XCOM 2
MGee's WOTC Highways
Mgee  [desarrollador] 23 JUL 2019 a las 18:17
Mod Compatibility Edits
To make the mod work with "additional missions redux", go to the workshop folder, open the "xcomparcels.ini" with notepad and copy this over top of the similar lines

+arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade01", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade02", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Rescue", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade03", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Rescue", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade04", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="DestroyRelay", ObjectiveTags[2]="Advent") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_truckheist_01", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_truckheist_02", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_adventroadblock01", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="ProtectDevice", ObjectiveTags[2]="Civilian", ObjectiveTags[3]="NeutralizeCommander") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_adventroadblock02", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="ProtectDevice", ObjectiveTags[2]="Civilian") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_adventroadblock03", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="ProtectDevice", ObjectiveTags[2]="Civilian")

this will disable the hack missions so there's no weird stuff, dont do it in the middle of a mission though
Última edición por Mgee; 5 AGO 2020 a las 13:35
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DeftGibbon 11 MAY 2020 a las 9:55 
Had this issue and had to do some console based shenanigans to correct things. Thanks for the fix!
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