XCOM 2
MGee's WOTC Highways
Mgee  [開發人員] 2019 年 7 月 23 日 下午 6:17
Mod Compatibility Edits
To make the mod work with "additional missions redux", go to the workshop folder, open the "xcomparcels.ini" with notepad and copy this over top of the similar lines

+arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade01", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade02", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Rescue", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade03", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Rescue", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_rebelblockade04", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="DestroyRelay", ObjectiveTags[2]="Advent") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_truckheist_01", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_truckheist_02", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="Advent", ObjectiveTags[2]="DestroyRelay") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_adventroadblock01", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="Tunnels_Sewer"), arrPlotTypes[2]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="ProtectDevice", ObjectiveTags[2]="Civilian", ObjectiveTags[3]="NeutralizeCommander") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_adventroadblock02", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="ProtectDevice", ObjectiveTags[2]="Civilian") +arrAllParcelDefinitions=(MapName="md_HWY_Mgee_adventroadblock03", eSize=eParcelSizeType_Medium, arrZoneTypes[0]="Highway", arrPlotTypes[0]=(strPlotType="Slums"), arrPlotTypes[1]=(strPlotType="SmallTown"), eFacing=EParcelFacingType_s, ObjectiveTags[0]="Recover", ObjectiveTags[1]="ProtectDevice", ObjectiveTags[2]="Civilian")

this will disable the hack missions so there's no weird stuff, dont do it in the middle of a mission though
最後修改者:Mgee; 2020 年 8 月 5 日 下午 1:35
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目前顯示第 1-1 則留言,共 1
DeftGibbon 2020 年 5 月 11 日 上午 9:55 
Had this issue and had to do some console based shenanigans to correct things. Thanks for the fix!
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目前顯示第 1-1 則留言,共 1
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