DayZ
PvZmoD_CustomisableZombies
 This topic has been pinned, so it's probably important
Liven  [developer] Apr 14, 2022 @ 12:34pm
Compatibility with the other mods
- My mod should be compatible with the mods that add new zombies but I can't guarantee anything, the best way to know is to try. Note that they have to be add at the beginning of the list (List of the classes here).

- Not compatible with "ARHardcoreAI", "ARExtremeAI", "@AP Zombie Animals" or other mods that modify zombies/animals/players relationships.

- If you use Winter Chernarus and my other "PvZmoD The Dark Horde" verify that the "ZmbM_CitizenASkinny_Base" section is after horde zombies sections in the "Characteristics.xml" file. If not the master will be very weak.

- If you use AdditionalMedicSupplies or another medical mod and players be instant infected when they're sometime hit by zombies, try to set the "Bleeding_Chance_Activated" values to 0 in Globlas.xml to let the vanilla system manage this part.

- eAI_Reloaded seems to conflict : the zombies don't attack players when this mod is loaded.

- Expansion AI mod seems to not work well with PvZmoD

- Expansion Quest mod : When InediaInfectedAI and PVZ CZ are running simultaneously, if you have something quest similar to killing Z and setting damagezone in ExpansionQuest Objective Target, AllowDamageZone cannot work properly.

- InediaInfectedAI seems to modify the same things than PvZmoD so it may conflict if you don't adjust some values. More information here : https://github.com/ysaroka/InediaInfectedAI/wiki/Compatibility-with-PvZ

- Deer Isle map : it seems that using guns with a suppressor attract zombies from far away. Using UsefulSuppressors seems to solve the problem https://steamcommunity.com/sharedfiles/filedetails/?id=1682209572

- Dying Light UV : Make PvZmoD bug (zombies health and resistance management) even when UV doesn't deal damages.
Last edited by Liven; Nov 13, 2024 @ 6:03am