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"
@echo off
cls
set watch=DayZ Server
title %watch% Watchdog
cd "D:\Program Files (x86)\Steam\steamapps\common\DayZServer"
:watchdog
echo (%time%) %watch% started.
start "Zadyk" /wait "DayZServer_x64.exe" -config=serverDZ.cfg -profiles=WarZProject "-mod=@CF;Community-Online-Tools;PvZmoD_Spawn_System;" -port=2302 -dologs -adminlog -netlog -freezecheck
echo (%time%) %watch% closed or crashed, restarting.
goto watchdog
"
Then I put the @PvZmoD_Spawn_System in a Mod folder in the root of my /DayzServer
I did copy the .bikey in Key
I've past content of the "PvZmoD_Spawn_System_Profile" folder in /MyserverDirectory
My XML in Mission : looks like this.
<var name="ZombieMaxCount" type="0" value="0"/>
"
but nothing happens my server is realy Empty of zombies.
Do you have some ideas Please x)
"-mod=@CF;Community-Online-Tools;PvZmoD_Spawn_System;"
need to be
"-mod=@CF;@Community-Online-Tools;@PvZmoD_Spawn_System;"
(I suppose CoT does not work too, or you have change its folder name)
-profiles=WarZProject
this is the path of your server profile folder.
The default "-profiles=c:\Users\Yourname\Documents\DayZ Other Profiles\Server\" (with the ")
Verify that your WarZProject folder exist (in your server folder) and if there is log files in it.
It is in this folder you have to copy the PvZmoD_Spawn_System_Profile folder
start "Zadyk" /wait "DayZServer_x64.exe" -config=serverDZ.cfg -profiles=WarZProject "-mod=@CF;@Community-Online-Tools;@PvZmoD_Spawn_System;" -port=2302 -dologs -adminlog -netlog -freezecheck
Actually : For the Folder copy I Did this :
D:\Jeux\steamapps\common\DayZServer\WarZProject\Loot - ( one of the folders in thePvZmoD_Spawn_System_Profile\Loot )
But Maybe I'm wrong and it should look like this :
D:\Jeux\steamapps\common\DayZServer\WarZProject\PvZmoD_Spawn_System_Profile\Loot
D:\Jeux\steamapps\common\DayZServer\WarZProject\PvZmoD_Spawn_System_Profile\...
I modified the install instruction to be more clear
(script_2019-07-04_19-19-19.log for exemple)
global server mods configuration needed some ajustements
The value that manage BarrelHole radius is "16" value in the json file.
The 150m perimeter does not despawn zombies, it just prevents them to spawn inside.
If zombies spawn outside they can go inside the safe zone (especially hunters if you play with my tweaked zombies)