XCOM 2
MGee's WOTC Highways
Mgee  [udvikler] 23. juli 2019 kl. 18:17
Mod Compatibility Edits
To make the mod work with "additional missions redux", go to the workshop folder, open the "xcomparcels.ini" with notepad and copy this over top of the similar lines

+arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade01", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade02", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Rescue", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade03", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Rescue", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade04", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="DestroyRelay", ObjectiveTags[2]="Advent") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_truckheist_01", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_truckheist_02", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_adventroadblock01", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="ProtectDevice", ObjectiveTags[2]="Civilian", ObjectiveTags[3]="NeutralizeCommander") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_adventroadblock02", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="ProtectDevice", ObjectiveTags[2]="Civilian") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_adventroadblock03", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="ProtectDevice", ObjectiveTags[2]="Civilian")

this will disable the hack missions so there's no weird stuff, dont do it in the middle of a mission though
Sidst redigeret af Mgee; 5. aug. 2020 kl. 13:35
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DeftGibbon 11. maj 2020 kl. 9:55 
Had this issue and had to do some console based shenanigans to correct things. Thanks for the fix!
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