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Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at FactionBlender.TraderKindDefInjector.InjectTraderKindDefsToFactions (System.Collections.Generic.List`1[T] FB_Factions) [0x00221] in <3db53fa86a534946aded70d4aad97a7b>:0
at FactionBlender.DefInjectors.InjectMiscToFactions (System.Collections.Generic.List`1[T] FB_Factions) [0x000db] in <3db53fa86a534946aded70d4aad97a7b>:0
at FactionBlender.Base.DefsLoaded () [0x000a4] in <3db53fa86a534946aded70d4aad97a7b>:0
at HugsLib.HugsLibController.OnDefsLoaded () [0x0001a] in <4dd8a30b2ddc479e878b55ffe02db6e8>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string)
HugsLib.HugsLibController:OnDefsLoaded ()
HugsLib.HugsLibController:LoadReloadInitialize ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
No idea what would cause the FactionDefs to just disappear, unless there's something bugged with Faction Control. The v1.3 update allows you to control starting factions, anyway.
Seems like enough factions to me.