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The mod settings can be changed in the XML Extensions menu. It can be accessed via the plus icon next to the mod options in the main menu. All mod settings are off by default.
List of Settings
Anomaly Tasks In Dark Study (Biotech DLC)
- Moves all the Anomaly related tasks from other worktypes into Dark Study and changes the worktype requirements to include Social.
Drafted Work Tasks
- Changes all work tasks so they can be done while drafted. Making it so you no longer need to undraft and redraft pawns to perform a task.
- Note: A few tasks may still not be usable while being drafted and some tasks may forcibly undraft a pawn to perform them.
Rescue In Firefighting
- Adds a duplicated task of Rescue to Firefighting. This will cause people on the firefighting worktype to first rescue downed allies before attempting to fight fires.\nNote: Although this is intended to be an alternative to the Rescue worktype both options can be enabled without issue.
Ideoligion Roles Are Capable (Ideology DLC)
- Removes all the disabled worktypes from all ideoligion roles.
Mechanoids Are Capable (Biotech DLC)
- When enabled it allows mechanoids to do all the tasks they were previously incapable of doing. Now they can tend animals, feed animal patients, do all brewing related tasks, extract and replant trees, do all painting tasks, strip corpses, carry to gene extractor, carry to growth vat, repair mechs, craft at subcore encoder and haul mechs to chargers.
- Note: This works fine for existing mechanoids you only need to enable the setting. A few task such as drilling requires some code changes so they are not included. For that grab the mod Allow Tunnelers To Drill.
Slaves Are Capable
- Allows Slaves to do all Worktypes except for Warden.
Warcaskets Are Capable (Vanilla Factions Expanded Pirates)
- Allows Warcaskets to do all Worktypes.
Enable Clean Pollution Worktype (Biotech DLC)
Clear Pollution
- Enables the Clear Pollution Worktype which moves the Clear Pollution task to its own Worktype.
Enable Clear Snow Worktype
Clear Snow
- Enables the Clear Snow Worktype which moves the Clear Snow task to its own Worktype.
Enable Convert Worktype (Ideology DLC)
Convert
- Enables the Convert Worktype which focuses around converting prisoners to your Ideologion.
Enable Mechanoids Worktype (Biotech DLC)
Mechanoids
- Enables the Mechanoids Worktype which focuses around everything to do with Mechanoids.
Enable Merge Worktype
Merge
- Enables the Merge Worktype which moves the Merge task from Hauling to its own Worktype.
Enable Paint Worktype
Paint
- Enables the Paint Worktype which moves all Paint related tasks to its own Worktype.
Enable Prison Care Worktype
Prison Care
- Enables the Prison Care Worktype which focuses around delivering food and caring for prisoners.
Enable Prune Worktype (Ideology DLC)
Prune
- Enables the Pruning Worktype which focuses around pruning trees.
Enable Rescue Worktype
Rescue
- Enables the Rescue Worktype which focuses on rescuing downed allies.
Enable Slaughter Worktype
- Enables the Slaughter Worktype which focuses on slaughtering designated animals.
Enable Smooth Worktype
Smooth
- Enables the Smoothing Worktype which focuses around smoothing surfaces for a nicer look.
Enable Tame Worktype
Tame
- Enables the Taming Worktype which focuses around taming animals.
Enable Teach Worktype
Teach
- Enables the Teach Worktype which moves the Teach Children task from Childcare to its own Worktype.