Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Huntsman Class Overhaul [REQUIRES NORBYTE'S SCRIPT EXTENDER]
 This topic has been pinned, so it's probably important
Odinblade  [developer] Feb 24, 2020 @ 5:21am
Bug Reports and Known Issues
Found a bug relating to this mod? Please report it here so that I can work on rectifying the issue.

Be sure to provide as much detail about the bug so I can squash it easily!

PLEASE NOTE: Whilst this mod may cause incompatibilities with others, please ensure before reporting that the bug is caused specifically by this mod and not another. Thanks!

Known Issues
  • There is currently a bug affecting some Divinity 2 DE players whereby their mods are being downloaded into \SteamLibrary\steamapps\workshop\content\43510. Move these .pak files into \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods\ to fix the issue!
  • Can't see the new spell icons? Make sure OdinCore is on at least v1.2.1!
  • Getting a "We were unable to create a working story" error when trying to load a save or create a new game? PLEASE double-check you have installed Norbyte's Script Extender as per the clearly-marked Instructions section on this mod's main page. Make sure to install it into /Divinity Original Sin 2/DefEd/bin
Last edited by Odinblade; Mar 27, 2020 @ 3:46am
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Showing 61-75 of 92 comments
Odinblade  [developer] Apr 25, 2020 @ 4:42am 
Originally posted by Dgtal:
Originally posted by Odinblade:
When you see the extender loading text at the top of your game window, what version does it say?
v44 i believe
Can you try just using this mod and OdinCore please? Let me know what the results are!
Dgtal Apr 25, 2020 @ 4:54am 
Originally posted by Odinblade:
Originally posted by Dgtal:
v44 i believe
Can you try just using this mod and OdinCore please? Let me know what the results are!
Same results. Trap doesnt lay, companion doesnt summon, and says "We were unable to create a working story"
Odinblade  [developer] Apr 25, 2020 @ 5:01am 
Originally posted by Dgtal:
Originally posted by Odinblade:
Can you try just using this mod and OdinCore please? Let me know what the results are!
Same results. Trap doesnt lay, companion doesnt summon, and says "We were unable to create a working story"
Do you have any other Extender-based mods downloaded? If so, could you try running just those and their required other mods (if applicable)?
Dgtal Apr 25, 2020 @ 5:05am 
Originally posted by Odinblade:
Originally posted by Dgtal:
Same results. Trap doesnt lay, companion doesnt summon, and says "We were unable to create a working story"
Do you have any other Extender-based mods downloaded? If so, could you try running just those and their required other mods (if applicable)?
Only one im running is Norbyte's all other mods im running don't require one.
Odinblade  [developer] Apr 25, 2020 @ 5:28am 
Originally posted by Dgtal:
Originally posted by Odinblade:
Do you have any other Extender-based mods downloaded? If so, could you try running just those and their required other mods (if applicable)?
Only one im running is Norbyte's all other mods im running don't require one.
Only thing I think it can be is some funky extender stuff on your config. I'll see if I can get hold of Norbyte for some troubleshooting for you.

In the mean time, what you could try is:
  • Deleting DXGI.dll from \Divinity Original Sin 2\DefEd\bin
  • Re-open the game
  • Close the game after it has finished loading
  • Reinstall Norbyte's Script Extender by following the steps in this guide.
Last edited by Odinblade; Apr 25, 2020 @ 5:33am
Dgtal Apr 25, 2020 @ 6:02am 
Originally posted by Odinblade:
Originally posted by Dgtal:
Only one im running is Norbyte's all other mods im running don't require one.
Only thing I think it can be is some funky extender stuff on your config. I'll see if I can get hold of Norbyte for some troubleshooting for you.

In the mean time, what you could try is:
  • Deleting DXGI.dll from \Divinity Original Sin 2\DefEd\bin
  • Re-open the game
  • Close the game after it has finished loading
  • Reinstall Norbyte's Script Extender by following the steps in this guide.
I did this it resolved the story issue with some your other mods but not huntsman.
Odinblade  [developer] Apr 25, 2020 @ 6:11am 
Originally posted by Dgtal:
Originally posted by Odinblade:
Only thing I think it can be is some funky extender stuff on your config. I'll see if I can get hold of Norbyte for some troubleshooting for you.

In the mean time, what you could try is:
  • Deleting DXGI.dll from \Divinity Original Sin 2\DefEd\bin
  • Re-open the game
  • Close the game after it has finished loading
  • Reinstall Norbyte's Script Extender by following the steps in this guide.
I did this it resolved the story issue with some your other mods but not huntsman.
Apologies if you have tried this already, but can you manually delete the Huntman .pak file from \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods and then redownload it?
Dgtal Apr 25, 2020 @ 8:29am 
Originally posted by Odinblade:
Originally posted by Dgtal:
I did this it resolved the story issue with some your other mods but not huntsman.
Apologies if you have tried this already, but can you manually delete the Huntman .pak file from \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods and then redownload it?
Removed it installed it with Vortex. Same issue. Removed it manually installed it. Same issue. And previously it was installed via Steam.
Dgtal Apr 25, 2020 @ 8:32am 
Originally posted by Odinblade:
Originally posted by Dgtal:
I did this it resolved the story issue with some your other mods but not huntsman.
Apologies if you have tried this already, but can you manually delete the Huntman .pak file from \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods and then redownload it?
Ok something REAL weird just happened this time enabling it. I had 4 companions on start of a new game. Deactivated Hunstman overhaul and they were gone. I have NO idea whats going on lol
JumpBG Apr 26, 2020 @ 10:14am 
Elemental Adaption doesn't convert bow attacks and skills into elemental damage it just adds a little bonus dmg of the selected surface. Grenades don't get bonus damage. These two bugs are really bugging me, no pun intended.

Edit: Elemental Adaption works in singeplayer but noz in multiplayer don't know why tho we had no errors.
Last edited by JumpBG; Apr 26, 2020 @ 10:42am
Neon Apr 27, 2020 @ 8:29am 
Currently having an issue with homing arrows not firing off at all. They were working fine earlier in the play through but at some point stopped working. I can activate the skill and the icon appears next to my character portrait but nothing more than that.
Odinblade  [developer] Apr 27, 2020 @ 9:03am 
Originally posted by JumpBG:
Elemental Adaption doesn't convert bow attacks and skills into elemental damage it just adds a little bonus dmg of the selected surface. Grenades don't get bonus damage. These two bugs are really bugging me, no pun intended.

Edit: Elemental Adaption works in singeplayer but noz in multiplayer don't know why tho we had no errors.
This makes me believe that one of the players hasn't correctly installed the extender. Does it work in singleplayer for everyone playing the game?

Originally posted by Neon:
Currently having an issue with homing arrows not firing off at all. They were working fine earlier in the play through but at some point stopped working. I can activate the skill and the icon appears next to my character portrait but nothing more than that.
Just tried to reproduce the issue in the engine, in the game, and on my testing computer and everything seems fine from my end. Not sure what's going on here... Very strange... Can you provide any other details that you think might be useful perhaps? E.g. if you're using a particular bow, other mods, etc.
Janus Mertis May 8, 2020 @ 11:27am 
hey there so im having issues with this mod and the summoning scale mod both mods that require the extender I have extender installed (had trouble with that installing too saying it cant update properly) I followed your guide to a tee. I still get the "unable to create a working story" error, I have unistalled, deleted, all mods then reinstalled only the Odin mods with odincore services. so IDK what to do its driving me crazy lol because both of those look really fun for a necromancer playstyle i want to do.
Futeko May 9, 2020 @ 9:23am 
Hi! Thank you very much for this great mod - I'm currently up to Lv9 and loving the diversity and extra decision-making it brings to Ranger :)

I'm having a bit of an annoying bug though (on version 1.0.6.1) - when I use a ladder with an active AC, not only my AC but all the summons in the party get teleported next to me. This seems to be specific to this mod, as when another party member climbs a ladder without an active AC, the teleporting does not occur (even if they have their own non-AC summon).
But as soon as anyone with an active AC uses a ladder, all the summons in the party get teleported to them (even if the party members are not chained together; we've had summons teleporting across half the map because a party member climbed a ladder somewhere).

The issue happens with summons both from vanilla (e.g. the Black Cat) and from mods (e.g. summons from the Constellationist).

Outside of that, I would say that even the base behaviour is a bit annoying, because my AC gets teleported to me even in cases when they shouldn't be following me; for instance if I'm sneaking around. If I'm in the middle of a group of enemies (not yet in combat) and climb a ladder, boom, my AC would appear next to me and trigger the fight, when instead they should have been waiting at the spot I started sneaking at.

Out of curiosity - what was the rationale behind scripting that teleport-to-player behaviour? I know animals don't have an appropriate animation for climbing ladders (well, they would just re-use their walking animation going up or down the ladder) so it looks a bit silly, but practically it still works and follows the normal behaviour of e.g. Incarnates & ladders, avoiding unwanted behaviours like the one above.
Aoi May 11, 2020 @ 6:25pm 
Firstly, thank you for the awesome overhaul. I really loved using this mod for my LW Assassin playthrough, but recently I came upon an issue that I couldn't solve. I started a playthrough not long ago and it worked perfectly with all the mods active for some time, but today when I reloaded my save I got the "Unable to create a working story" message. I can't use certain skills and fast travel with the Huntsman and Summoner mod enabled ceases to function. I disabled all my mods and then loaded each individually in a fresh character until I found the ones which correlate to the problem. It was the Huntsman Overhaul and the Summoner scaling mod as well. So I deleted their files from the documents/mod folder and tried reinstalling again. Unfortunately, nothing had changed and my save is still broken. I once again disabled everything and installed Divinity Unleashed since it uses the script extender too, and lo and behold the "Unable to create a working story" message rears its head even when Divinity Unleashed is the only mod activated. The same happened when I tried with the Huntsman and Summoner mods on their own. I have reinstalled the script extender and both Huntsman and Summoner overhauls as described above in the other comments made earlier but the problem persists. Thanks again for any help you could possibly provide in fixing this.
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