Arma 3
3CB Factions
Lando Mar 5, 2022 @ 5:24pm
How do you use the SCUD launcher?
I can raise the launcher, but I do not know how to set a target or how to fire it.
< >
Showing 1-7 of 7 comments
SerJames Mar 6, 2022 @ 2:08am 
Zeus can do it. Realistically SCUD is way OP for the small maps that ARMA has, and they had no way of implementing a realistic looking aiming UI. You can fire it up into the sky... simulate a launch, and then ZEUS can STRIKE what you're trying to destroy.
Evrik Mar 6, 2022 @ 5:45am 
As SJ says, the Scud is essentially an objective piece. Through a combination of the driver stopping the vehicle (speed has to be 0). The commander can raise the missile. The driver can then fire it from his cab. The missile will go straight up. To simulate the missile strike, in Zeus, there is an option under the artillery section (i.e. where you can bring in mortar, artillery and air strikes). Zeus can select that and click on the map. A Scud missile will then fly down and hit that target.
Poudjik May 14, 2022 @ 4:02am 
As a non-zeus mission maker, how can I script the SCUD to start in the launched position? Is there a way I can animate it directly in the SCUD's init? Thankyou
Poudjik May 14, 2022 @ 4:34am 
Hi Evrik, following your response in general comments I tried animating the SCUD with the actions mentioned: "scud_raise1, scud_raise2, and scud_prepare animation names when it is called via the useraction."

I get an error message in editor mission start, specifying it does not recognize these actions.
This is the code entered in the SCUD's init (Variable Name = SCUD)

SCUD action ["scud_raise1", SCUD];
Last edited by Poudjik; May 14, 2022 @ 4:34am
Poudjik May 19, 2022 @ 6:01am 
OK, figured out how to do it, in units init or on trigger (SCUD being the name of the unit):
SCUD animateSource ['Scud_Raise1', 1];
Evrik May 19, 2022 @ 8:26am 
Glad you got it working. Sorry I couldn't have been more help with it.
PEPigeon Oct 2 @ 11:58am 
Originally posted by Poudjik:
OK, figured out how to do it, in units init or on trigger (SCUD being the name of the unit):
SCUD animateSource ['Scud_Raise1', 1];
Apologises for the resurrection, but were you able to script the Scud to actually fire? Not targeted, just fire. I want to use it firing as a task failure.
Last edited by PEPigeon; Oct 2 @ 11:59am
< >
Showing 1-7 of 7 comments
Per page: 1530 50