XCOM 2
MGee's WOTC Highways
Mgee  [developer] Jul 23, 2019 @ 6:17pm
Mod Compatibility Edits
To make the mod work with "additional missions redux", go to the workshop folder, open the "xcomparcels.ini" with notepad and copy this over top of the similar lines

+arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade01", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade02", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Rescue", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade03", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Rescue", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade04", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="DestroyRelay", ObjectiveTags[2]="Advent") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_truckheist_01", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_truckheist_02", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_adventroadblock01", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="ProtectDevice", ObjectiveTags[2]="Civilian", ObjectiveTags[3]="NeutralizeCommander") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_adventroadblock02", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="ProtectDevice", ObjectiveTags[2]="Civilian") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_adventroadblock03", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="ProtectDevice", ObjectiveTags[2]="Civilian")

this will disable the hack missions so there's no weird stuff, dont do it in the middle of a mission though
Last edited by Mgee; Aug 5, 2020 @ 1:35pm
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DeftGibbon May 11, 2020 @ 9:55am 
Had this issue and had to do some console based shenanigans to correct things. Thanks for the fix!
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