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17:06:02.918 INFO monsters.AbstractMonster> Disposed monster img asset
17:06:02.918 INFO monsters.AbstractMonster> Disposed Texture: 涅奥
17:06:03.209 INFO scenes.AbstractScene> Fading in ambiance: AMBIANCE_BEYOND
17:06:03.209 INFO rooms.MonsterRoomBoss> BOSSES: 2
17:06:03.218 INFO audio.MusicMaster> Playing BOSS_ENDING
17:06:03.225 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
17:06:03.225 ERROR core.CardCrawlGame> Exception caught
java.lang.ArrayIndexOutOfBoundsException: 1
at downfall.powers.NeowInvulnerablePower.updateDescription(NeowInvulnerablePower.java:60) ~[downfall.jar:?]
at downfall.powers.NeowInvulnerablePower.<init>(NeowInvulnerablePower.java:42) ~[downfall.jar:?]
at downfall.monsters.NeowBossFinal.usePreBattleAction(NeowBossFinal.java:148) ~[?:?]
at com.megacrit.cardcrawl.monsters.MonsterGroup.usePreBattleAction(MonsterGroup.java:96) ~[?:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.preBattlePrep(AbstractPlayer.java:2009) ~[?:?]
at guardian.characters.GuardianCharacter.preBattlePrep(GuardianCharacter.java:180) ~[downfall.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2295) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Controllers: removed manager for application, 0 managers active
17:06:03.251 INFO core.CardCrawlGame> PAUSE()
17:06:03.251 INFO core.CardCrawlGame> Game shutting down...
17:06:03.252 INFO core.CardCrawlGame> Flushing saves to disk...
17:06:03.253 INFO helpers.FileSaver> Save thread interrupted!
17:06:03.253 INFO helpers.FileSaver> Save thread will die now.
17:06:03.254 INFO core.CardCrawlGame> Shutting down publisher integrations...
17:06:03.302 INFO steam.SteamTicker> [ERROR] SteamAPI stopped running.
Have you tried fighting Neow (takes on the traits of the other bosses you fought in the run) when she is passively giving you 10 stack of poison per turn while flooding your deck with Void curses and using attacks that deal 90+ damage at the same time? I don't have a whole lot of hours in this mod yet, but I can say with 99% certainty that it's actually next to impossible to deal with, at least while playing as Slime Boss. Granted, I only had 3 max energy that run, but I also had 4 Prepares and Snecko Eye to mitigate that. Even had 5 Apparition+, but poison stacking stops intangibility in its tracks if you can't finish the enemy quickly.
I think poison as a mechanic that the player can be afflicted by is monumentally difficulty to balance, especially considering the core mechanic has next to no ways of countering or building decks with safeguards against in place (debuff cleansing and artifacts are the only two things that come to mind, and both are fairly rare and not readily obtainable; and for good reason, as they are quite powerful).
Personally, I'd sooner just see poison taken off the table altogether as a debuff that enemies can inflict on the player, because it's almost certain to either be too weak or so strong that it snowballs out of control no matter what (as the case with the Silent being too easy and Neow being literally impossible to defeat illustrates very well), unless the mechanic is overhauled completely.
But if it's going to be in the game, I'd much rather see it on the "too weak" side of the spectrum, because it's not fun to lose to at all and just ends up making you feel like you were cheated when you lose to it, since there are so few options of dealing with it.
Poison Resistance was an interesting attempt at balancing, but still falls short of the mark imo.