Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
 This topic has been pinned, so it's probably important
Xorn  [developer] Jun 9, 2020 @ 12:13pm
Bug Reports
Feel free to post any bugs you encounter. Try to include other mods you may be using.
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Showing 1-15 of 73 comments
ronjn Feb 20, 2021 @ 6:05pm 
@Xorn Here's a bug im not sure you are aware but i like it and maybe should consider making other racial's better rather than removing it lol. I have been enjoying having multiple Dragon Breath attacks on my lizards.

If you pick a different breath Attack than fire, and you chicken your lizard you then gain the fire breath back but don't lose the new Breath.... it's pretty fun :)
Xorn  [developer] Feb 21, 2021 @ 6:01am 
Originally posted by ronjn:
@Xorn If you pick a different breath Attack than fire, and you chicken your lizard you then gain the fire breath back but don't lose the new Breath.... it's pretty fun :)

Ah yea. There's some engine connected code with Polymorph that returns original racial skills. I had to take measures in beta for Undead Elf using shapeshifter mask into an Elf as this allowed the player to use both Flesh Sac and Bone Offering which was a bit too much.

Two breath attacks is very much lower on the list. The only reason it's based on the idol and mirror to get an idol is to discourage players from picking a breath attack before each fight.
ronjn Feb 21, 2021 @ 7:40am 
Awesome, personally i have been running Aerobreath since it's likely the most OP due to the AOE Stun for 1 AP.

Keep up the great work and the great attitude with feedback / criticism.
Jackfrost Dec 4, 2021 @ 5:14am 
Just a small thing but I noticed that the tumble skill has a question mark icon, at least in character creation. Could be an issue on my end though I don't really have a whole lot of other mods adding icons installed.
Xorn  [developer] Dec 4, 2021 @ 12:59pm 
Originally posted by Jackfrost:
Just a small thing but I noticed that the tumble skill has a question mark icon, at least in character creation. Could be an issue on my end though I don't really have a whole lot of other mods adding icons installed.

Generally when you start to see question mark Icons it's because the engine's limit on Icon Atlases has been hit. It can only utilize a set number and of course most mods add one. Using the Combined Atlases mod will give you some room since the base game takes up around 10 Atlas slots which it combines into one.
https://steamcommunity.com/sharedfiles/filedetails/?id=2197589831
DryRub Dec 12, 2021 @ 6:37am 
Hello! This mod in all its glory is a great overhaul, and I'm looking forward to utilizing its full potential. I am just having one pretty big problem with one of the Talents. "King of Storms"

It seems to be innate. I've encountered NPCs that have it despite turning off Talent Injection. Magister Dallis, Bishop Alexandar, the faceless goons, EVERYONE. And when I go to a magic mirror myself, it says that I dont have it but outside the mirror its right there at the top of my Talent list.

I have tried making characters both with just Conflux on, and with all my other mods and the same thing happens with King of Storms. Even when I disable the mod, load save, remove all talents, save, enable the mod, reload save. It STILL comes back.

I'd highly appreciate ant advice on the situation because this mod is too good to pass up.
Thank you!
DryRub Dec 12, 2021 @ 6:43am 
Originally posted by BoogieTheBeat:
Hello! This mod in all its glory is a great overhaul, and I'm looking forward to utilizing its full potential. I am just having one pretty big problem with one of the Talents. "King of Storms"

It seems to be innate. I've encountered NPCs that have it despite turning off Talent Injection. Magister Dallis, Bishop Alexandar, the faceless goons, EVERYONE. And when I go to a magic mirror myself, it says that I dont have it but outside the mirror its right there at the top of my Talent list.

I have tried making characters both with just Conflux on, and with all my other mods and the same thing happens with King of Storms. Even when I disable the mod, load save, remove all talents, save, enable the mod, reload save. It STILL comes back.

I'd highly appreciate ant advice on the situation because this mod is too good to pass up.
Thank you!
I figured it out. I was trying to lad Divinity Unleashed before Conflux to utilize its skill effects overhaul in conjuction with Conflux's talents. And since both give Savage Sortilege as an inate talent, it gets confused.
Something Cat Dec 16, 2021 @ 7:22pm 
Originally posted by Xorn:
Originally posted by Something Cat:
This is a bad bug; fighting the magisters near the cloisterwood portal causes a big crash. Also just noticed loshe somehow has two instances of Arcanist benefits.

Just uploaded a fix for the crash.


it worked out well, thank you! I wasn't expecting the fix so fast, but I know nothing baout coding or you. but either way thank you so much! Wish I could do something in return
LuckyVibes Feb 6, 2022 @ 11:06am 
Everything seems to be working fine now ! Thank you.
Xorn  [developer] Feb 19, 2022 @ 9:34am 
Originally posted by Happy_Vibes:
Hi, i think i have found a new bug where it seems like some skills that have the tag conflux like miasma spire and purifying blaze are not present in any merchant, but some other like judment of terra are. Seems also that most vendors are stuck with green and white gear, even the ones from odinblade. I can see all of odinblades skills in the modded vendors and normal vendors. I am level 8 in fort joy. I am not sure what it is happening i did have the settting for disabled modded vendors from odinblade, until level 7. My mods are odinblades classes overhaul Conflux and the add on, the sourcerie scoudries fix and recruit modded class companions. Also playing with magic mirror, source meditation, crafters kit, divine talents and sourcery scoundries gift bags.

Cnflux doesn't make any changes to vendors outside reducing the time they refresh their gear.
Something else must be going on if there's vendor conflicts. All the Conflux books are also appended to the parent list so generally only a script could prevent them from showing.
LuckyVibes Feb 19, 2022 @ 10:06am 
Thank you for your reply. The skills are ok, i was looking at the wrong vendors. But the items like swords and the modded items like physical staffs are still green and white tier for all vendors even base game items ahha. My hope is that it will fix itself when we change acts. Thank you once again.
Last edited by LuckyVibes; Feb 19, 2022 @ 10:07am
Cresuna Apr 3, 2022 @ 7:31pm 
I was playing with a friend, yeah!
Edit: I also enabled a new mod mid playthrough during Act 4 as well if that helps
Last edited by Cresuna; Apr 3, 2022 @ 7:33pm
LegionOfLizards May 6, 2022 @ 7:31pm 
@Xorn I seem to be having a bug with the Escapist ability on enemies. For some unknown reason whenever i hard CC them they just ignore it instantly and regain armor, even if it was the first instance of CC applied in that fight and the perseverance skill trigger instantly restoring the armor and then giving them the CC immunity and some times this does not happen at all and they are stunned as normal but it almost always happens if the last skill i cast was the one to stun. Also sometimes there turn will be skipped due to CC and then it will go back to their turn and start it again

Only other mods i have are odinblade mods.
Xorn  [developer] May 6, 2022 @ 10:47pm 
Originally posted by LegionOfLizards:
@Xorn I seem to be having a bug with the Escapist ability on enemies. For some unknown reason whenever i hard CC them they just ignore it instantly and regain armor, even if it was the first instance of CC applied in that fight and the perseverance skill trigger instantly restoring the armor and then giving them the CC immunity and some times this does not happen at all and they are stunned as normal but it almost always happens if the last skill i cast was the one to stun. Also sometimes there turn will be skipped due to CC and then it will go back to their turn and start it again

Only other mods i have are odinblade mods.

It sounds like the Perseverance 5+ perk is kicking in but there's a CharacterIsPlayer = 1. Check in all of those scripts so it should very much be blocked from enemies having the perk.

Make sure they didn't gain Escapist charges from some other means. Lots of various reactions can cause a CC effect that was not entirely intended. I'll do some double check testing.
Bromantic Jun 9, 2022 @ 12:17am 
Smoke Cloud surface transform are still in the game for me, do you know if it could be a compatibility problem, or you can re-create the issue?
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