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<type name="BBP_Cement_Mixer_Static"></type>
I got this information on their discord for this problem, I hope it helps!
Don't teleport close to them to delete, because you'll get lagged to death. Fire up ESP and make a filter for BBP_Cement_Mixer_Static and then teleport about 500m away from your mixers. Activate ESP and chose just the cement mixer filter. After that, do "Delete in radius" and ONLY scan for BBP_Cement_Mixer_Static. Once you've confirmed it found ONLY the mixers...continue with deleting.
Again if you try to do this from too close to the mixers, you'll lock right the h--l up haha. I've moved all of my mixer locations from BBPSettings.json to a custom .json that is called from cfggameplay.json.
Update 1: You have to teleport within 300m of them (ESP scan to delete only works up to 300m). Just don't get close enough to see them in vicinity and its fine haha
awesome you da man !!
This unfortunately doesnt help as they are still spawning, Ive also put their lifetime to 0 in the types so I have no clue why it's still spawning.
I´m asking because I noticed on my Deer Isle server that there are suddenly many BBP_Cement_Mixer_Static spawning. About 8 to 10 locations, some under the map, some up in the air. I have no idea what makes them spawn. From the position it could be that they are spawning at positions for Chernarus. And at each positions are much more than 100 cement mixers...
I ´m woundering what file are spawning them.
Edit:
aah seen to late... emmo003matt already told. The spawn is in the Profils/BaseBuildingPlus/BBP_Settings.json .
I try to change the file from:
"BBP_CementMixerTime": 252,
"BBP_CementMixerLocations": [
{
"position": [
10054.9150390625,
5.99834680557251,
1824.8145751953126
],
"orientation": [
140.3209991455078,
0.0,
0.0
]
},
{
"position": [
.... and so on..
to
"BBP_CementMixerTime": 252,
"BBP_CementMixerLocations": [
{
}