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To adapt the spawn system to a new map there is no terrain editor.
If the map is on izurvive, you can use it use to find a lot of coordinates.
if not or for the precise coordinates (for buildings that need height "Y" coord for example) you can use something like Community Online Tools to see ingame coordinates.
The dynamic areas (in DynamicSpawnZones.c) don't need Y coords for their top left and bottom right corners.
I know it is some work, that's why I wait maps like DeerIsle to be finish before making a sample for it.
Do you have something in server logs?
Can you send me a zip of your pvz profile folder on discord Liven#0879 ?
Im pretty salty at Bohemia atm due to their incompetence with handling the updates so just having a break.