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@Rassmond Raiders picking up minifiable buildings is a dumb vanilla mechanic that you will need to install other mods to fix.
Let me guess: Are you also using a miniaturization mod - perhaps "MinifyEverything"? As the name suggests, it allows miniaturization of everything, including sandbags, walls and doors. But, this also allows raiders to miniaturize stuff and run off with them.
My suggestion: Try using the Don't Steal My Walls mod. From the mod's description: "It lets you modify the behavior of Raider thieving so that they will ignore certain types of objects that they would otherwise be able to snag. Exactly what objects can and cannot be stolen can be modified in Settings; by default, doors and walls are not allowed."
Alternatively, you could replace "MinifyEverything" with a miniaturization mod that is a bit more restrictive, such as "Cyber's Miniaturization" or "Minify More".
thanks
Fixed audio-related bugs - not sure how long audio has not been working for, sorry about that.
I have not had time to test much - but I have made sure that the mod loads and launches in the 1.4 beta. I have still not returned mod my mod-making hiatus, but when I do, I'll take another look at this mod. Thanks.
Everyone MUST turn off custom pathing in the mod menu for this mod though. You will have insane lag spikes if you dont
@Spark7979 I'll revisit this mod and patch it when I have time. I have many other things I have to focus on in real life.
Harmony
HugsLib
Antimatter Annihilation
Thank you @Spavid for your effort. Hopefully the workaround won't be necessary anymore though...
Please note that when refueling the alloy machine, it will often not allow you to refuel unless you have all 3 of the materials available i.e. if you only have uranium and gold, it might not let you refuel because it wants the antimatter first.
It will remove the need (and checks) for Gold and Uranium.
Also, for some reason this mod doesn't place itself after the DLC automatically, probably has something to do with the about.xml and <loadAfter>
I've had other users report issued with the refueling system, which is linked to the accelerator. I'll look into it as soon as I get the time.
Exception ticking ParticleAccelerator_AA476806 (at (171, 0, 69)): System.NullReferenceException: Object reference not set to an instance of an object
at AntimatterAnnihilation.Buildings.Building_ParticleAccelerator.get_IsRunning () [0x00013] in <fa5f0b718ad848ce91f6f3cd0d9557b4>:0