Divinity: Original Sin 2

Divinity: Original Sin 2

147 ratings
Combined Icon Atlases - Larian Icons
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
Updated
6.980 MB
Aug 14, 2020 @ 3:11pm
Aug 19, 2020 @ 11:05am
3 Change Notes ( view )

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Combined Icon Atlases - Larian Icons

In 1 collection by LaughingLeader
LaughingLeader's Mods - Definitive Edition
23 items
Description
This mod optimizes Larian's icon atlases by combining them into one large 4096x4096 texture.

What this means is, in a full inventory with every kind of vanilla item, the total atlases used by Larian's icons will be 1, as opposed to 5-6.

This mod requires the Script Extender (scroll down for installation instructions).

Note: Hardware Requirements
Weaker onboard video cards (like an old intel) may not support 4096x4096 textures.

If you're playing this game on a potato somehow, you may want to check if your video card can support 4096x4096 textures.

The Icon Atlas UI Limitation

The issue with icons in this game is that each section of the UI has an atlas limitation of 7 atlases[forums.larian.com]. Sections of the UI in this case are:

  • Your individual hotbars.
  • Individual inventories.
  • Each item section In the trade window.
  • The status icon area.
  • The memorization window.
Larian's main icons (skills, statuses, items) encompass about 6 different atlases. So in a full inventory, once you start enabling mods that have new icons, you'll start seeing icons visually disappear as they stop rendering when that 7 atlas limit is hit.

[i.imgur.com]

With this mod, that 7 limit will be mitigated, since Larian's main icons will only take up 1 atlas now. You can still hit the limit, but now it'll take quite a few different mod icon atlases to hit that.

[i.imgur.com]

Script Extender
Norybte's Script Extender[github.com] is required for this mod to work, as it's what allows this mod to override Larian's atlas files.

You can download the extender here:
https://github.com/Norbyte/ositools/releases/download/v38_2/OsiTools-Updater-v38_2.zip

Extender Setup (Divinity Mod Manager)
If the Divinity Mod Manager is installed, and your "Game Executable Path" is set, simply click Tools -> Download & Install the Script Extender.

[i.imgur.com]

The mod manager can be found here (read the Setup section):
Divinity Mod Manager[github.com]

Extender Setup (Manual)
  1. Extract OsiTools-Updater-v38_2.zip.
  2. Copy DXGI.dll.
  3. Navigate to the bin directory of the Definitive Edition of the game:
    Divinity Original Sin 2\DefEd\bin
    Tip: You can get to this folder quickly by right clicking DOS2 in Steam, select "Properties", then click the "Local Files" tab, then click "Browse Local Files". Finally, open the DefEd folder, then the bin folder.
  4. Paste DXGI.dll into the bin folder, so it's in the same folder as EoCApp.exe.

DXGI Note
If you already have a DXGI.dll in your folder from using Divinity Unleashed, that's the same file. We're using the same extender and are compatible!

Extender Updates
The script extender updates automatically when you start the game, so after it's initially installed, you won't need to download anything manually again.

Is this mod safe to deactivate?
Yes. This mod simply overrides the base game atlases and provides a merged one, so deactivating it will make the game go back to using the regular 8 individual icon atlases.

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!

Links
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23 Comments
波克比 Jul 9 @ 12:28am 
Confirm working with Crafting Overhaul + Organized Container + more, great job
MindDoser Apr 9 @ 9:39am 
Great one, fixed all my missing icons in my inventory+party, and not any kind of conflicts with Organized Containers+Let there be Tooltips.
John Jan 7 @ 2:32am 
Can you explain the meaning of the word 'atlas' in this context.
GrimRose0 Nov 2, 2020 @ 12:40pm 
If only something like this could be made for Spells in the spell book. Drives me mad to get invisible spells and spell icons in the wrong locations.
kmcsjr Oct 25, 2020 @ 7:16am 
Thank you so much for the chuckle. I'll be playing on a Potato (HPZBook with NVIDIA Quatro 1000 graphics) I hadn't considered that nods could up the video requirements. I have called laptops worse names than potato!
The Rain King Aug 31, 2020 @ 10:30am 
Would this mod impact the status duration of food items? Things like apple pie? For me they disappear, the status icon, once you activate it. Not for all food items though.
opuntia Aug 19, 2020 @ 1:48pm 
Thank You
This really helps with the problem of submarine/disappearing icons
LaughingLeader  [author] Aug 19, 2020 @ 11:07am 
Correction: Skill_Fire_Fireball is the DOS2 fireball icon, Skill_Fire_FireBall is the DOS1 fireball icon apparently. :lunar2019laughingpig: Windows naturally treats these two names as the same file. I've added Skill_Fire_FireBall back in manually in the latest version, in case a mod is using it.
LaughingLeader  [author] Aug 19, 2020 @ 10:42am 
Should be fixed now.
LaughingLeader  [author] Aug 19, 2020 @ 10:34am 
Thanks for the reports. Looks like in the extracted atlas, Fireball's icon is named "Skill_Fire_FireBall", but in the skill stats the icon name is now "Skill_Fire_Fireball". So that's why it's showing the unknown (?) icon.