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Remember that infected can accelerate when they are very close to the player (at attack distance) or when they are crouching or sometimes randomly on very short periode of time.
I can't do anything about these case.
But if a zombie run a long periode of time there is a problem.
I tried my side your tweak and it works fine.
So back to the first question, can you send me the list of your mods?
Negan's Sanctuary 192.158.225.8 : 2302
Mods listed in order of load starting with CF.
CF
VPPAdminTools
GoreZ
VanillaPlusPlusMap
Trader
Server_Information_Panel
Airdrop-Upgraded
PvZmoD_CustomisableZombies
PvZmoD_Spawn_System
zSpawnSelection
Banking
IRP-Land-Rover-Defender-100
Gerphelius Zil-130
Modular Vest System
SchanaModParty
Arma Weapon Pack
CodeLock
Mass'sManyItemOverhaul
OP_BaseItems
EarPlugs
GDZ Lucille
MoreGuns
Zeroy-FishingZ
RaG_Hummer_Refresh
Notes
BaseBuildingPlus
Clouds Military Gear
I do not understand what's hapen.
Maybe you can try to lower a little bit the "Move_Speed_Max"
We're right you only have the ZombieBase Section in your Characteristics.xml file?
Here is the full content for `PvZmoD_CustomisableZombies_Characteristics.xml`
The logs informations are important. I've just made a modification in my code (will be push with next update at the end of the week or next week) to secure some things in speed control code but not sure at all it will solve the problem without log feedback.
So, I reviewed server logs for past (2) days and found nothing. No errors or anything that stands out as "odd". Also, two days ago while playing we noticed all infected were sprinting I was streaming server logs but nothing indicated a problem..
Not easy because I can't reproduce the bug.
You said the problem never hapen before the last update?
Had the mod been running for a long time before the last update?
Not sure if this helps but past couple times the issue occurred while we were travelling in a vehicle. We'd drive by a group and watch as they ran down the road chasing (def not accelerating but full sprint mode). Possible issue with spotting vehicles?
The last time it occurred we drove into town and exited the vehicle. I saw Zombie staring off into the field and approached it slowly; it turned and started chasing me all around the houses. We killed him and rebooted server and all was fine again. odd...
If you need any log's let me know, again didn't see anything.
No reports of issues today. Will let ya know after some game time tonight.
Did you have to headshot the running zombies or did you shot him as normal zombie?
Did you see the bug at day time / night time / both / during the sunset or sunrise (ingame of course)?
Can copy me your customZombie global.xml file?
Did you see the zombie running more than 30 secondes?
- Yes. Last night while chased around houses was roughly 30 seconds with same speed chase as vanilla zed. I really wanted to be sure before reporting.
Did you have to headshot the running zombies or did you shot him as normal zombie?
- Headshots from M4 took 3-4 hits instead of 1; almost as if they "reset" back to vanilla zeds.
note: After server restart the infected return to dropping easy peasy lemon squeezy.
Did you see the bug at day time / night time / both / during the sunset or sunrise (ingame of course)?
- Day time only.
Contents of `PvZmoD_CustomisableZombies_Globals.xml`.
Note: `Items_Protect_HeadShots` is empty. We felt dropping walkers almost impossible with it turned on using `WalkingDead` config.
It is like sometime zombies are not taken in account by my system, like if they are not Creatures from ZombieBase.
To be sure, the problem is not always with the same type of zombies?
"To be sure, the problem is not always with the same type of zombies?"
- At first we noticed this behavior with the "old man" zombies but last night we confirmed same behavior with others like farmer zombie (he's the one who chased me around houses), and another wearing a plaid shirt (red). There were others but it quickly became a blur ;)
"Whe you killed running zombie, do you remember if he had a vanilla size inventory or an extended inventory?"
- I hadn't checked previously but if it happens again I'll be sure to record that info for ya.