RimWorld

RimWorld

Faction Blender
490 Comments
Deankiller Turnupseed May 11 @ 11:05am 
is there a biotech version and no bugslib?
MysticalCyan May 9 @ 10:27am 
@FelipeGames2000 HAR is literally just a framework, just don't add any races that uses HAR.
FelipeGames2000 Apr 29 @ 4:26pm 
Any plans on a HAR-free version?
Cletus Apr 9 @ 6:37pm 
nah, id rather keep them all divided and extremely racist against each other
evii Jan 31 @ 6:52am 
Nvm found it def for the anomaly entity faction is 'Entities' probably should have been obvious. For the entities themselves their defs are just the name of the entity like 'Shamblers'.
evii Jan 31 @ 6:38am 
How would you stop Anomaly entities from spawning within these factions? What would you put in the exception list?
TurtleShroom Jan 28 @ 3:52pm 
I am experiencing a catastrophic, cascading failure due to this Mod. I was able to eliminate all other possible options in the process. It is this Mod, and I am certain of this.

Here is the report and the Hugs Library Log: https://www.steamcommunity.com/workshop/filedetails/discussion/1734490820/3040481180136597351/#c6980058383071239517 .
Dr. Quackers M.D. Nov 27, 2024 @ 11:22am 
FUCK HAR!
Ancalagon Nov 17, 2024 @ 8:11pm 
Does this truly require HAR?
pgames-food Nov 4, 2024 @ 8:06am 
hehe @futstub, welcome to the stub, i mean club :lunar2019piginablanket:
Futstub Nov 4, 2024 @ 7:41am 
How the hell can I have a modlist with 800 mods (my "vanilla" mod list) and just find this here by chance just now? Where was this all my life?!
Halicade Oct 1, 2024 @ 5:38pm 
Hello! I get an error message if Biotech is not loaded with this. You just need to throw a MayRequire in xenotypeChances Baseliner
BloodCardBeefy Aug 18, 2024 @ 1:31am 
Is there any way to disable shamblers from spawning within faction groups? The shamblers tend to agro on their own party or vice versa.
Meyar Aug 16, 2024 @ 8:53pm 
I'm trying to track down a bug regarding sieges and I saw a comment in Rimworld of Magic (or w/e) indicating that there might have been an interaction at some point between this mod and that that required a patch. Is there a way to tell if it's this mod that's having an issue?

Exception while ticking lord with job RimWorld.LordJob_Siege
Paprikahörnchen Aug 15, 2024 @ 4:05am 
Hello! Is HAR absolutely needed for this mod?
KVS Aug 10, 2024 @ 4:41am 
@TurtleShroom please do upload
TurtleShroom Jul 23, 2024 @ 10:56am 
@Chinese Characters

I solved that in a Patch of my own, but I never uploaded it. I really should do that.
然提携夜灯 Jul 23, 2024 @ 10:51am 
conflict with Alpha Memes. Waiting for a fix.
Could not resolve cross-reference to RimWorld.MemeDef named AM_NonViolence (wanter=disallowedMemes)
Carter Jul 10, 2024 @ 3:17pm 
I've got a question, has anyone tried using this with the multiplayer mod? Love this mod and would love to use it but its not rated in their system. Want to know if it works with it or if it causes problems as I'd like to add it to our game.
flaicher Jul 9, 2024 @ 5:23am 
How do I filter out specific xenotypes? For example, I tried to add "BS_Corrupterd_Titan" (yes, that's how the defname is written in the xml) from Big and Small - Races to the filtered races. Yet it was still at the bottom of the faction's list after I reloaded the game.
August Jul 2, 2024 @ 12:48am 
Oh neat! Thank you very much!~
TurtleShroom Jul 1, 2024 @ 9:47am 
Fantastic! Thank you very much!
right Jun 30, 2024 @ 11:22pm 
@SineSwiper We've been waiting for you.
Furry Slurry Jun 30, 2024 @ 2:34pm 
@SineSwiper Thanks!
SineSwiper  [author] Jun 30, 2024 @ 2:21pm 
The v1.5 update is up.
Furry Slurry Jun 27, 2024 @ 11:01pm 
Can someone hurry up and fix this mod for 1.5?
伟大的石氏 Jun 20, 2024 @ 7:42am 
就等这个mod了,没这个mod的话好多其他mod的花活都没法整
TurtleShroom Jun 11, 2024 @ 12:47pm 
That's my thought, too.
August Jun 9, 2024 @ 10:00pm 
Hmm, I wonder if 1.5 sent a bowling ball right through some of the code that this mod relies on, making the mod a pain in the butt to update?

I did notice that all of their other RimWorld mods got updated about a month ago. Maybe they're just busy?
TurtleShroom Jun 8, 2024 @ 10:23am 
This is such a good Mod. I would love to see a V1.5 version.
.:Kemauri:. Jun 7, 2024 @ 9:18pm 
ah man i loved this mod so much man even if there isnt a 1.5 thank you so much for making it dude.
TurtleShroom May 27, 2024 @ 2:25pm 
@Conniesheher

This is because the Faction Mod doesn't have a Mod Extension (or was it a Comp?) that disabled Deserters spawning winthin it.
Carxofing May 27, 2024 @ 11:31am 
a lot of people are question you, but when will you got this mod in 1.5? :steamhappy:
Decoorinm Apr 21, 2024 @ 2:40am 
1.5pls
琪露诺逆天改命 Apr 16, 2024 @ 11:58pm 
1.5么..
Bruno Moseri Apr 16, 2024 @ 8:01am 
plans for 1.5?
Connie (she/her) Feb 5, 2024 @ 8:24pm 
Amalgam Pirate Band being enabled breaks Vanilla Factions Expanded: Deserters severely enough it prevents any further raids being made after you enter into the main story of it.

https://gist dot github dot com/HugsLibRecordKeeper/7ad24543aaca20a29108ad56b1d364ce
Don'tknowwhattoput Jan 6, 2024 @ 10:01pm 
Does Faction Blender work with Biotech?
Master Pi Jan 3, 2024 @ 9:30pm 
wow have a good day
Steve Dec 26, 2023 @ 6:49am 
@Freitag Try using Xenotype Spawn Control, you have to manually go through each faction type to set Fungoids to 0% but it should work, I've just done it so I can't confirm it will but emphasis on should
Jet Dec 8, 2023 @ 4:12pm 
im using moyo faction but have a saurid xenotype as part of their faction with their race specific backstory. Somewhat problematic as usually saurids arent blue like moyo are? bodies are indistinguishable from them, despite being saurid. Even the portrait mod shows a scaly fella, but blue
IKM Nov 28, 2023 @ 12:09pm 
This mod causes only 1 faction for each to spawn on the world map.
OG-Prankster Nov 7, 2023 @ 4:39pm 
how do i get the name to blacklist a race. got vannila factions expanded fungoid installed and some traders come with fungoids and vomit all over my base
545748190 Sep 1, 2023 @ 3:51am 
After playing some years,pirates now send nearly only Sanguophages,and mod setting don't work.
Microsoft Outlook 2003 May 15, 2023 @ 4:50pm 
i keep forgetting this mod is what causes the game to freeze when i try to visit another settlement, i'm finally going to unsubscribe from it so i don't keep trying it again
KemonoAmigo Apr 7, 2023 @ 7:49am 
Hey, I don't know if you're gonna come back to this mod again, but would it be possible to make it compatible with Xenotype Spawn Control? The factions from this mod reset their xenotype settings every time I open the game.

This mod is the only way I can get all alien races without actually adding their faction into the world, but those alien races are only meant to be Baseliner or the mod author's own xenotype.

Thanks nonetheless.
PavelKer Mar 31, 2023 @ 5:51pm 
Any chance to add compatibility without HAR to just blend the factions made with Biotech genes?
Mr. Mike Mar 8, 2023 @ 2:05pm 
I have the nearmare and kurin deluxe mods and faction blender keeps sending me STACKED pawns from those races in the pirate raids. is there any way to tweak this?
Winterbloom [✚] Mar 6, 2023 @ 12:40pm 
I am here on behalf of the Android Tiers Reborn community, can you possibly blacklist the T5s, as they are never intended to be a starting pawn and this can cause some interesting conflicts.