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It's nice to see that modders are starting to use AI in their work too (not to mention previews). I when I first saw the work of the AI realized that now there should not be in all games portraits without characters and the same icons for even then it was possible to create each image for each item. And now when you can also set the style, it becomes even easier.
As for the Nazgul, I did move the Act 1 Nazgul to a slightly varied location from where it was originally, because I was seeing conflict with the Gift bag mods that Larian lazily slapped in, which was causing the Magisters that I killed off and placed him on top of to be alive again which was... strange. I moved him inside from his original location so that he now appears in a location on his own.
Do you think your paladin and reaper class can be added without starting over? We're about to finish the first act.
I asked about Nasgul to see if it works for us or not. The problem is that I played about 4 years ago and some mod was adding more new encounters and even bosses. The joke is that I have the same mods but now those new bosses are gone. And I don't remember which mod did it but apparently the author removed them from the game.
There's something wrong with me. I got Banished from Death and Broken Blade. I just learned the Spectral Dash skill which requires the assassin 2 skill. I have Warcraft 0 points. I tried using the skill standing and in invisibility but my blade does not disappear. I even forgot this skill but it doesn't solve the problem.
Can I somehow undo the broken blade that appears when I use stealth? It breaks part of my skills for my weapon gives part of the characteristics for those skills.
And when is the first battle with Nasgul supposed to be?
Thanks for the response, it's good to know the nemesis won't become unkillable later on. Thanks again for such a high-quality mod :D
The Nemesis' do become quite a handful, especially at the stage you mentioned, but I did make sure they never get to be fully immune to any damage, so you can still kill them (very slowly) no matter what damage you are using. They mostly become a nuisance later on (if you aren't full glass cannons) so you usually end up just having to outlast them while killing the other enemies first before cleaning them up. In my experience so far their offensive power doesn't scale nearly as much as the defense so they just become extra tanky.
Also, I'm curious, since Talion fights the Witch King in Shadow of War, would you ever consider adding a Witch King fight to the mod? That and the Sauron fight were my favorite fights in that game- loved replaying through it recently so I figured I'd ask. Thanks for the awesome mod :D
I mean, this is just one of a few mods I've left "invasion" settings enabled on for the sake of difficulty as I have a few mods making the game easier, but this one invasion is just a bit too much with The Hammer's Pet.
Regardless thanks for the reply anyways.
So I was messing around in act 4 causing absolute chaos in the main city by casting Ringwraith on piles of corpses...as one does...im sure im not the only one, anyhow and I started to wonder, is there a reason why there was just a Gravewalker/Blade of Galadriel classes but no Nazgul class? I admit this is an odd and quite possibly stupid question, mostly due to the lack of Nazgul skills in general, the only reason I can think of is that there's some kind of incompatibility in the early game.
Regardless of the actual answer I always have a blast in act 4 no matter how many times I see that game over screen because I did something stupid.
Thanks for listening.