RimWorld

RimWorld

Medieval Madness: Tools of the Trade
401 Comments
Madman666  [author] Aug 2 @ 12:04pm 
Update 02.08.2025:
- Updated to 1.6
- Removed redundant xml def.

Balanced unchanged. Tested to see if everything crafts and can be properly used in a fight. If i missed anything let me know.

Cheers.
WA2000 Aug 2 @ 4:55am 
1.6 pls
易离 Jul 18 @ 7:54am 
1.6 pls
dr650cp Jul 14 @ 3:52pm 
1.6 pls
Geneva Jul 14 @ 3:04am 
):
hekosebas Jul 4 @ 6:38am 
over detailed textures
thesoupiest Mar 30 @ 5:22pm 
Do the tools boost work speeds for various tasks? Thanks!
Nitsah Feb 15 @ 4:52pm 
God speed @philippi23
philippi23 Jan 7 @ 5:24am 
I will try to make it compatible with combat extended
Annabellee Dec 29, 2024 @ 7:33am 
@pasaway I forgot I was running Gimmicks (Continued) which has a patch for this mod that changes the hammer from construction speed to smithing speed
CMoore_Titteez Dec 26, 2024 @ 6:03pm 
Great mod, Simple but brings a lot of QOL to the table. :steamthumbsup:
Pasaway Dec 17, 2024 @ 11:12am 
@Annabellee: the mod "Toolmetrics Redux" has a forge hammer that is used to increase crafting speed..... not sure if maybe that is what you were looking for.
Madman666  [author] Dec 10, 2024 @ 1:08am 
Nah, i dont remember making any other hammer tool than the one, thats on the tools preview pic.
Annabellee Dec 9, 2024 @ 12:13pm 
was there a forge hammer with this or was that only when Gimmicks was loaded in?
HIM Nov 30, 2024 @ 1:35pm 
hell yea
Madman666  [author] Nov 30, 2024 @ 12:51pm 
Updated 30.11.2024:
- Fixed duplicate xml nodes in item base MM_MeleeTier4_2h, that was reported by @Nefrem and @Russian Hacker.

Sorry it took so long - was kind of busy and didn't check the steam notifications. The errors about duplicate xml notes should no longer appear on game's launch.
tierrehcc Sep 22, 2024 @ 3:07pm 
Thank you
Krankus Wrexus Sep 22, 2024 @ 2:44pm 
Oh I see well thank you for the lovely eyecandy anyway
Madman666  [author] Sep 22, 2024 @ 2:30pm 
A non existent one, sadly. I planned on adding several armor sets as well, when i was working on weapons, but turns out to make a single armor piece you need to draw it 15 times xD. That killed my motivation pretty fast, so it only stayed as an eyecandy on mod preview.
Krankus Wrexus Sep 22, 2024 @ 2:25pm 
Could I enquire what armour is on the mod page
Madman666  [author] Sep 22, 2024 @ 2:19pm 
@tierrehcc
That was actually a blunder on my part, i skipped trader tags on weapon bases (i thought i added that properly). That should be fixed now, resub and all the weapons from the mod should be sellable and buyable. Should also probably pop up in trader stock more often.

@SanguinarcAQL
I ve also added relic comp to all tier 3 and 4 weapons, so now they can be chosen as relics.

Hope everything works well. Let me know if i screwed something up, peeps and i ll fix it up. Cheers.
tierrehcc Sep 22, 2024 @ 12:33pm 
Bad spelling on my part. I can't sell your items to any caravan or faction base. But i can buy them. It is either some problem on your mod or a mod incompatibility (and i guess it looks like i will have to dig through my mods....). If you can sell them now then it is not your mod's problem.
Madman666  [author] Sep 22, 2024 @ 10:44am 
@tierrehcc
Are you looking for something in particular? I just spawned couple combat trader caravans and they ve had at least 1-2 of my mod's weapons. It should work fine. If you have any mods that tamper with trader stock and selection, those might be the cause.
tierrehcc Sep 22, 2024 @ 7:06am 
Items from this mod are not sold to any faction or caravan:( Is it intended or actually a mod conflict on my side?
Chranator Aug 13, 2024 @ 3:37am 
The art is kinda crazy, especially the crossbows. respect
Ben'wah Jun 21, 2024 @ 5:50am 
fair. honestly its definitely the weakest DLC
Madman666  [author] Jun 20, 2024 @ 11:50pm 
@Chris Ben'wah its really slow performance wise, balance its all over the place and i also personally am indifferent to the horror theme in Rimworld.

@SanguinarcAQL I ll see what i can do about that, when i get the time.
SanguinarcAQL Jun 19, 2024 @ 2:54pm 
Hi! I love your mod but I wonder, why is none of those weapon available as relic for Ideology? I want a Bastard sword as relic it's so cool :(
greenie Jun 5, 2024 @ 3:27am 
@Chris Ben'wah can't speak for the mod author, but I can repeat a prevailing opinion I see that I also hold to a degree.

Anomaly feels like a bit of a jump out from Rimworld, and something very specified that changes the game away from it's very wide, general sandbox feel. It's a large DLC that adds a LOT of themed things for the supernatural that feels out of place with the rest of Rimworld. IDK. Just my thoughts, some opinions I read.
Ben'wah May 29, 2024 @ 3:42pm 
@madman666 any reason you don't plan on buying anomaly? just curious
toaster bath May 15, 2024 @ 11:58am 
Thanks for the update ♥
Wolfy May 14, 2024 @ 6:49pm 
Thanks for you work updating this! <3
Madman666  [author] May 14, 2024 @ 12:18pm 
Updated to 1.5.
- Only basic functionality checked. Didn't see any errors or non-functional weapons, let me know, if you find any.
- I don't plan on buying Anomaly, so i can't check, if everything works fine with it, sorry.
- I also don't play with CE, so somebody else would have to patch and balance it for compatibility.
- Later a rebalance will follow, as well an art upgrade, once i have the time.

Cheers.
FiauraTheTankGirl May 3, 2024 @ 3:12am 
Wish there was a CE version, I know I'm in a minority but these weapons are really awesome, just like, can't go back to Vanilla Combat, was too easy.
ABC Apr 21, 2024 @ 12:44am 
I am looking forward to.
Madman666  [author] Apr 13, 2024 @ 3:42pm 
yes it will
Jeff Apr 13, 2024 @ 5:28am 
i the mod gonna be updated for 1.5?
Madman666  [author] Mar 14, 2024 @ 10:00am 
No, they do not have reach attacks.
Gearhammer Mar 12, 2024 @ 6:18am 
I am new to this mod so I must ask
Dose polearm weapons have multi tile melee attack? Like in Battle Brothers where polearm can attack enemy from one tile away?
TurtleShroom Jun 13, 2023 @ 1:57pm 
Oh. Well, RL comes first... I hope you resolve whatever troubles you at this time.
Madman666  [author] Jun 13, 2023 @ 1:47pm 
Nope, i am currently quite busy.
TurtleShroom Jun 11, 2023 @ 2:20pm 
Do you have any news on the Toolagri Patch I mentioned?
zytukin Apr 19, 2023 @ 12:14pm 
Guessing a miner conflict with another mod that's causing them to spawn. Found I also have royalty dlc items spawning the same way, also made of gold. Thanks.
Madman666  [author] Apr 19, 2023 @ 11:44am 
Not my mod's bug then. My mod only uses vanilla functionality and doesn't spawn weapons out of nothing.
zytukin Apr 19, 2023 @ 10:47am 
Mod bug? I don't have the workbench from this mod built (or even available to build, it doesn't show up anywhere) nor any other workbenches capable of making weapons or armor. Yet I have dozens of weapons from this mod made from gold leying around and the number keeps growing.
Madman666  [author] Apr 11, 2023 @ 3:16pm 
Nah, VE mod already does the flintlock stuff, if i will add anything else it d probably still be medieval stuff like bows and xbows.
Harseki Apr 11, 2023 @ 4:25am 
Nice mod! Do you plan to add some early firearm like musket into mod? That would be cool :)
Pasiego Feb 5, 2023 @ 7:02am 
Amazing work!
Hypex Jan 6, 2023 @ 4:53pm 
lame :|