DayZ
PvZmoD_CustomisableZombies
anmana Mar 6, 2023 @ 1:14am
Searching Vanilla like configuration for XZone STALKER Mutants
Hi, I am having trouble to get decent configuration via PvZmoD_CustomisableZombies. I saw the note about the problematic, randomnísh feeling about the health and I´m not sure about the randomness.
I did some testing for example using 308 in vanilla you´ll need about 90 Body hits or around 59 Headshots. When using the mod and you set the health for Burer1 to 500 up from 400 there seems to be an overflow: With 308, HP 400 you´ll need 29 body hits, with Health 500 you´re back to 9 body hits (resitances all at 1.0).
I´m guessing it is possible to get a kinda Vanilla config and I am trying myself to geht this done but may I ask if someone of you did the same thing and could share some experience´s?

Regarding the PvZmoD_CustomizableZombies: I love this mod, especially since the zombies can throw rocks. It gives so much opportunities for randmom experiences, a blessing for the game one could say. Thank you for your work! :-)
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Liven  [developer] Mar 6, 2023 @ 6:09am 
As you noted the XZone creatures keep a random felling, I can't garantie it works properly with my mod. And the code is obfuscated so I can't even see if it is possible to fix it.

Note that you can set the "Debug_Mod Activated" value to 2 in PvZmoD_CustomisableZombies_Globals.xml to have information (ingame red message + print in server logs) about the damages you deal
anmana Mar 6, 2023 @ 7:13am 
Originally posted by Liven:
As you noted the XZone creatures keep a random felling, I can't garantie it works properly with my mod. And the code is obfuscated so I can't even see if it is possible to fix it.

Note that you can set the "Debug_Mod Activated" value to 2 in PvZmoD_CustomisableZombies_Globals.xml to have information (ingame red message + print in server logs) about the damages you deal

Thats neat! Thanks for this even though I think at least fpr now have a "Vanilla'ish" config (at least something not every player will notice immediatly). I´ll look into this though, to curious to see how much they take in different configurations.

Config itself feels not really random via your mod but I can not figure out where the thresholds are. For example and regaridng the hp alone: You can configure resistances, this could help (100 = immun, at least for explosives and in my experience) or you start messing around with hp.
Start with hp 100, fire your rounds and count them. Repeat this with only changing the hundreds (you can do this on the live server as you can update the config via numpad4). Do the same with some numbers in between and randomly. You will then notice sometimes you need 9 shots, sometimes around 20, maybe you get to 100+ rounds but there is no logic behing the numerical system so...with 345 hb and bullet resistance 2.4 you could get harder enemies as with 930 and the same bullet resistence. Thats the wired thing about that and you have to take in account the random difference of 5-10 bullets for each spawn, like mentioned (same configs -> not always the same result in bulletcount).
I am going to ask in the other Modforum as well but I do not want to cross post so...
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