Slay the Spire

Slay the Spire

Downfall Expansion Mod - 5.3
Michael Mayhem  [developer] Jan 15, 2021 @ 4:14pm
Downfall 3.0 released!
Known Issues:

Replay the Spire is temporarily incompatible with Downfall 3.0.
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Showing 1-12 of 12 comments
Iviv Jan 16, 2021 @ 4:23am 
Thanks for the update! Is Infinite Spire still incompatible with Downfall, and is a fix likely to come in the near future?
Ihop Pawjob Jan 16, 2021 @ 8:09pm 
lucky horseshoe doesnt work
Ihop Pawjob Jan 16, 2021 @ 8:13pm 
Originally posted by Onion man:
lucky horseshoe doesnt work
and all of my unknown cards create madness
Shiny Bidoof Jan 17, 2021 @ 5:00pm 
Hey the current slay the spire version and this mod don't get along at the moment any advice?
Simon Jan 18, 2021 @ 7:05am 
There used to be a mod interaction thread iirc, but it seems gone now so im posting here. With Hubris installed, there's a boss relic called Virtuous Blindfold. It's supposed to hide the map, including the boss, except for the next room. With downfall, it does not hide the boss, and at the beginning of the act it only shows the bottom-most rooms. (the top ones are still clickable however, if you can find them)
AlbertMelfo Jan 18, 2021 @ 7:15am 
Dang, now I gotta update all the cards in my tabletop draft mod now lol. Still super pumped to see the new content and balance :)
Zerlu Leaves Jan 24, 2021 @ 4:30am 
can not combat final boss,crash
Zerlu Leaves Jan 24, 2021 @ 9:09am 
17:06:02.915 INFO downfallSaveData> Saved Evil Mode: true
17:06:02.918 INFO monsters.AbstractMonster> Disposed monster img asset
17:06:02.918 INFO monsters.AbstractMonster> Disposed Texture: 涅奥
17:06:03.209 INFO scenes.AbstractScene> Fading in ambiance: AMBIANCE_BEYOND
17:06:03.209 INFO rooms.MonsterRoomBoss> BOSSES: 2
17:06:03.218 INFO audio.MusicMaster> Playing BOSS_ENDING
17:06:03.225 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
17:06:03.225 ERROR core.CardCrawlGame> Exception caught
java.lang.ArrayIndexOutOfBoundsException: 1
at downfall.powers.NeowInvulnerablePower.updateDescription(NeowInvulnerablePower.java:60) ~[downfall.jar:?]
at downfall.powers.NeowInvulnerablePower.<init>(NeowInvulnerablePower.java:42) ~[downfall.jar:?]
at downfall.monsters.NeowBossFinal.usePreBattleAction(NeowBossFinal.java:148) ~[?:?]
at com.megacrit.cardcrawl.monsters.MonsterGroup.usePreBattleAction(MonsterGroup.java:96) ~[?:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.preBattlePrep(AbstractPlayer.java:2009) ~[?:?]
at guardian.characters.GuardianCharacter.preBattlePrep(GuardianCharacter.java:180) ~[downfall.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2295) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Controllers: removed manager for application, 0 managers active
17:06:03.251 INFO core.CardCrawlGame> PAUSE()
17:06:03.251 INFO core.CardCrawlGame> Game shutting down...
17:06:03.252 INFO core.CardCrawlGame> Flushing saves to disk...
17:06:03.253 INFO helpers.FileSaver> Save thread interrupted!
17:06:03.253 INFO helpers.FileSaver> Save thread will die now.
17:06:03.254 INFO core.CardCrawlGame> Shutting down publisher integrations...
17:06:03.302 INFO steam.SteamTicker> [ERROR] SteamAPI stopped running.

Taycorn Jan 29, 2021 @ 7:02am 
Hello! Love the Mod but currently I'm on a playthrough where the game crashes right after I pickup my first boss relic and try to start the second floor :( Playing as Champ.
Last edited by Taycorn; Jan 29, 2021 @ 7:03am
Mwalls Jan 30, 2021 @ 12:43am 
as an experienced player i have to say that the new merchant elite in act 4 and act 3 poison silent are not consistent with others on difficulty.the former is to some extent hard because of his 3 consecutive 50+ damage turns,the later is too easy because countering 10 poison with 1 energy is considered very easy if you can reach act 3 boss,maybe nerfed to 7-8 or somewhat. that's my little advice for balancing
kerputnick Feb 7, 2021 @ 6:34pm 
this 3.0 version claims to be compatible w/sts2.0, but the currently sts is more updated than that. Will the downfall update itself to match the current sts?
Originally posted by Mwalls:
...because countering 10 poison with 1 energy is considered very easy if you can reach act 3 boss,maybe nerfed to 7-8 or somewhat. that's my little advice for balancing

Have you tried fighting Neow (takes on the traits of the other bosses you fought in the run) when she is passively giving you 10 stack of poison per turn while flooding your deck with Void curses and using attacks that deal 90+ damage at the same time? I don't have a whole lot of hours in this mod yet, but I can say with 99% certainty that it's actually next to impossible to deal with, at least while playing as Slime Boss. Granted, I only had 3 max energy that run, but I also had 4 Prepares and Snecko Eye to mitigate that. Even had 5 Apparition+, but poison stacking stops intangibility in its tracks if you can't finish the enemy quickly.

I think poison as a mechanic that the player can be afflicted by is monumentally difficulty to balance, especially considering the core mechanic has next to no ways of countering or building decks with safeguards against in place (debuff cleansing and artifacts are the only two things that come to mind, and both are fairly rare and not readily obtainable; and for good reason, as they are quite powerful).

Personally, I'd sooner just see poison taken off the table altogether as a debuff that enemies can inflict on the player, because it's almost certain to either be too weak or so strong that it snowballs out of control no matter what (as the case with the Silent being too easy and Neow being literally impossible to defeat illustrates very well), unless the mechanic is overhauled completely.

But if it's going to be in the game, I'd much rather see it on the "too weak" side of the spectrum, because it's not fun to lose to at all and just ends up making you feel like you were cheated when you lose to it, since there are so few options of dealing with it.

Poison Resistance was an interesting attempt at balancing, but still falls short of the mark imo.
Last edited by S o u l R e Å v e r; Feb 28, 2021 @ 8:28am
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