Divinity: Original Sin 2

Divinity: Original Sin 2

Gravewalker Class [DE]
1,124 Comments
转生成为OW500弱 Jun 9 @ 2:06am 
I need detailed location information.
转生成为OW500弱 Jun 9 @ 12:48am 
@Malchezzar Hello,i cant find the any Nazgul Armor in act4,glove,chest,boots and legs,can you tell me where are they?
Malchezzar  [author] Apr 28 @ 9:40am 
@Hitilit ah, yea I figured that was probably the case.
Hitilit Apr 28 @ 8:37am 
Preview Paladin pictures used AI. Good quality and some were even worked on by the artist. :steamthumbsup:
Malchezzar  [author] Apr 28 @ 5:15am 
@Hitilit I'm not sure what you are talking about with AI, I didn't use any AI in any of my mods, though the images came from google so I suppose its possible those are AI.
Hitilit Apr 28 @ 12:00am 
Thanks for the answers. There's a reason I thought the Nazgûl was in a different place before.

It's nice to see that modders are starting to use AI in their work too (not to mention previews). I when I first saw the work of the AI realized that now there should not be in all games portraits without characters and the same icons for even then it was possible to create each image for each item. And now when you can also set the style, it becomes even easier.
Malchezzar  [author] Apr 27 @ 7:03pm 
@Hitilit Yes you can add them both without issues, there just might be some uniques that you might have missed but that's not a huge issue.

As for the Nazgul, I did move the Act 1 Nazgul to a slightly varied location from where it was originally, because I was seeing conflict with the Gift bag mods that Larian lazily slapped in, which was causing the Magisters that I killed off and placed him on top of to be alive again which was... strange. I moved him inside from his original location so that he now appears in a location on his own.
Hitilit Apr 26 @ 11:11pm 
I got it. I had the skill in the book Toggle sneak dagger.

Do you think your paladin and reaper class can be added without starting over? We're about to finish the first act.

I asked about Nasgul to see if it works for us or not. The problem is that I played about 4 years ago and some mod was adding more new encounters and even bosses. The joke is that I have the same mods but now those new bosses are gone. And I don't remember which mod did it but apparently the author removed them from the game.
Hitilit Apr 26 @ 11:07pm 
@Malchezzar
There's something wrong with me. I got Banished from Death and Broken Blade. I just learned the Spectral Dash skill which requires the assassin 2 skill. I have Warcraft 0 points. I tried using the skill standing and in invisibility but my blade does not disappear. I even forgot this skill but it doesn't solve the problem.
Malchezzar  [author] Apr 26 @ 12:29pm 
@Hitilit if you stop sneaking it should auto unequip back to your main weapon, and then you just need to use the stance skill again to get rid of it and it wont appear. First nazgul fight is towards the second half of act 1, you will run into it while you are collecting the tyrant artifacts.
Hitilit Apr 26 @ 4:39am 
@Malchezzar
Can I somehow undo the broken blade that appears when I use stealth? It breaks part of my skills for my weapon gives part of the characteristics for those skills.

And when is the first battle with Nasgul supposed to be?
Malchezzar  [author] Apr 23 @ 4:53am 
@Plar Statnium no, that goes against the entire nature of the Nazgul rings, once you put them on your soul is no longer your own. That is unfortunate you don't have a backup save, but it is intentional that once you put one of those on you are stuck with it.
Plar Statnium Apr 22 @ 7:51pm 
Is it possible to remove the Nazgul rings after equipping? My friend and me put one on, little did I know it messed with my build and the game had saved over before I could realise what had happened.
Malchezzar  [author] Apr 8 @ 4:29pm 
@dorkasaurus_rex only certain enemies get Gravewalker skills, and you can disable it from the vendors, but not every enemy should be getting it and they should only revive if the fight is still going multiple turns after they die.
dorkasaurus_rex Apr 7 @ 11:58am 
Something about this mod makes enemies keep coming back to life after I've killed them in a fight, repeatedly, in a loop, forever. Did I do something wrong? Something is assigning the enemy characters the "Banished From Death" skill it seems but it's on virtually every enemy
Cifer Mar 30 @ 12:32pm 
@Malchezzar Talion does manage to banish the Witch King in the single fight they had when capturing Minas Morgul, but now that I think about it, there weren't many quotes he had that differed from the other Nazgul nor much in terms of unique abilities, so I get not having him in the mod.

Thanks for the response, it's good to know the nemesis won't become unkillable later on. Thanks again for such a high-quality mod :D
Malchezzar  [author] Mar 27 @ 6:18am 
@Cifer Talion doesn't really fight the Witch king in any real capacity in the games, and iirc he loses that fight anyway so it wouldn't make much sense to add here, that's the same reason I didn't bother trying to add a Sauron fight either (on top of it just being more work). There were hardly any good witch king quotes to use also so I didn't really see a way to implement a fight for him that wouldn't just basically be "another Nazgul".

The Nemesis' do become quite a handful, especially at the stage you mentioned, but I did make sure they never get to be fully immune to any damage, so you can still kill them (very slowly) no matter what damage you are using. They mostly become a nuisance later on (if you aren't full glass cannons) so you usually end up just having to outlast them while killing the other enemies first before cleaning them up. In my experience so far their offensive power doesn't scale nearly as much as the defense so they just become extra tanky.
Cifer Mar 26 @ 5:27pm 
Hey, this is my favorite mod for this game. I had a question: With the nemesis I have in-game, it's becoming resistant to all damage types and stuns of my party. So, how would I be able to kill it after it has resistance 3 to every damage type?

Also, I'm curious, since Talion fights the Witch King in Shadow of War, would you ever consider adding a Witch King fight to the mod? That and the Sauron fight were my favorite fights in that game- loved replaying through it recently so I figured I'd ask. Thanks for the awesome mod :D
Erik-kun Mar 26 @ 12:07pm 
Shame, I'm only missing the boots now lol, thanks tho
Malchezzar  [author] Mar 26 @ 5:26am 
@Erik-kun The blade is near a waypoint that leads to a certain elven homeland. I forget exactly where the boots have been placed though.
Erik-kun Mar 25 @ 6:47pm 
Hello, i've been stuck in act 2 for about 2 days now trying to find the blade of galadriel (weapon) and the banishing boots, ive scoured the whole map but can't find it anymore, can you guys help?
apocalyptechztrt Mar 1 @ 4:56pm 
That fixed it, thanks for the help, I'm gonna have so much fun with this mod
apocalyptechztrt Mar 1 @ 4:45pm 
@Malchezzar I'll install it and see if it works, i'll update you on the situation in a few minutes
Malchezzar  [author] Mar 1 @ 9:32am 
@apocalyptechztrt that happens when you have mismatches that cause your code to not build properly. You might not have the script extender or something.
apocalyptechztrt Feb 28 @ 1:53pm 
So, whenever I enable the mod, I get a full party of a lizard, elf, dwarf, and a human, and I can't dismiss them, is there a way to remove them/dismiss them?
Malchezzar  [author] Feb 7 @ 7:08am 
@truematrixgamer I thought about it but at the end of the day that would be a ton of rework, and divinity's combat system doesn't really translate well to BG3, where spells and actions are alot more restricted. I don't see an immediately apparent way to make it work but I also just don't want to do that much rework right now. Maybe at some point in the future but I wouldn't get my hopes up.
truematrixgamer Feb 6 @ 4:12pm 
i wish you or someone would recreate this mod for BG3 modio, love this mod so much
Malchezzar  [author] Jan 31 @ 9:29am 
@Kalonic loser I never give out exact locations for anything in my mods, the spreadsheet should have which acts the items are located in but it wont have specifics.
Kalonic loser Jan 30 @ 11:18pm 
is there a guide or spreadsheet that displays where to find the act 2 armor pieces?
Malchezzar  [author] Dec 26, 2024 @ 8:17am 
@Ninja you are probably missing some requirements, make sure you have script extender and such.
Ninja Dec 25, 2024 @ 8:54am 
For some reason, when I use consume it doesnt give me Elf shot and every time i try to start up a compaign it gives me an error... Any resolutions for this?
ДМИТРИЙ КОЛДУН Dec 14, 2024 @ 3:00pm 
кто нибудь знает как убрать лишних нпс? у меня на спавне сразу ждут несколько играбельных персонажей как их убрать
Fenekku Kitsune Dec 13, 2024 @ 1:51pm 
It has the same hp and armour stats, though I didn't check the level. It DOES change class and gets given weapons (which look ridiculous on the gheist model btw), but the biggest reason it's so frustrating to deal with is that because it has more hp than most enemies in fort joy (at least until a halfway across the island), it's an extremely tanky annoyance.... That can heal any enemies it happens to appear with, and help CC a solo character...

I mean, this is just one of a few mods I've left "invasion" settings enabled on for the sake of difficulty as I have a few mods making the game easier, but this one invasion is just a bit too much with The Hammer's Pet.
Malchezzar  [author] Dec 13, 2024 @ 6:41am 
@Fenekku Kitsune the Nemesis do get stronger resist wise, but I imagine some of the variants of it spawning aren't as threatening, though I've never seen one become the nemesis so idk how it works with the different nemesis weapons. I would think the early game is only a struggle because those ghiest are like level 8 at the start I think? I forget if the nemesis spawns with that level or if it overrides to yours, I know it does when they have a lower level but idk about if the NPC's level is higher than yours.
Fenekku Kitsune Dec 12, 2024 @ 10:54pm 
@Malchezzar So... I'm SoL short of disabling the Nemesis system or restarting? That sucks. I'm not kidding when I say it makes every fight tedious, the Gheist has some rather... large stats, for this early area, and I imagine it'll only get stronger as the game goes on.
Malchezzar  [author] Dec 12, 2024 @ 6:22am 
@Ene Just teach them any of the Gravewalker Skills.
Ene Dec 12, 2024 @ 12:49am 
Hello, I searched a bit but didn't find info on this... How do I make a companion into the Gravewalker class? The vendor in Fort Joy does not have the option.
Malchezzar  [author] Dec 11, 2024 @ 6:02am 
@Fenekku Kitsune Unfortunately not, as that would defeat the purpose of the system. That is an unfortunate nemesis though.
Fenekku Kitsune Dec 11, 2024 @ 12:21am 
Is there any way to remove the current nemesis? I killed Dallis in Fort Joy and one of her pets apparently became my nemesis, which is really bad because it's quite strong. It's single-handedly making all the fort joy fights tedious as HELL, particularly because I'm playing a solo run!
Karsara Nov 20, 2024 @ 1:12am 
I more or less suspected as much, with over 900 hours of Shadow of War myself I felt like it was something I had to ask, plus you would need another NPC for that class in addition a number of more abilities and in reality Talion's move set didn't really change much it just took on a darker form...but that's a much longer discussion that really shouldn't happen as things stand.

Regardless thanks for the reply anyways.
Malchezzar  [author] Nov 19, 2024 @ 9:06pm 
@Karsara there are story problems with being a nazgul before act 4, as the ring specifically breaks the battle with your god clones for some unknown reason. Also, the nazgul skills are extremely strong and would be absurd to have early game, along with the original games not turning you nazgul until the very end as well, so its a combination of those three things.
Karsara Nov 19, 2024 @ 4:01pm 
Evening,

So I was messing around in act 4 causing absolute chaos in the main city by casting Ringwraith on piles of corpses...as one does...im sure im not the only one, anyhow and I started to wonder, is there a reason why there was just a Gravewalker/Blade of Galadriel classes but no Nazgul class? I admit this is an odd and quite possibly stupid question, mostly due to the lack of Nazgul skills in general, the only reason I can think of is that there's some kind of incompatibility in the early game.

Regardless of the actual answer I always have a blast in act 4 no matter how many times I see that game over screen because I did something stupid.

Thanks for listening.
Malchezzar  [author] Nov 6, 2024 @ 4:12am 
@Nickolas It is you, you need to install my atlas mod, it has all the icons in it for all my mods.
Nickolas Nov 6, 2024 @ 1:51am 
Hey, idk if it's me, but I doubt it. The item portraits aren't showing up for this mod. Any fix?
Malchezzar  [author] Oct 20, 2024 @ 9:04am 
@Pieces yes there is armor in act 4, scattered around the map.
Pieces Oct 20, 2024 @ 7:35am 
Is there really an Nazgul Armor ?Why i cant find them...I am almost done act 4
Malchezzar  [author] Oct 18, 2024 @ 5:22am 
@Deridex I moved him closer to the beach waypoint because people were having trouble getting to him with extra enemy mods installed.
Deridex Oct 17, 2024 @ 10:51am 
Hey. I can find the Blade of Galadriel vendor, but not the Gravewalker one at Fort Joy.. He is not outside the gate.
Malchezzar  [author] Oct 8, 2024 @ 7:11am 
@DragonCourier279 you should be able to meet him again in act 4 and be fine.
DragonCourier279 Oct 7, 2024 @ 9:58pm 
If i add this mod during act 2 can i still encounter the act 1 boss or does it require a restart?