DayZ
BaseBuildingPlus
WoaGamer May 23, 2023 @ 9:53am
Static cement mixer doubling every restart after 1.21
After the 1.21 update the static cement mixer doubling every time the server restart
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Showing 1-15 of 25 comments
RudeSeagull May 23, 2023 @ 1:07pm 
Yep, Same for my server, Have about 8 cement mixers stacked on top of each other at every spawn.
J-Will May 24, 2023 @ 2:10am 
Im not sure why, but it happens to any mod that spawns objects in, the firebarrel that trader mod spawns in defaultly, is doing same thing.
Emet selch solus May 27, 2023 @ 1:44pm 
same and no update... mod broken
WoaGamer May 27, 2023 @ 7:21pm 
Just add this line cfgignorelist.xml:

<type name="BBP_Cement_Mixer_Static"></type>

I got this information on their discord for this problem, I hope it helps!
emm003matt Jun 11, 2023 @ 12:45pm 
2
Its not the mod thats broken, its a change in objectspawning (a glitch) w DayZ itself, which I've heard is getting patched next week. Until then, good idea to use VPPAdmin's XML viewier to see how badly you've got the dupes (look for BBP_Cement_Mixer_Static). If its real bad:

Don't teleport close to them to delete, because you'll get lagged to death. Fire up ESP and make a filter for BBP_Cement_Mixer_Static and then teleport about 500m away from your mixers. Activate ESP and chose just the cement mixer filter. After that, do "Delete in radius" and ONLY scan for BBP_Cement_Mixer_Static. Once you've confirmed it found ONLY the mixers...continue with deleting.

Again if you try to do this from too close to the mixers, you'll lock right the h--l up haha. I've moved all of my mixer locations from BBPSettings.json to a custom .json that is called from cfggameplay.json.
emm003matt Jun 11, 2023 @ 12:48pm 
Originally posted by emm003matt:
Its not the mod thats broken, its a change in objectspawning (a glitch) w DayZ itself, which I've heard is getting patched next week. Until then, good idea to use VPPAdmin's XML viewier to see how badly you've got the dupes (look for BBP_Cement_Mixer_Static). If its real bad:

Don't teleport close to them to delete, because you'll get lagged to death. Fire up ESP and make a filter for BBP_Cement_Mixer_Static and then teleport about 500m away from your mixers. Activate ESP and chose just the cement mixer filter. After that, do "Delete in radius" and ONLY scan for BBP_Cement_Mixer_Static. Once you've confirmed it found ONLY the mixers...continue with deleting.

Again if you try to do this from too close to the mixers, you'll lock right the h--l up haha. I've moved all of my mixer locations from BBPSettings.json to a custom .json that is called from cfggameplay.json.

Update 1: You have to teleport within 300m of them (ESP scan to delete only works up to 300m). Just don't get close enough to see them in vicinity and its fine haha
NobbyBollockZ Jul 14, 2023 @ 3:24pm 
put cement mixer via object spawner like a building, should help u. delete positions in config
GORGON Jul 17, 2023 @ 6:06pm 
Originally posted by 【Nobby】㋛:
put cement mixer via object spawner like a building, should help u. delete positions in config
What configs are the cement mixers in?
Rebo_Roadie Jul 26, 2023 @ 7:28am 
Originally posted by WoaGamer:
Just add this line cfgignorelist.xml:

<type name="BBP_Cement_Mixer_Static"></type>

I got this information on their discord for this problem, I hope it helps!

awesome you da man !!
Frosty Aug 5, 2023 @ 6:11am 
Originally posted by WoaGamer:
Just add this line cfgignorelist.xml:

<type name="BBP_Cement_Mixer_Static"></type>

I got this information on their discord for this problem, I hope it helps!

This unfortunately doesnt help as they are still spawning, Ive also put their lifetime to 0 in the types so I have no clue why it's still spawning.
Kito Aug 8, 2023 @ 8:22am 
Are you using the BBP_Cement_Mixer_Static in of you files or does they spawn suddenly and you don´t know why.
I´m asking because I noticed on my Deer Isle server that there are suddenly many BBP_Cement_Mixer_Static spawning. About 8 to 10 locations, some under the map, some up in the air. I have no idea what makes them spawn. From the position it could be that they are spawning at positions for Chernarus. And at each positions are much more than 100 cement mixers...

I ´m woundering what file are spawning them.

Edit:
aah seen to late... emmo003matt already told. The spawn is in the Profils/BaseBuildingPlus/BBP_Settings.json .

I try to change the file from:

"BBP_CementMixerTime": 252,
"BBP_CementMixerLocations": [
{
"position": [
10054.9150390625,
5.99834680557251,
1824.8145751953126
],
"orientation": [
140.3209991455078,
0.0,
0.0
]
},
{
"position": [

.... and so on..

to

"BBP_CementMixerTime": 252,
"BBP_CementMixerLocations": [
{
}



Last edited by Kito; Aug 8, 2023 @ 8:34am
does anybody got their mixers working properly ill try with uisng my location "pressing P" and use that for the location of the mixer but sometimes it goes up in the air or underground so if is possible for some amd with a good heart to share his postion on deer island
JohnZ Aug 23, 2023 @ 9:43am 
any solution ?
I had 675 till I realised this issue lmfao
only question I have is, is there a way to dismantle a cement mixer? so I can take it back to base? I thought a screwdriver might do the trick but there seems to be no option to dismantle.
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