DayZ
PvZmoD_Spawn_System
Liven  [developer] Jun 17, 2019 @ 3:50am
Balance thread
Too easy? Too hard?

Give your suggestions...
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Showing 1-13 of 13 comments
Imp0815 Jun 2, 2020 @ 3:15pm 
Hi i would like to know what i need to configurate to get really really big groups spawning 25-50+ Zombies and always have big groups of zombeis roaming the towns 50-100+. I dont know if i need to have the vanilla mode on for this or not but i would like to have it turned off.
Liven  [developer] Jun 3, 2020 @ 2:57am 
@Imp0815 you can make bigger groups in the DynamicSpawnDatas.c
you can change nbr of zeds by group and time beteween to group spawns
Imp0815 Jun 3, 2020 @ 3:08am 
Originally posted by Liven:
@Imp0815 you can make bigger groups in the DynamicSpawnDatas.c
you can change nbr of zeds by group and time beteween to group spawns

Ah i never checked this File. Thank you for the Tipp. Now this is easy lets see how much zombies the game can handle.

What settings do you recommend in the RealTimeTweaks.json for really really big Zombie swarms?
Last edited by Imp0815; Jun 3, 2020 @ 3:12am
Liven  [developer] Jun 3, 2020 @ 3:44am 
you can increase "3" and "4" values in the json for dynamic and static spawns but for dynamic spawn you should balance groups quantity and time together in the DynamicSpawnDatas.c file.

I can't give you values, you have to try settings to find what fit to your needs.

Keep an eye on server performances and note that angry zombies are a lot more ressource consuming than calm zombies
Imp0815 Jun 3, 2020 @ 7:09am 
Originally posted by Liven:
you can increase "3" and "4" values in the json for dynamic and static spawns but for dynamic spawn you should balance groups quantity and time together in the DynamicSpawnDatas.c file.

I can't give you values, you have to try settings to find what fit to your needs.

Keep an eye on server performances and note that angry zombies are a lot more ressource consuming than calm zombies

Thank you! I will keep an eye on the performance. I'm really happy about the Mods you made. They are a great addition to set up a fun PvE Private Server with friends to play on. Thank you!

This is offtopic but is there any way how to increase the Difficulty of the Hord Lords?
In most scenarios he just runs up to us and is alone so we whack him dead without any problems. Is there a Way to buff the Horde so it follows him more quickly? Or something else so that the Lord isn't such a pushover?
Liven  [developer] Jun 3, 2020 @ 7:30am 
If you use the PvZmoD Customisable Zombies too, you can try to lower masters speed to keep it close to the fog/horde.
Or in the Dark Horde json, decrease master teleport distance "30" and "31" to keep him in the fog.
Did you change the "bulletproof" option of the maters?

Let me know if you find interesting tweaks ;)
Liven  [developer] Jun 3, 2020 @ 7:37am 
I forgot, you can increase fog speed when the master is angry with "7" and "11" (for day and night) values in the json
Imp0815 Jun 3, 2020 @ 8:08am 
Originally posted by Liven:
I forgot, you can increase fog speed when the master is angry with "7" and "11" (for day and night) values in the json

Thank you i'll try all of them and give you feedback.
We did not change the Bullet Proof value. Does the Customisable Zombies overrride this option?
Thank you for helping me!
Last edited by Imp0815; Jun 3, 2020 @ 8:09am
Liven  [developer] Jun 3, 2020 @ 8:42am 
No Customisable Zombies don't override but with it you can fine tune the bullet resistance for each zombie class
DankBoi69 Oct 25, 2022 @ 4:58am 
Imo, a big thing that affects balance in a big way since it was added, are screaming army officers.
Currently the system is spawning them like normal zeds without anything special to their occurrence.
This can lead to an extreme number of officers to be present, which can make things A LOT harder, especially if there is a lot of infected around in the first place.
They often make a stealthy approach unfeasibly hard and thereby limit player action.
They also make some louder approaches go ♥♥♥♥ in no time as they tend to turn up in moments you don`t expect them to and make the situation go from 0 to 100 in an unreasonable time.
I am currently trying to find a way to work around this a bit using the ZombieCategories and ZombieChooseCategories but a more directly configurable setting for this kind of zombie would be very helpful for a lot of people I think.

Thank you for your work :)
Liven  [developer] Oct 25, 2022 @ 6:10am 
Originally posted by DankBoi69:
Imo, a big thing that affects balance in a big way since it was added, are screaming army officers.
Currently the system is spawning them like normal zeds without anything special to their occurrence.
This can lead to an extreme number of officers to be present, which can make things A LOT harder, especially if there is a lot of infected around in the first place.
They often make a stealthy approach unfeasibly hard and thereby limit player action.
They also make some louder approaches go ♥♥♥♥ in no time as they tend to turn up in moments you don`t expect them to and make the situation go from 0 to 100 in an unreasonable time.
I am currently trying to find a way to work around this a bit using the ZombieCategories and ZombieChooseCategories but a more directly configurable setting for this kind of zombie would be very helpful for a lot of people I think.

Thank you for your work :)

Noted, thank you for the feedback.
I will try to lower their number in the future (no ETA).
DankBoi69 Oct 25, 2022 @ 11:18am 
I experimented around a bit and it seems to work quite well if you just make them a whole different class and always putting them at the end of a ChooseCategories line. Ofc this reduces your options a bit and I couldn`t test it a lot so far but the results to this point were pretty positive. :)
Liven  [developer] Oct 25, 2022 @ 11:29am 
Yes, can be a solution
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