DayZ
PvZmoD_CustomisableZombies
Cant get server to run with MOD
Hi, I like the look of this mod, being able to edit zombie values which would bring some uniqueness to servers. However I cant seem to get the server to run once the mod is installed.

The mods I am running currently on my server are:

BuilderItems
Modular Vest System
Cl0ud's Military Gear
CPBWeapons
[Remastered] Arma Weapon Pack
dbo_surfaces
bzReload
Ear-Plugs
UsefulContainers
UsefulSuppressors
VanillaPlusPlusMap
Server_Information_Panel
Dayz Navigation
Unlimited Stamina
SIX-DayZ-Auto-Run
TraderFixesAndFeatures
Banking
VPPAdminTools
Trader
DayZ-Expansion
DayZ-Expansion-Licensed
Community-Online-Tools
CF

Any ideas to what might be conflicting?

Thanks
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Showing 1-4 of 4 comments
Liven  [developer] Oct 4, 2020 @ 2:49pm 
I fear that you reached dayz game engine limits. When it happen you can have a 'DEFAULT' message or your server not starting.
To solve that you search the mods that use scripts (unload them one by one to see which mods are making exceed the limit) and choose what you want to keep.
Seeing your mod liste, you already can try to unload VPPAdminTools as you already have the Community Online Tools required by Expansion mod.
Ainz Ooal Gown Oct 5, 2020 @ 4:19am 
I didnt know there was a limit, thanks for letting me know. Not sure what you mean by DEFAULT message. I have checked the logs and not found anything, only that it is getting stuck on load.

I will give that a try unloading the mods one by one.

We use VPPAdmin Tools as it is good for managing the server with players, its tool are good for teleporting and setting player vars. Do you think this is preventing use of your mod? I will remove that first and give it a try. Thanks for you help.
Ainz Ooal Gown Oct 5, 2020 @ 5:38am 
FIXED - Issue was a conflict with VPPAdmin Tools. I have removed VPPAdmin Tools and Mod is now working.

Thanks for the support.
Liven  [developer] Oct 5, 2020 @ 9:39am 
Good news!
'DEFAULT' error is another type of error that admins have sometime and that have the same source (engine limits reached)

Just a precision it is not a conflict with VPP, it is just that VPP (and my mod) is one of the mods that make the limit reached.
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Showing 1-4 of 4 comments
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