Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Unleashed
 This topic has been pinned, so it's probably important
Kalavinka  [developer] Dec 30, 2019 @ 2:36pm
Bugs
Report bugs here! But first please:

  • Try reproducing the bug with only Divinity Unleashed enabled (and/or the mod with which you're having compatibility issues, if applicable)
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Showing 1-15 of 791 comments
Nyakuza Dec 30, 2019 @ 5:01pm 
we had a bug with our summoner, he runs petpal and now has 2 infinite lasting summons that he can't get rid of without killing them
Kalavinka  [developer] Dec 30, 2019 @ 5:08pm 
Originally posted by Yui Funami:
we had a bug with our summoner, he runs petpal and now has 2 infinite lasting summons that he can't get rid of without killing them

That isn't a bug. Summons are meant to be infinite in this mod. But the skill used to summon a creature is permanently on cooldown during combat for so long as the summon is active.

This is to incentivise precasting summons and keeping them alive.
COPKILLER4FUN Dec 30, 2019 @ 5:33pm 
Could you post a zip to the latest version of the mod? You havent uploaded it to Nexus mods
COPKILLER4FUN Dec 30, 2019 @ 5:36pm 
Oh and the discord link posted on the mod description is expired!
BearBeau Dec 30, 2019 @ 6:10pm 
When the dll file from Norbte is in the bin folder it causes my game to crash while loading up (before i get to the main menu). It has gotten passed it once only to crash loading a save. I am really keen to try this mod as it looks fantastic and i run DW all the time. Any help you could offer would be great, thanks.
Baron Ultrapoor Dec 31, 2019 @ 2:35am 
not sure if this is a bug or not, but upon applying this mod to an existing save, all npcs are no longer at max health and do not heal unless they use a skill to do so in combat. it sorta ruins the encounters when you have enemies at less than half health.
Last edited by Baron Ultrapoor; Dec 31, 2019 @ 2:36am
Kalavinka  [developer] Dec 31, 2019 @ 2:52am 
Originally posted by Baron Ultrapoor:
not sure if this is a bug or not, but upon applying this mod to an existing save, all npcs are no longer at max health and do not heal unless they use a skill to do so in combat. it sorta ruins the encounters when you have enemies at less than half health.

Hi there Baron Ultrapoor! Yep. Yep that's my fault. Sorry about that. It depends when your existing save is: early game this happens, later game it doesn't. I'm working on a fix.

Originally posted by BearBeau:
When the dll file from Norbte is in the bin folder it causes my game to crash while loading up (before i get to the main menu). It has gotten passed it once only to crash loading a save. I am really keen to try this mod as it looks fantastic and i run DW all the time. Any help you could offer would be great, thanks.

Never heard of that, but at a guess, your firewall is blocking it. Can you create exceptions for your DOS2 folders? Come join us on the Discord and have a chat with Norbyte Discord Link[discord.gg]

Originally posted by monto:
Could you post a zip to the latest version of the mod? You havent uploaded it to Nexus mods

I haven't and I'm not going to just yet. As you can see I have a few bugs to fix. Managing two versions at once isn't easy, but once the smoke settles a little I'll definitely post it to Nexus. Give it a week or so. Thanks for your interest! Sorry about the Discord link. I specifically set it to never expire. Weird. Try this one. Discord Link[discord.gg]
Kalavinka  [developer] Dec 31, 2019 @ 3:21am 
Version 1.0.0.4

Bug fixes
  • Removed vestigial code that caused various bugs at Pyrokinetic level 10.
  • Fixed Low Enemy HP bug with existing saves. As a side effect, some NPCs may be seen regenerating vitality upon first encountering them.
manaphoenix Dec 31, 2019 @ 3:55am 
Just started a run with this, and finished fort joy. The only thing I noticed is the shorter range (8m) on teleport's made it impossible to teleport to teleport only areas (Mody's Hideout in the cave for example)
Kalavinka  [developer] Dec 31, 2019 @ 3:59am 
Originally posted by manaphoenix:
Just started a run with this, and finished fort joy. The only thing I noticed is the shorter range (8m) on teleport's made it impossible to teleport to teleport only areas (Mody's Hideout in the cave for example)

You're supposed to use the Teleportation Gloves to put somebody else there, essentially.
YoungSaint Dec 31, 2019 @ 4:08pm 
Sometimes enemies get healed for full hp during fight for some reason. Can't ubnderstand why.
Crunbum Dec 31, 2019 @ 4:30pm 
Stunned status can get applied multiple times in some circumstances. As in, four times in my case. Which meant:

Movement Speed -100% (Effectively immobilized from stun alone)
AP cost +4
AP recovery -4 (Meaning 0)
Star AP -4
Dodging -400%
Air Resistance -120% (Ouch!)

The worst thing? The stun only weared off one stack at a time per turn, and enemies kept applying new ones too.

That's a pretty major bug, though I'm not sure what caused it. The character was not even standing inside a shock surface, and just got hit by the good old rain + electric discharge combo, nothing more, when this happened, so its especially weird,

Last edited by Crunbum; Dec 31, 2019 @ 4:32pm
Kalavinka  [developer] Dec 31, 2019 @ 4:31pm 
Originally posted by YoungSaint:
Sometimes enemies get healed for full hp during fight for some reason. Can't ubnderstand why.

Sorry about that, I think I figured out the cause. Uploaded a fix that should do the trick. Please restart your game and then ensure in the mod menu you've been updated to 1.0.0.12.
Kalavinka  [developer] Dec 31, 2019 @ 4:31pm 
Originally posted by Crunbum:
Stunned status can get applied multiple times in some circumstances. As in, four times in my case. Which meant:

Movement Speed -100% (Effectively immobilized from stun alone)
AP cost +4
AP recovery -4 (Meaning 0)
Star AP -4
Dodging -400%
Air Resistance -120% (Ouch!)

That's a pretty major bug, though I'm not sure what caused it. The character was not even standing inside a shock surface, and just got hit by the good old rain + electric discharge combo, nothing more, when this happened, so its especially weird,

I've just caught that and added it into a recent update. It should be fixed now.
Moon Dec 31, 2019 @ 10:42pm 
When I try to load or create game with Divinity Unleashed enabled (doesn't matter if any other mods are enabled, tried to create now story only with DU and it still happened) I get the information
"We were unable to create a working story. Your add-on setup might be invalid. The game will continue with the story from the main adventure/save file."
After that trading doesn't work (if I click 'trade' button nothing happens and items are not transfered between chars) and no one receives dmg in fight (even NPC can't kill other NPC when I'm out of fight).
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