ARK: Survival Evolved

ARK: Survival Evolved

ArkSettlements
 This topic has been pinned, so it's probably important
Kiwiboys  [developer] Feb 2, 2019 @ 2:51am
Update Info
Version 2.2.0

Build costs are now in the game, things aren’t too expensive, but it will add up as the city grows.

Also added in the descriptive names for the plots and names for engrams so they will no longer share the same names.

I changed the name of the main mod file, so it shows up as just Ark Settlements in the loading menu.
Last edited by Kiwiboys; Feb 3, 2019 @ 2:24am
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Kiwiboys  [developer] Feb 3, 2019 @ 2:21am 
Version 2.1.5

Just letting people know that the update has come out it comes with a lot of stability fixes and optimization changes, the city will now run a validity check, this checks all the buildings to make sure nothing has gone wrong. If it fails the validity check it will run a system that recounts and recalculates the numbers.

Additionally, It is now required to have a minimum of 2 unemployed citizens if your buildings are not upgrading to level 1 then try building more residential plots.

Speaking of Residential plots you’ll find that the plots are now facing the correct way with a little letterbox to show what direction the entrance is.
Finally, buildings are now found in level 15 engram unlocks. This is done to keep balance.

Because I went and changed the rotation of residential buildings on you I won't update the build costs until tomorrow night giving you 24 hours to make the changes you want.
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