Divinity: Original Sin 2

Divinity: Original Sin 2

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Gravewalker Class [DE]
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
383.012 MB
Nov 7, 2019 @ 2:55pm
Sep 23, 2020 @ 8:48am
51 Change Notes ( view )

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Gravewalker Class [DE]

In 2 collections by Malchezzar
Malchezzar's Divinity Collection
74 items
Malchezzar's DOS2 Mods
7 items
Description




This is my second Mod! After finishing my other Mod BonusUniques, I decided to make a Class mod based around a couple of games I enjoyed rather recently, Shadow of Mordor and Shadow of War. These games were a ton of fun for me and make great additions to the Lord of the Rings story.

I had alot of help building this mod from the Modders in the Divinity Discord server, most noteably Feenex, LaughingLeader, and Shrike (thanks guys!) and I hope you enjoy it even half as much as I did making it. Also a special thank you to tangegreen33, who custom made all of the Skill and Status Icons for this mod.

DISCLAIMER
This mod DOES contain some spoilers for the mentioned games in the progression available throughout the mod, so if that is a turn off for you I would (highly) recommend enjoying a playthrough of the other games (either watching cutscenes online or playing it yourself) before playing with this mod. If you continue down this page and into the Skills Spreadsheets, just be warned that you are potentially spoiling yourself on some things.



This mod adds some new features to the game, the first of which is the creation of 2 new classes featuring 44 new skills: the Gravewalker and the Blade of Galadriel Classes.

As of 6/25/2020, this mod benefits from Norbyte's Script Extender, found HERE[github.com].



The Gravewalker Class is a Strength-focused Warfare Class based on the moves and abilities of the main character in Shadow of Mordor and Shadow of War. Wielding a two handed sword, a Gravewalker utilizes their Wraith powers to control the battlefield. Able to mix ranged and melee attacks at will, Gravewalkers can fight solo or command Branded enemy soldiers to fight for them.



Having fused with a Wraith on their deathbed, Gravewalkers are now Banished from Death, granting them the ability to automatically resurrect in in battle after some time has passed, however most enemies who slay a Gravewalker in combat will receive a promotion and level up.



The Blade of Galadriel Class is a Finesse-focused Scoundrel Class based on the abillities of one of the supporting characters, Eltariel, in Shadow of War. She is also a playable character in one of the DLCs for the game. This class is designed (much like the original DLC) as a sub class that utilizes some of the Gravewalker skills in addition to its own skills and the base Rogue skills in Divinity. Due to this dependency on Gravewalker skills, I have added the "Lore Friendly" Gravewalker skills to the Blade of Galadriel Vendor as well so that someone who wants to follow "how the class is meant to be played" will not have to pick and choose from the Gravewalker Vendor. Wielding dual daggers, this class makes use of the Light of Galadriel to deal damage to enemies and support allies in battle.


CLICK HERE FOR THE SKILLS[docs.google.com]

For the skills that are highlighted in Purple on the Spreadsheet, a weapon matching your character's stats will be summoned to take the place of your currently equipped weapons. I highly recommend keeping your builds non-reliant on your weapons for this reason when using these skills, since you could potentially end up unmemorizing your skills during combat if you lack the base requirements (Memory/skill specialization).

The Vendors can be found in the following locations:

Act I (Fort Joy)
Gravewalker Vendor - Celebrimbor, Just outside main gate of Fort Joy.
Blade of Galadriel Vendor - Eltariel, Inside the Elf Cave.

Act II (Reaper's Coast)
Gravewalker Vendor - Celebrimbor, Driftwood, out back behind the Tavern.
Blade of Galadriel Vendor - Eltariel, Driftwood, just inside the main gate on top of a ledge.

Act III (Nameless Isle)
Gravewalker Vendor - Shelob, Temple of Tir-Cendelius, Towards the middle.
Blade of Galadriel Vendor - Eltariel, Temple of Tir-Cendelius, Close to the Tiger.

Act IV (Arx)
Gravewalker Vendor - Shelob, Arx, near the small Port/Harbor in the main City.
Blade of Galadriel Vendor - Eltariel, Arx, in the gardens on the outskirts of the City.


Additionally, the vendors all sell new custom weapon models which I imported from Sketchfab.



In order to compliment the new movesets I have added, and to better balance them I have included a few new mechanics:

Vitality Boost
In order to make Banished From Death more prominent and Branded's one-off nature per target more influential, along with increasing the base difficulty of the mod slightly, all NPCs receive a 100% Vitality boost when entering combat. This can be toggled off in the Vendor Dialogues.

Due to character limit, the other key statuses are shown in the Skills spreadsheet.



As an added feature, this mod has a "Nemesis Mode" that will grant it's skills to select NPCs throughout the game. This can be disabled/re-enabled at any of the Vendors I added through their dialogue options.



I have added new Nazgul Boss NPCs, voiced with lines from the games, throughout Rivelon that will confront you during your journey. There is 1 encounter in Act 1, 2 in Act 2, 1 in Act 3, and 1 in Act 4. The final Nazgul encounter will not be available unless you have won the other four fights earlier in the game.

As of 12/1: The Act 1 and 2 fights also appear scaled up in Act 4 if they have not yet been cleared. The EXP gained remains the same however so there is no real benefit to waiting till Act 4.

The Act 3 and 4 fights have special Unique rewards, so I would recommend not skipping them.

Additionally for all the Murder-Hoboes out there who like to kill off Skillbook vendors, My vendors (Eltariel and Shelob) are set at level 25 as optional challenge bosses with their own Unique rewards. Feel free to test your luck! (Obviously this isn't lore friendly to the Lord of the Rings games but do what you want in your save files :D)



I have included a number of Unique items and skills in this mod, most of which will level up alongside the player like in my other mod. The skills can be found listed in the 3rd tab of the skills spreadsheet, listed under the Loot Tier and the items can be found HERE[docs.google.com]



Some mods that I'd personally recommend to compliment this mod are:

My other mod, BonusUniques [DE]
It has Celebrimbor's Ring in it, among many other useful uniques for the rest of your party.

Level Up All Equipment - Including Uniques [Definitive Edition]
To level up the rest of your equipment, especially if you find one of my custom Modeled Weapons you really like.

Feenex's Battle Pack: Definitive Edition
For some interesting classes.

OdinCore - Mod Services
Odinblade's many class overhauls.
Popular Discussions View All (7)
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Nov 29, 2020 @ 9:23am
PINNED: Bug Reports
Malchezzar
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Sep 1, 2020 @ 10:06am
PINNED: Balance Suggestions
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Nov 8, 2019 @ 8:44am
PINNED: Divine War Patch
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694 Comments
Malchezzar  [author] May 4 @ 2:07pm 
@Twist_Chip that is the biggest problem spot, so you should be fine. I'm curious why those two weapons for the Galadriel class would cause that issue, cause as far as I know they don't have any special properties that would cause something like that, but good to know that that fixed it.
Twist_Chip May 4 @ 7:28am 
Ok so I unequipped Blade of Galadriel and Orcbane and it seemed to have worked. I finished the fight and I'm on the Lady Vengeance, hopefully no more crashes happen.
Twist_Chip May 4 @ 7:00am 
Yea... The only item I have obtained that provides the tag Nazgul is the item dropped in Act 3(along with the skill books that require Nazgul) , and I do not have that equipped on any of my characters since as you said it requires enlightened. I have tried to progress without the mod and it works fine, but obviously I lose the items/skills related to the mod.
Malchezzar  [author] May 4 @ 5:00am 
@Twist_Chip no, it should only be the ring or things you can equip after having the Nazgul tag... so you are saying that you have none of that equipped and it still crashes? I've never seen that before.
Twist_Chip May 4 @ 4:47am 
I'm actually a little bit confused on that part. If by Nazgul gear you mean the gears that give the Nazgul tag(like the ring from killing the boss in act 3) then I have not equipped that equipment. Does this include equipments such as the blade of galadriel as well?
Malchezzar  [author] May 4 @ 4:26am 
@Twist_Chip I made an update ages ago to prevent that problem, you should not have been able to equip the Nazgul gear until after that fight due to tag requirements. If you somehow did, that is the problem and there isn't anything I can do about it since the code they use to copy your gear onto the gods is the culprit.
Twist_Chip May 3 @ 10:31pm 
Hey, so I've looked around the bug reports discussion that the game crashes when the fight against the gods in the arena starts. I'm still not sure how to go about this, could you please help?
Malchezzar  [author] May 3 @ 6:33am 
@Jay Vi that would most likely just skip the first one, which would mean that he would reappear at the beginning of Act 4 in a stronger state. You should be able to complete all the content in the mod still.
Jay Vi May 3 @ 6:29am 
I always wondered but, if you use joyless beginnings does that consider the nazgul dead in that area or do you have to play without it
Malchezzar  [author] Apr 22 @ 5:44pm 
@Wheezy I'm not sure I follow, are you saying you still have the stance on after removing banished? You might be able to remove it if you kill the character who has it on, as I believe only Gravewalkers get their buffs reapplied after resurrection.