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It has counters but is designed to be good since its a key part of the character. Also, the Vitality boost is in the mod largely due to this as well.
I think it should work similar to Charm. As is, i would say it is way too powerful with what it offers. Especially on a two turn cool down.
i tried everything from high ground speccing with the bow to running to obscuring vision and he just two turned me every time. i ended up cheesing him by teleporting him in front of the shrieker which feels like thats how youre intended to fight him.
good to know though cheese isnt required for future runs however
I suggest that ,you could choose one change following——
1.lengthen CD into 3 turns
2.increase the cost,Add 1ap or 1sp?
3.increase the memory requirement into 2
4.increase the consumption of elf-shot into 2 .
I think this maybe the most reasonable cut, which can preserve the original design and undermine Shadow Strike a bit.
also why is Calibrimbor in a place where you have to decide to fight Dallas or have a party member be a gravewalker?