal views on diablerie wide apart with laws for your subjects. There is rarely a reason to allow your minions to each other, there is even less of a reason to allow anyone to eat yourself. Unless you are Saulot. Or Mithras, Or Michael. Well, you get the point, retarded lore plots nonwithstanding.
It is one thing to accept contracts for elder vitae so your sorcerer cousins can transform that into level-up potions. It might be understandable to pass the mantle of leadership by letting a disgraced gen 4 warrior be diablerized by his successor to keep that sweet 4th gen and his memories and experience. To create tons of warriors with weak blood and sick them on the next Toreador fashion show is kind of messed up.
No, there is a chance for that to happen, and the chance isn't even that great. Remember that both the Sabbat as well as the Assamites engage in diablerie with religious fanatacism. If they were getting possessed all the time, their organizations would have collapsed centuries ago.
In terms of gameplay mechanics for this mod, most of the generations only have a 1% chance of taking over the host.
It's only when you get to the really low generations that it starts to increase. First a jump to 5%, then 10%, then finally 25%. Meaning that even in the case of 4th generation vampires, there is only a 1 in 4 chance of you losing control.
I don't know what the percent of being taken over by a 3rd generation is, but I'm doing a Stone Lord game right now who's successfully managed to diablerize Absimiliard with no drawbacks. So now my Gargoyle is a 3rd generation vampire, who sired a bunch of methuselahs and became a founding member of the Sabbat.
Originally, you diablerize a Malkavian, you go crazy.
You drink an elder Assamite without staking him and you get a mouth full of acid.
You drink a Tzimisce, you contract the disease that is Vicissitude/flesh crafting.
Every time you commit diablerie against anybody you might get addicted to the power trip.
Absorb too many souls and your own identity might become a minority stakeholder.
Organized diablery to systematically strenghten your bloodline/team is very much a thing, most prominently with the Sabbat and with Alamut. The path of blood even makes it a sin to waste weak vitae during a hitjob. After all one of your fellow Assamites could have used it to level up. In this mod they would probably would have to lose piety for not feeding prisoners to their offspring.
The game is a little limited when it comes to telling your subjects what you want them to do. The devs have improved on that a little bit already. You can at least encourage someone to embrace a mortal of your choice. Asking someone to use a discipline on your behalf would be nice, too.
You can only do that if they're from your lineage, and they are a landed vassal.
If you're super lucky with the RNG, then you may get a petition from Dracula to have you 'adopt' him as your progeny, where you can then recommend embraces for him. But I've only seem to have them happen once in all my time using the mod.
Is the Dracula event tied to you having holdings in Transylvania?
No idea, I wasn't keeping track of that.
I was playing Rock Lord (Gargoyle) and successfully diablerized my way down to 3rd generation, though. Without being taken over by any unconquered souls, miraculously enough. Seems like Absimiliard is one of the easiest of the Antedeluvians to successfully diablerize.
I was also Regent of the Sabbat.