RimWorld

RimWorld

Antimatter Annihilation
 This topic has been pinned, so it's probably important
Epicguru  [developer] May 30, 2020 @ 9:23am
Feature suggestions
Feel free to suggest new items. buildings or features to be added to the mod here.
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Showing 1-15 of 36 comments
robot1840 May 31, 2020 @ 5:16am 
if its possible, i suggest to change the hiper alloy tile colors, because it hurts the eyes a bit
robot1840 May 31, 2020 @ 6:00am 
all the weapons are good against human enemies, but they seen to lack against mechanoids
Last edited by robot1840; May 31, 2020 @ 6:10am
Epicguru  [developer] May 31, 2020 @ 8:41am 
What color so you suggest for the hyper tiles? Darker? Less bright?

The problem with mechanoids is that I can't make the guns be very strong against only mechanoids and not humans, but I'll investigate some more and see if there is something I can do.
robot1840 May 31, 2020 @ 10:57am 
less bright if possible, and i mentioned that because the craftable rifle can kill an human more fast han the vanilla charge rifle, but for some reason it cant kill a mechanoid, not matter how much time it takes
Epicguru  [developer] May 31, 2020 @ 12:17pm 
Hyper tiles color changed to be less bright, antimatter weapons now do slightly less damage but better armour pen, should be much more useful against mechanoids and armoured opponents.
duck Jun 3, 2020 @ 9:05am 
Have you considered adding a way to obtain Hyper Components without picking them off dead raiders? I like them being uncraftable - it reinforces the concept that you've stolen the tech and that it's machinations are unknowable to you - but it also seems kind of weird that these raiders are just carrying around what is ostensibly the most vital part of the whole operation.
Epicguru  [developer] Jun 3, 2020 @ 9:13am 
Yeah I know them carrying them doesn't make much sense, but the only other simple options is having them as quest rewards (which I don't think would be very effective since the item reward pool is so large).

I've been thinking about something along the lines of a heist - a world event where there is a guaranteed 2-6 hyper components, guarded on a map, that could be attacked by the player. I'm still unsure about that idea though.

If you can think of another way then please let me know.
duck Jun 3, 2020 @ 9:37am 
I had some quests in mind, but if there's reward pool issues, that's unfortunate. I'm somewhat surprised you can't customize the rewards, but I don't know much about the backend of the quest system.

I like the heist idea, reminds me of getting an AI persona core. Suppose you'd have to find some way to ensure the raiders that guard it don't have some themselves.
xelnagasky Jun 6, 2020 @ 6:17pm 
Ideas to your question Epic Guru
1. Diassemble archotech parts, ex. the arm, leg, and obtain a few archotech components that you can make into hyper components
2. Weapons possibly made with said hyper components could be disassembled. (The weapons could be biocoded so the player can't pick up OP weapons early.)
Epicguru  [developer] Jun 7, 2020 @ 3:09am 
That's a very good suggestion. I'll look into adding it in the next update, no ETA though.
Last edited by Epicguru; Jun 7, 2020 @ 3:09am
The Left Twix Jun 7, 2020 @ 4:55am 
Could you add some artillery? Could you also increase the ammunition capacity of the turrets?
Epicguru  [developer] Jun 7, 2020 @ 5:16am 
Artillery turret planned. No ETA. Ammunition increase update will be released probably today or tomorrow. The railgun won't be adjusted, but the thunder gun will have a larger magazine capacity and will cost less to re-arm.
Satan Jun 18, 2020 @ 1:08am 
Would it be possible to add an option to reduce the number of Faction bases? I'd like to make their prevalence in my world just a little rarer.
Epicguru  [developer] Jun 18, 2020 @ 1:13am 
Yes I'll look into that.
Lotus Elise Jun 20, 2020 @ 1:29am 
It is very nice to see mod developers consider other mods. For example SOS2, SRTS, Rimefeller and Rimatomics works well together. They complement each other and improve.
I hope you make a patch for Rimatomics users, so from this mod you can take depleted uranium and many other things that enrich your mod. Just the uranium from the vanilla game is not serious - bad joke.
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