Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-Using Obreito on the heart will make the heart gain strength when the temporary debuff wears off. So you just end up buffing the heart if you use that card.
-On the elite fight before the heart the elements storage thing is blocking some of the health bar of the left enemy so you can't see how much block they have.
-On the Medicine card it says "Can't be enhanced" at the bottom, think it's supposed to say "Can't be stasis" like it used to say before. Because you can enhance it but not stasis it right?
-The relic that enhances all your cards if you go below 15% health (or is it 10?) is blinking all the time.
Thank you for your feedback. I don't really work on the mod anymore but I may be able to address some of these issues.
1: Heart getting rid of its debuff is normal. Silent's piercing wail has the same effect when used on the heart buffing turn.
2: I'll look into changing the position of the element counter.
3: This is a mistake on my part. After the stasis change, Craft Medicinae should no longer have such limitation. I have already implemented this fix (the patch will be uploaded when I don't have other changes to add to it).
4: The behavior of this relic is similar to Centennial Puzzle which also blinks until it is activated.
Some points of feedback:
Certain cards are simply too powerful, even without enhancements (Unlimited Power being the main one).
While elements are clearly a vital and thematic aspect for the class, too many cards have the ability to harvest them. On the flip side, I love that there's a variety of chisels that give you the different elements. A good compromise might be to remove +elements from most other cards, remove other effects from chisels (like vulnerable or +block) and bump their elements up by 1 or 2 (i.e. instead of +2 Ignis and add Vulnerable it could just be +3 Ignis).
To touch a little more on the previous point, a lot of cards do too many things. Taking away most of the +elements would help, but not every card needs 2-3 effects.
My last big sticking point will be the runes. It's a really cool twist on defect orbs and their look fits in with the aesthetic of orb walkers, sentries etc. But they are a little too small, and there's some ability overlap that isn't really necessary (I get Magma is molten rock so the idea of making it a hybrid attack/block probably extends from that concept but magma doesn't really scream "Block"). After a few runes are floating around, it got difficult keeping track of all the stuff that was gonna happen at the end of the turn when they cycled.
The Ice-Cold status was a really nice, unique addition as a debuff. I wish the Aqua element had more uses, perhaps replacing one of the fire-based runes with a water one to balance it out a bit more.
As an overall experience, it was really fun. But I think a big part of it is that it's a new experience, and once that wears off the balancing stands out more.
But that's honestly my only complaint, this character has gotta be one of the best in the workshop, keep up the good work!
2 points of negative feedback:
* Unlimited Power is unfun, and too good. Giving the player 1 of each element at the start of every turn could have the same effect in the long run, but without completely removing the element mechanic.
* The rune that reduces enemy strength should not scale with potency, it trivializes any boss. More than a -2 strength is far too powerful.
But everything else about the mod is fantastic!
| the Runesmith | The Ironclad | Love The Mod