Noita
New Enemies And Bosses Mod
Fakka ॐ Aug 24, 2024 @ 8:44pm
Vanishing Polymorphine in a Polymophine-Fungal Shifted World
hello again!

a polymorphine slime just jumpscared me to death by polymorphing me which almost killed me if not for some sick sheep moves in a world in which i had shifted polymorphine away. i checked the save file and it does appear "magic_liquid_polymorph" was shifted to worm blood, so what im guessing is that the mod uses another polymorphine liquid type with identical function different ingame "ID"?

if thats how it works, would fungal shifting the "special" polymorphine work to de-arm the polymorphine slimes?
< >
Showing 1-4 of 4 comments
Keith Sammut  [developer] Aug 24, 2024 @ 8:53pm 
that's an interesting issue, yes it uses a different polymorphine which is temporary and evaporates quickly. I'm not sure if I can make it get shifted with the rest of the normal polymorphine. I'll see what I can do.
Fakka ॐ Aug 24, 2024 @ 9:16pm 
appreciate it massively! wish i could help, but am not a coder. maybe a nested function could work? aka fungal shift triggers a second function which specifically only shifts copies? no idea how that works though with other mods/compatibility. thank you a ton however it goes - its not really that big of an issue :heart:
Keith Sammut  [developer] Dec 10, 2024 @ 7:14am 
This has been addressed
Fakka ॐ Dec 10, 2024 @ 8:33pm 
gigachad, thank you :heart:
< >
Showing 1-4 of 4 comments
Per page: 1530 50