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well its not really game breaking but would really appreciate it thanks :)
Integrating the research is a lot more annoying, as it involves positioning of projects inside same already cluttered tab, so i ll probably avoid that like a plague :) I suggest using research tab\tree mods if research bothers you.
also thaaaaaanks for this mate, youre awesome :D
Error while resolving references for def CPDefExtension: System.NullReferenceException: Object reference not set to an instance of an object
at MM_Patcher.FpDefExtensions.ResolveReferences () [0x00a11] in <fdc7797d627f4967ae282c5ca0b04f4d>:0
at Verse.DefDatabase`1+<>c__DisplayClass14_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <000153db58284aa38698b9c41ca1154b>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
When I load the save, I get a lot of problems: can't click (can only drag to select and can't right-click), my stockpiles are gone, the game thinks I'm missing a kitchen (I have a stove), and candles from Apothecary mod seem really dim).
https://gist.github.com/HugsLibRecordKeeper/6321937538924703f6b32c4861bc940c
Thanks for your mod!
https://steamcommunity.com/sharedfiles/filedetails/?id=1669073318