Slay the Spire

Slay the Spire

The Runesmith
 This topic has been pinned, so it's probably important
Blizzarre  [developer] Dec 19, 2019 @ 10:14am
v1.0 Thread (Bugs and Feedbacks go here!)
Even if this is v1.0, I don't expect it to be 100% problem free. I'll try my best to get any bugs patched as soon as possible.
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Showing 1-12 of 12 comments
Blood Mar 29, 2020 @ 7:04pm 
When I play Backup Battery +4 as my first card with Core Crystal I get each element set at 3.
Siri Mar 15, 2021 @ 8:33am 
Few things I've noticed:

-Using Obreito on the heart will make the heart gain strength when the temporary debuff wears off. So you just end up buffing the heart if you use that card.

-On the elite fight before the heart the elements storage thing is blocking some of the health bar of the left enemy so you can't see how much block they have.

-On the Medicine card it says "Can't be enhanced" at the bottom, think it's supposed to say "Can't be stasis" like it used to say before. Because you can enhance it but not stasis it right?

-The relic that enhances all your cards if you go below 15% health (or is it 10?) is blinking all the time.
Blizzarre  [developer] Mar 19, 2021 @ 6:24am 
Originally posted by North:
Few things I've noticed:

-Using Obreito on the heart will make the heart gain strength when the temporary debuff wears off. So you just end up buffing the heart if you use that card.

-On the elite fight before the heart the elements storage thing is blocking some of the health bar of the left enemy so you can't see how much block they have.

-On the Medicine card it says "Can't be enhanced" at the bottom, think it's supposed to say "Can't be stasis" like it used to say before. Because you can enhance it but not stasis it right?

-The relic that enhances all your cards if you go below 15% health (or is it 10?) is blinking all the time.

Thank you for your feedback. I don't really work on the mod anymore but I may be able to address some of these issues.

1: Heart getting rid of its debuff is normal. Silent's piercing wail has the same effect when used on the heart buffing turn.

2: I'll look into changing the position of the element counter.

3: This is a mistake on my part. After the stasis change, Craft Medicinae should no longer have such limitation. I have already implemented this fix (the patch will be uploaded when I don't have other changes to add to it).

4: The behavior of this relic is similar to Centennial Puzzle which also blinks until it is activated.
Lewkis Jul 20, 2021 @ 7:36am 
I played through a couple of times last night, and I gotta say I had a ton of fun. New mechanics and (amazing) new artwork really gave a fresh feel to the game. It was different but still fit in with the existing aesthetics (Hammertime is my new favorite card/artwork combo btw). I give massive props for the unique class idea and its mechanics, and the design of the cards is fantastic.

Some points of feedback:

Certain cards are simply too powerful, even without enhancements (Unlimited Power being the main one).

While elements are clearly a vital and thematic aspect for the class, too many cards have the ability to harvest them. On the flip side, I love that there's a variety of chisels that give you the different elements. A good compromise might be to remove +elements from most other cards, remove other effects from chisels (like vulnerable or +block) and bump their elements up by 1 or 2 (i.e. instead of +2 Ignis and add Vulnerable it could just be +3 Ignis).

To touch a little more on the previous point, a lot of cards do too many things. Taking away most of the +elements would help, but not every card needs 2-3 effects.

My last big sticking point will be the runes. It's a really cool twist on defect orbs and their look fits in with the aesthetic of orb walkers, sentries etc. But they are a little too small, and there's some ability overlap that isn't really necessary (I get Magma is molten rock so the idea of making it a hybrid attack/block probably extends from that concept but magma doesn't really scream "Block"). After a few runes are floating around, it got difficult keeping track of all the stuff that was gonna happen at the end of the turn when they cycled.

The Ice-Cold status was a really nice, unique addition as a debuff. I wish the Aqua element had more uses, perhaps replacing one of the fire-based runes with a water one to balance it out a bit more.

As an overall experience, it was really fun. But I think a big part of it is that it's a new experience, and once that wears off the balancing stands out more.
Last edited by Lewkis; Jul 20, 2021 @ 7:37am
Evanpik64 Apr 24, 2022 @ 11:33am 
I'm honestly not a big fan of the Unlimited Power card, I think it saps away a lot of the fun of the character. Mostly because It removes a lot of the strategy and fun resource collection and management she has, it makes a run much more boring in my eyes. I really think it could use a rework or something?

But that's honestly my only complaint, this character has gotta be one of the best in the workshop, keep up the good work!
Last edited by Evanpik64; Apr 24, 2022 @ 11:37am
φlux Apr 28, 2022 @ 5:01am 
Big fan of this mod, fantastic work. Art is great too!

2 points of negative feedback:
* Unlimited Power is unfun, and too good. Giving the player 1 of each element at the start of every turn could have the same effect in the long run, but without completely removing the element mechanic.
* The rune that reduces enemy strength should not scale with potency, it trivializes any boss. More than a -2 strength is far too powerful.

But everything else about the mod is fantastic!
Last edited by φlux; Apr 28, 2022 @ 5:02am
Really enjoyed the character play style, similar to the defect but with that extra layer of complexity to make it more interesting to play. The one serious balance issue i had was Unlimited Power removing all the crafting requirements for runes. Was that deliberate or a bug? The card says nothing about that and the effect seemed very overpowered
ymseong Jul 29, 2022 @ 9:28am 
unlimited power card consumes elements
Blizzarre  [developer] Jul 29, 2022 @ 11:08am 
Originally posted by ymseong:
unlimited power card consumes elements
Card effect has been changed. If you're playing in non-English language then the description would still be the old one. Unfortunately, I can't do much about updating the translations.
shteev Sep 8, 2023 @ 1:37pm 
Retool doesn't trigger Sundial
Enderspeed Oct 27, 2023 @ 11:35am 
choker prevents game from working when Elementacy Particles is the 6. card played even restarting the fight doesnt work
English translation, The "the" on the character select screen isn't captial like every character
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