Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告








The problem with mechanoids is that I can't make the guns be very strong against only mechanoids and not humans, but I'll investigate some more and see if there is something I can do.
I've been thinking about something along the lines of a heist - a world event where there is a guaranteed 2-6 hyper components, guarded on a map, that could be attacked by the player. I'm still unsure about that idea though.
If you can think of another way then please let me know.
I like the heist idea, reminds me of getting an AI persona core. Suppose you'd have to find some way to ensure the raiders that guard it don't have some themselves.
1. Diassemble archotech parts, ex. the arm, leg, and obtain a few archotech components that you can make into hyper components
2. Weapons possibly made with said hyper components could be disassembled. (The weapons could be biocoded so the player can't pick up OP weapons early.)
I hope you make a patch for Rimatomics users, so from this mod you can take depleted uranium and many other things that enrich your mod. Just the uranium from the vanilla game is not serious - bad joke.