Space Engineers

Space Engineers

Water Mod
Ozen Ray Jun 16, 2021 @ 8:18pm
Crash when going underwater in 1st persone view
Section where water mod show problem in the log :

2021-06-16 23:08:49.841 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Jakaria.WaterMod.UpdateAfterSecond()
2021-06-16 23:08:49.851 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True
2021-06-16 23:08:49.907 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True
2021-06-16 23:08:49.913 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True
2021-06-16 23:08:50.798 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True
2021-06-16 23:08:51.510 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Jakaria.Utils.WaterUtils.GetAltitude(MyPlanet planet, Vector3D position, Double altitudeOffset)
at Jakaria.Chunk.Draw(Boolean closestToCamera)
at Jakaria.Chunk.Draw(Boolean closestToCamera)
at Jakaria.Chunk.Draw(Boolean closestToCamera)
at Jakaria.WaterFace.Draw(Boolean closestToCamera)
at Jakaria.WaterMod.<Draw>b__71_0()
at ParallelTasks.DelegateWork.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
2021-06-16 23:08:51.510 - Thread: 1 -> Exception Data:
Exception Info: Holder ID: 12; m_runCount: 12; m_executing: 1; MaximumThreads: 1
Work Options: MaximumThreads: 1, QueueFIFO: False, DebugName: , TaskType: WorkItem
2021-06-16 23:08:51.515 - Thread: 1 -> Task Exception Stack:
at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId)
at ParallelTasks.Parallel.Do(Action[] actions)
at Jakaria.WaterMod.Draw()
at Sandbox.Game.World.MySession.DrawSync()
at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
at Sandbox.Graphics.GUI.MyScreenManager.DrawScreens(MyGuiScreenBase screenFade)
at Sandbox.Graphics.GUI.MyScreenManager.Draw()
at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
at Sandbox.Graphics.GUI.MyGuiSandbox.Draw()
at Sandbox.MySandboxGame.PrepareForDraw()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2021-06-16 23:08:51.515 - Thread: 1 -> Showing message
2021-06-16 23:08:52.470 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_198_033
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: True
IsExperimental: True
ProcessRunTime: 216
PCUCount: 2608
IsHang: False
GCMemory: 2204
GCMemoryAllocated: 2204
HWAvailableMemory: 6555
ProcessPrivateMemory: 8264
AnalyticId: SE
================================== OFNI HSARC ==================================

2021-06-16 23:08:52.470 - Thread: 1 -> Log Closed



Help please im lock down of my server ...